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Blossom Tales successfully accomplishes it's goal of recreating the tried and true simplistic gameplay found in the classic action/adventure genre, but also adds a bit of its own personality as well. By adapting new mechanics for a more fluid experience and combining that with the charming story-telling narrative, Castle Pixel has created an elegant love letter to one of Nintendo's most cherished and beloved titles. So if you yearn for a polished Zelda experience, look no further - Blossom Tales: The Sleeping King is a beautiful homage.
The amount of polish that went in and the lack of bugs that can often plague titles developed by small teams truly demands applause. The issue though is that a single person development team isn't capable of matching the same quality of similar titles like Mario + Rabbids that are developed by a large team. Had ACORN come out prior to Ubisoft's release, I think it would have been a nice preview to the tactical RPG genre on Switch, but trying to play it now just reminds me of how good Kingdom Battle was and that you would be better suited to investing your money into a big budget game that will provide better gameplay and much more replayability.
It's also not a very long game. My first playthrough clocked in at around seven hours, though better players could certainly finish it more quickly. There's also nothing new to do once you've slain Vroll. But if you have a thing for the difficult platformers of yore, Slain: Back from Hell is a satisfying blend of what made those games great.
It doesn't stand out, but the grassy plains do their trick well enough. Above all, the title just feels nice to toy around with. It is why I will go back and better my runs a couple times down the line!.
While the short length is somewhat disappointing, Gorogoa is still a breathtaking experience. The gorgeous art and engaging puzzles fuse together for something otherworldly. I don't know if I'll revisit Gorogoa, except to maybe show friends, but the focused, impressive design will stick with me for a long time.
With all the building blocks in place, it seems like we'd have a great physics based puzzle game that allows freedom and creativity on our hands. However a rushed port with horrendous controls and a game altering bug turn this into an utterly frustrating experience on the Switch. It's almost impossible to recommend in its current state, but with promised patches coming, all hope might not be lost. Keep your eyes out for our thoughts on future patches/updates as they release.
It's unfortunately bogged down by a dearth of single-player material and ultimately, this game is doomed by the fact that it stakes so much in online play that doesn't run well. If the online was workable, Brawlout would be much better. As it stands, it's not, and this is a highly flawed experience.
I appreciate what it is trying to do, and some aspects of the design were unexpected. Unfortunately as a whole there are also elements that feel unrefined and not necessarily complete. With a patch or two I think it could still have room for improvement but as it is I'd say it is likely an acquired taste, even for roguelike fans.
Lumo succeeds as a new entry into a genre that had been lost in time. It delivers an experience that feels retro while including the option for modern gaming conveniences to take a genre that would likely be unapproachable for newcomers to a worthwhile experience for anyone who is willing to try something challenging and new.
While on paper the license mixed with the various modes sounds like a lot of fun, the execution of not just the graphics but the overall gameplay makes it feel more like a game from a previous generation and I'm not only talking about the previous one. It's really hard not to believe that this has been slapped together and is being sent out to market to simply ride on the assumption that Monster Truck fans, and more likely their parents, will buy it on sight. That's a shame and especially when you throw the $40 asking price onto the package Crush It is a disappointment.
At the end of the day, The Next Penelope isn't a racing game. It is an adventure game that happens to use racing as one of its core mechanics.
While there certainly will be a market of people that will enjoy Yodanji I think that selection of people will be fairly narrow.
No deep experience hides in Mom Hid My Game, but it's an absolutely joyous romp. This is absurdist video game comedy and that's awesome and unique.
The dungeon-craw- excuse me, "gungeon-crawling" mixed with twin-stick shooting has proven in the past to be a solid gameplay setup, and here mixed in with the smooth dodge-roll mechanic plus the great amount of customizable guns makes every run-through fun and exciting.
In the end, L.A. Noire holds up. It's a little odd to play as an open world game because of it's strong focus on story, but the immersion is unreal.
When Yooka-Laylee was originally announced as a Kickstarter project by former Rare developers, it gave fans of the 3D platformer hope that a nearly dead genre could return to its former glory. It's unfortunate, then, that Yooka-Laylee is no more than a mediocre attempt to capture nostalgia from the days of yore. In a year that has given us some truly innovative and special 3D platformers that pushed the genre to new heights, I can only really recommend pushing through Yooka-Laylee's pedestrian campaign to the most enthusiastic of old Rare's fans.
When all is said and done, Phantom Breaker Battlegrounds Overdrive is an okay game. One that, if you have a few minutes to spare, you can easily crank out a level or two, but not one of those games that will bring you back that often. Beautiful art, animation and music can't seem to pump up the repetitive nature of the whole package.
With all of this in mind, I'm pleased to say that Letter Quest Remastered does a pretty fine job of carving out a place for itself in the lineup of Switch gamers looking for something more casual. If you like to get out your thesaurus and flex your vocabulary while having to contend with the obstacles your enemies love to throw in your path, it does a fine job. What helps distinguish it is the level of strategy you'll be able to employ while doing so.
The whole 70s aesthetic and music are fantastic and complement the small story set aside from the main missions. While the controls can feel inconsistent at times, the experience as a whole was very enjoyable. Sure, it's fun to bring on the onslaught - but who knew it would be so much fun to clean up after.
It distills the fun of stealth into an accessible analog stick or touch screen-controlled experience. The main drawback is that it leans too heavily on repeating similar experiences. As long as you can focus more on the critical path, it's still a worthy game, but the charm and ingenuity start to fade when you see the same environment and setup for the nth time.