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Overall a genuinely fun nature pervades through this game. The bright colors and fast-paced play combined with an upbeat soundtrack by David Wise keep it moving. The concept might be one-note, but enough variety is present in the levels for consistently fresh gameplay with an old school arcade feel perfect for handheld play on the Switch.
I certainly didn't expect to find characters whose success I was even remotely interested in. It's a fantastic boutique sim that is fun to play, even if you don't know a thing about fashion. I certainly didn't, but I'd be hard-pressed to show you a game I was more addicted to than this one over the last year.
The Deer God is a tough sell, its visuals and music can't help make this game any less frustrating. If you have a lot of time and more importantly a lot of patience maybe this game is good for you, but as it stands, I would stay clear.
undefined.Bleed mostly does a good job of making the most out of its relatively simple design, with the time slowing mechanic resulting in a unique feel that sets it apart from other run and gun games. The checkpoints and upgrades, as well as variable difficulty settings, make it very accessible in a way you don't always see in this genre. Bleed is yet another compelling indie experience on the Switch eShop.
Overall, it's a game that feels explicitly made for fans of a very specific series in a very specific genre. If you don't like Advance Wars, you almost certainly won't like this. If you like Advance Wars and come into Tiny Metal with slightly measured expectations, you will find a good strategy RPG that borrows unashamedly yet reverently.
With five difficulty levels and randomly generated ships, I can honestly recommend SteamWorld Heist to anyone. The world is rich, the combat is engaging and the portability of the Switch pairs perfectly with the short missions (even if the game is beautiful on a big TV). Plug in your headphones and play this game.
Romancing SaGa 2 has a certain old school charm that invites any old school RPG fan to give it a shot. I don't think it's as polished as Square Enix's other titles that came out during this '90s era, but it's something worth investing in if you want a different take on the standard RPG formula. It's not for everybody, but Romancing SaGa has enough good qualities to give it a go if you've never played it before.
The bigger problem is the Crawl mode, and the random placement of certain objects. It loses some of the polish found in other places of this collection. Overall though, alone or with a friend, Puzzle Box Maker offers hours of content for those willing to jump in.
Max: The Curse of Brotherhood is a very enjoyable puzzle platformer. The game often surprises you with the solutions to different puzzles and overall is a very rewarding experience. Those seeking out an interesting twist on the platforming genre will find a lot to love in Max's latest adventure.
Blossom Tales successfully accomplishes it's goal of recreating the tried and true simplistic gameplay found in the classic action/adventure genre, but also adds a bit of its own personality as well. By adapting new mechanics for a more fluid experience and combining that with the charming story-telling narrative, Castle Pixel has created an elegant love letter to one of Nintendo's most cherished and beloved titles. So if you yearn for a polished Zelda experience, look no further - Blossom Tales: The Sleeping King is a beautiful homage.
The amount of polish that went in and the lack of bugs that can often plague titles developed by small teams truly demands applause. The issue though is that a single person development team isn't capable of matching the same quality of similar titles like Mario + Rabbids that are developed by a large team. Had ACORN come out prior to Ubisoft's release, I think it would have been a nice preview to the tactical RPG genre on Switch, but trying to play it now just reminds me of how good Kingdom Battle was and that you would be better suited to investing your money into a big budget game that will provide better gameplay and much more replayability.
It's also not a very long game. My first playthrough clocked in at around seven hours, though better players could certainly finish it more quickly. There's also nothing new to do once you've slain Vroll. But if you have a thing for the difficult platformers of yore, Slain: Back from Hell is a satisfying blend of what made those games great.
It doesn't stand out, but the grassy plains do their trick well enough. Above all, the title just feels nice to toy around with. It is why I will go back and better my runs a couple times down the line!.
While the short length is somewhat disappointing, Gorogoa is still a breathtaking experience. The gorgeous art and engaging puzzles fuse together for something otherworldly. I don't know if I'll revisit Gorogoa, except to maybe show friends, but the focused, impressive design will stick with me for a long time.
With all the building blocks in place, it seems like we'd have a great physics based puzzle game that allows freedom and creativity on our hands. However a rushed port with horrendous controls and a game altering bug turn this into an utterly frustrating experience on the Switch. It's almost impossible to recommend in its current state, but with promised patches coming, all hope might not be lost. Keep your eyes out for our thoughts on future patches/updates as they release.
It's unfortunately bogged down by a dearth of single-player material and ultimately, this game is doomed by the fact that it stakes so much in online play that doesn't run well. If the online was workable, Brawlout would be much better. As it stands, it's not, and this is a highly flawed experience.
I appreciate what it is trying to do, and some aspects of the design were unexpected. Unfortunately as a whole there are also elements that feel unrefined and not necessarily complete. With a patch or two I think it could still have room for improvement but as it is I'd say it is likely an acquired taste, even for roguelike fans.
Lumo succeeds as a new entry into a genre that had been lost in time. It delivers an experience that feels retro while including the option for modern gaming conveniences to take a genre that would likely be unapproachable for newcomers to a worthwhile experience for anyone who is willing to try something challenging and new.
While on paper the license mixed with the various modes sounds like a lot of fun, the execution of not just the graphics but the overall gameplay makes it feel more like a game from a previous generation and I'm not only talking about the previous one. It's really hard not to believe that this has been slapped together and is being sent out to market to simply ride on the assumption that Monster Truck fans, and more likely their parents, will buy it on sight. That's a shame and especially when you throw the $40 asking price onto the package Crush It is a disappointment.
At the end of the day, The Next Penelope isn't a racing game. It is an adventure game that happens to use racing as one of its core mechanics.