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I know I personally am going to sink more hours into this, especially in handheld mode. I'll lament the sedate menus and game crashes, but I'll take the compromises for off-TV play. If you do want to look at prettier visuals with less issues on your TV, go check out PGA Tour 2K21 on another platform.
I'll include a list of the topics this game delves into in the Talkback thread, as I suspect it may be upsetting to some folks.
It's hard to find a close comparable for Collar x Malice Unlimited. I loved the story of the first game and appreciated the chance to see where things went, but the text issues just became too much for me to handle. If it gets redone however, I will dive back in to relive some of these moments again.
It's perfect for new players, looking to play something for a short while, but also respects experienced players by giving them the freedom to play the game however they choose. The charm the game brings to the table is reason enough for me to return time and time again to this world. It's a feel-good zenlike game and I'm so incredibly happy that I can now return to this world at any time on the Switch. Finally it is only A Short Hike away.
While Samurai Jack: Battle Through Time could ultimately do with some more focus on its core elements rather than its extensive side system, there is enough here to be enjoyable. For fans of the series revisiting these classic locations and characters years later can help push through the rough spots. It may not win over any new converts, but longtime fans shouldn't have too much trouble looking past some faults purely for the joy of seeing Jack once again.
At the end of the day, the gameplay isn't likely to compel you to spend the 5-10 hours needed to see the story through. Everything this game does is done better elsewhere, so dive back into the bottomless eShop sea and fish up another adventure. This Giraffe is better left on safari.
At the end of the day, though, I can say I enjoyed my short time with Takeshi and Hiroshi. It has some gameplay issues, and while the luck element of the barebones combat does make the experience drag at points, the novelty of the idea in the combat, as well as the impressive visuals in the story components are appreciated.
All told, Phoenotopia: Awakening could probably use a little more REM sleep to get some much-needed editing in.
I enjoyed King of Fighters R-2, mostly for historical purposes. It's interesting to see KOF gameplay shrunken down and still very playable, and the Chibi aesthetic works, somehow. Samurai Shodown isn't for me, but I sure hope that this series continues.
Metamorphosis is a love letter to Franz Kafka, that, unfortunately, is in pretty rough shape on the Nintendo Switch. The stuttering, texture pop-in, and hard crashes overshadow an experience that could otherwise be described as generally enjoyable. Witty dialogue, challenging platforming, and the incredible sights to see from this pint-sized perspective would make it worth the issues in performance if it weren't also for the bland adventuring and jittery controls.
Rock of Ages 3: Make & Break is what I'd guess is a refinement more than a revolution of their ongoing series of paper cut out, boulder racing, and tower defense game using historical figures and public domain music. My disappointment isn't that it's a bad game, more that I see the potential for a really special indie title that could have a diverse array of level types, well-crafted humor, and a well-defined creator tool to build a more evergreen creator community around. I enjoyed my time well enough with it, but the decision to buy will depend on whether the drawbacks hit enough of your personal pet peeves.
Aeolis Tournament, in that sense, is for those in need of something simple and direct. Naturally, you can go for additional goals and power-ups, but the core works well enough for an hour or two. Frankly, I can't see myself keeping it long in my rotation, but the game works well for how long it lasts.
There's a solid game in Warhammer 40,000: Mechanicus, even if it's not an environment I don't want to spend any more time in. If you're in the mood for a little sci-fi strategy and are cool with a game featuring heavy doses of faux-religion, then be sure to enlist in the Mechanicus army.
We Are Doomed is a great, easy-going experience that can easily be picked up and played at any time. It boasts some beautiful visuals, feels smooth and polished, and while it doesn't offer too much in terms of innovation for the genre, what it is doing is great. There isn't a lot of content to explore, but what is here is a lot of fun. Check it out if you are interested.
From its singular mixture of card game and board game mechanics, to its wide variety of game modes and content (including online co-op, a real treat for a game in this genre), to its consumer-friendly progression system that eschews microtransactions, Faeria is attempting to stake out a special place in the pantheon of digital card games, and despite a handful of technical flaws it absolutely succeeds.
If you love some Sudoku, this game can do no wrong.
That being said, I did smile throughout my time with the game and that counts for something. I can't imagine that many players will stick around long after the campaign concludes, but there are at least a few reasons to return now and again. All in all, this is made for the audience that can eat anything Japanese and those will adore what this thing does.
As it stands though, Madoris R is a very fun endless puzzler. The game has a great hook that challenges players to think inside and outside the box. I was constantly rotating rooms, and giving them enough space to account for the weirder patterns. Those, together with a great soundtrack, really give off that ''one more try'' feel. It's just a shame about the lack of online leaderboards, huh?
The camera is frustrating, but the twitch rolling and platforming mixed with the increasingly devious puzzles makes for a good gameplay combo. Even though the Switch version's visuals are a little rough, which doesn't play nicely with the overall visual blandness of the levels, the style of the character designs is appealing. Underneath Skully is a lot of charm, but enough issues pile up that pull it back into the mud.
Death Come True is a great FMV game from a creative mind. The characters and choices you make are really interesting, and everything is wrapped up quite nicely. I don't think players will have anything to return to in the long term, but the experience is enjoyable while it lasts. Hop into a strange hotel and let the journey take care of you.