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Azkend 2 is a perfectly satisfactory match-three puzzle game that adds enough of a twist to be better than the average puzzle game. The hidden object portion isn't that great, but spending a few hours completing objectives and collecting items while matching like tiles is a totally fine time.
The character design is strong and piecing together odd insults has a sense of charm that many wish it had. However limited dialogue options and even fewer scenarios leave much to be desired from a longevity aspect. There is fun to be had especially in a local multiplayer setting, but it still does little to make this more than a paper thin experience.
It seems like this is just more of level expansion to that game. Sparkle Unleashed does a lot right. Its gameplay is solid, the music is great, and it does have a lot of levels, but the lack of different modes and extras hampers the experience a bit, especially since it's the same price as Sparkle 2.
While it never really shakes up the genre, it ticks all the boxes that platformer fans enjoy. Shu's main campaign doesn't last very long, just a handful of hours, but it's designed so that players will want to continue playing to find every collectible and improve their timing. If you're the kind of player that likes that sort of challenge, Shu may just be for you.
While Stikbold is a worthwhile multiplayer experience, the cooperative adventure mode is what sets it apart from other multiplayer-focused titles. Players looking for a primarily single-player experience will be disappointed by the adventure's short length. However, those seeking a compact experience and a go-to party game for groups of multiple skill levels will find Stikbold up to the task
There were many times where I was at the point of feeling completely lost, only to find that just around the corner contained the clue to unlock my next destination. While the controls could use a bit more polish, InnerSpace really came to be a beautiful experience that I grew to love. Nothing was handed to me, but I felt like I was actually charting the land and helping understand what had happened in this mystical world that was presented before me. If an ambient and memorizing adventure is what you're in the mood for, don't be afraid to explore the depths of InnerSpace.
Sure, you can play it multiple times and get better, but there is some loss of the magic there. That initial thrill made me pumped to take on the next step, and see what journey had in store for me. The feeling when you overcome the odds is wonderful.
It's a brilliant take on the tower defense genre and the awesome music is still in my head.
While I'm ultimately coming away from World to the West more disappointed than I expected, I admire the expanse and ambition. It's a gorgeous game with some delightful, puzzling moments. This is still a cool game, just one with some flaws that hold it back from being exemplary.
For an open sandbox game that relies on the user to enjoy the experience utilizing their imagination, the journey to the goal just isn't enjoyable enough. My hope going in was that I would be spending time coming up with creative ideas to fool guards and bypass security. Instead, what I found was that I would often pray that my first plan would work so that I would have to go looking for more tape and files.
The whole experience ended up being a few hours long. The likelihood is that this is a one--and-done playthrough, as once you've figured out the puzzles there really isn't a reason to play again unless you'd like to go back and look for clues to figure out the back story. I wouldn't say it's the best puzzle-platform title available, but it's unique and was worth the short time investment.
The Coma: Uncut is a good game with some jump scares and a creepy atmosphere, and I like it overall, but having to be exactly centered over any given icon to activate the action really puts a damper on the experience.
Energy Invasion is a bad game. It's currently the game I hate the most out of everything I've played so far on the Nintendo Switch. Outside of maybe the music, I can't name a single aspect that I liked about it. Most importantly, I felt worse mentally after playing it and that is simply the worst.
All said, for the price of admission, Red Game Without a Great Name has more to offer than its lacking title would imply. With the likely frustration factor as you get further in it seems mostly suited to playing in shorter bursts, the levels are generally very quick to either complete or fail at before it takes you right back into the action again. If you enjoy some challenge and undoubtedly some aggravation in your gaming, it's not a bad budget title to check out.
Plantera DX is simple, generally serene, has steady progression, and provides some simple satisfaction of watching your little sort of farm grow from nothing into something more elaborate. It lacks any sort of complexity but that's also a big part of its charm for the right audience. If you're looking for something to just help you relax, or perhaps want to get a game that could probably be played and enjoyed by people of just about any age, Plantera is a chilled out match.
Plantera DX is simple, generally serene, has steady progression, and provides some simple satisfaction of watching your little sort of farm grow from nothing into something more elaborate. It lacks any sort of complexity but that's also a big part of its charm for the right audience. If you're looking for something to just help you relax, or perhaps want to get a game that could probably be played and enjoyed by people of just about any age, Plantera is a chilled out match.
Overall though, Pic-a-Pix Deluxe is a grand time. The puzzles are incredibly fair and it helps that the unique twists are actually really clever. The UI can sometimes be clumsy, but those problems disappear with familiarity. The sharp and crafty puzzles are appealing and worth the hurdle of the interface. It is really the biggest compliment I can give.
The wonderfully crafted campaigns present both fun and challenging tasks that can be tackled in a number of different ways depending on which of the seven classes you choose. It's likely that the game will run thin before really messing around with all the classes, but the soon to launch online mode could help elevate that feeling. Even with a few blemishes with the music and a couple of crashes, the hook of exploration and monster slaying kept me crawling back for more.
The first number of rounds that wasted my time, the multiple crashes and camera problems are just too big to overlook. It is such a shame, because the arsenal and action feels so grand. Maybe in time, and with an update, Heart&Slash is something I could adore.
As a local multiplayer title, Crawl stands out amongst other roguelikes. It's fun and simple gameplay is easy to pick-up for pretty much any level of gamer. However, without friends to play it with, this is not a game worth playing. Alone, Crawl runs at a pace that lives up to its name.