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While it is more linear than I would have liked, it delivers on a thrilling experience that I can't get enough of. The pixelated style and its gameplay are some of the smoothest seen on the platform, and it is hard to pull yourself away just a tiny bit. The Final Station is an intriguing journey through and through.
Ultimately, Bridge Constructor Portal feels like a solid little collection of architectural challenges that will keep puzzle-hungry physics-lovers with plenty to do. But, anyone looking for a heavy dose of story or a treasure trove of Portal-related content shouldn't expect much.
But perhaps in some cases it is best to simply not port a game if the target system is unable to maintain your vision, and you are unwilling to adjust it. If for some reason you're desperate to play this game on your Switch, play it docked. As a handheld experience, Hollow is unjustifiable.
Wanderjahr won't take you a year to beat it, but it might just feel like it.
NORTH was a breath of fresh air for me.
While performance issues in handheld mode are less prevalent, I found the performance in docked mode to be quite frustrating. At times I found the framerate inconsistency to be so jarring it would cause me to have difficulty controlling the car and sometimes even crash.
Bad puzzles, repetitive combat, and poorly designed encounters are constant companions. I respect the desire and the work that must have gone into making this revival a reality. I just wish the product would have been better for long-suffering fans.
This adds a sense of stress that you just don't feel from many other games in the genre. While the Switch port does have some minor slowdown and jarring load screens, it doesn't detract from how horrifically wonderful the game is. With the emphasis back on horror and survival, Outlast is a welcomed return to what made the genre great to begin with.
Overall, I just wasn't enjoying the game, which is a problem. There's definitely some inventive puzzling here, but I found the experience more frustrating than fun.
I don't believe I am thinking too deeply about all this: getting the player to think about the consequences of increased automation and the power structures that lead to inequality and scapegoating is the whole point of the game. I think it's commendable and I have no doubt the developer had the best of intentions, I just hope that next time they handle such serious questions with more care.
It's definitely a solid platformer with a little humor here and there, but that's about it. What it does have is well implemented though, and the options to play with a friend combined with the natural ease of using Joy-Con make it a great pick-up-and-play game for any occasion. Although there is no unique hook or ground-breaking ideas, Little Triangle is a good title to scratch that platforming itch.
A Normal Lost Phone does a lot of things right: unlocking story bits is interesting, the phone premise pays off, and the atmosphere sells Sam's character. Seeing such delicate subject matter in a game is nice, but the end game felt a bit preachy without offering anything too helpful. I would definitely play another phone-snooping game with more surprises in the story as I wasn't blown away by any revelations here.
Aperion Cyberstorm does many things reasonably well, but nothing well enough to really set it apart from other shooters on the platform. The uninteresting Campaign mode drags down the other, better-executed ideas, and prevents the game from being all that it could have been.
If you're after a game that marries clever word puzzling and platforming, you may find an unexpected gem. Just be prepared to have your platforming patience tested far more than it ought to be.
In the end Nightmare Boy offers up something thoroughly different from a visual standpoint and can be quite challenging, just not always for the right reasons. If you give it some time it does pick up momentum and you can get into a groove but when you hit the spots where you're not sure where you're going, things understandably drag quite a bit. Probably only recommended for the most die-hard Metroidvania fans who have blown through what's already available on the system, show patience with Nightmare Boy and some fun can be had with it.
A serviceable motocross game, albeit if you only like racing alone. It's disappointing how much was cut from the Switch version, but despite all that was removed, this is in fact the only version you can take to an actual Supercross event.
As an introduction to Pinball FX3, the Jurassic Park tables have been wonderful and provided an excellent reminder of how much I enjoy video game pinball. They're not perfect (what pinball table is?) but I really enjoyed them.
Lienzo has excellently implemented their cultural source material into a video game, without sacrificing the video game. Set in an original world Mulaka would still be a fun game, but the love and creativity brought about by the Tarahumara culture permeates the game in a way that makes it something truly special. While the game isn't perfect, its ability to preserve a culture through an active medium while still being an enjoyable gaming experience is a trend I hope Lienzo and other are able to continue in the future.
Unfortunately, the botched offline score uploading, minor technical issues, and disappointing Adventure mode drag the entire experience down. If you have friends locally to play the two-player mode or friends online to score chase with, this is a fine game, at least as long you're always near WiFi when you get high scores. Without the well-implemented high score chases, it's still fun, just maybe more fleeting than it could have been.
After 40 levels though, there is nothing for most players to return to. Sure, there is room to improve on your runs, but that really depends on the type of person you are. As for myself, I'll probably end up going back to it now and again.