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Overall, Factorio is a game that offers a great deal of depth and challenge for those who enjoy strategy and optimization games. While there are some minor frustrations, they do not detract from the overall enjoyment of the game. If you are looking for a game that will keep you entertained for countless hours, Factorio is definitely worth checking out.
Even with that repetitiveness, the core mechanics feel so good that I really enjoyed jumping in for a few missions every now and then on a regular basis. Dust & Neon manages to combine several common game tropes in a new and interesting way, with a surprisingly fun reloading mechanic that makes it stand out in a crowded field.
I do not think that this game is entirely bad or a complete mess, but it is the missed potential that stings. It is a plea to sometimes take a step back and fundamentally understand what your work should be about. Sure, there is enjoyment to be had, but much like a fast food meal I will not be thinking about Clive 'n Wrench much in the future.
Planet Cube: Edge is a charming but padded experience. Most of the levels overstay their welcome, and this hurts what is generally an enjoyable experience. More certainly feels like less here, as I often found myself sighing as the gimmick of one screen was repeated more than a handful of times. Still, playing as Edge feels great, and as someone who enjoys his fair share of tough 2D platformers, I found the challenge more than met my expectations.
Some of the enemy designs are clever callbacks to Mega Man and Castlevania, but ultimately the title manages to stand on its own merits. Even though they never seem to stop dictating all the action happening on screen, Shinobu and Maya are delightful to play as and make enough banter and jokes between them to keep the narrative light. If you'd rather purge something new than the dozens of games in your backlog, Grim Guardians provides a devilishly fun ride.
I don't regret taking a few hours to read Seventh Lair, though I did need several minutes to collect myself at the end of the tale. With some cleaned up text, it could be an all-time great visual novella - but for now, it's a solid one with some things worth discussing.
However, if you really enjoyed Octopath Traveler and want a better, improved version of the combat and overall exploration, Octopath Traveler II will deliver that in spades. This is a strong RPG that I enjoyed my time with, but it's not a bold new step forward. Instead, it moderately iterates on an enjoyable formula to good success.
It's difficult to justify calling this new version a remaster at all since it includes all of the problems with the previous version while introducing entirely new problems on top of that. The bare minimum for a port of a retro game should be that you won't notice any technical problems if you haven't played the original, and Tales of Symphonia Remastered does not even clear that bar. It is playable; it's still Tales of Symphonia, but that is the absolute least we can ask of it, and that is the absolute most we've gotten from it.
While it might not beat getting proposed to on Valentine's Day, Ten Dates has more than enough substance to justify a second glance at the bar. It could definitely use more variety in terms of bachelors, bachelorettes, and even venues–with most dates taking place at some type of bar or similar establishment. Nonetheless, there are many, many scenes to unlock and fun conversations to have with the cast as is, and there's even a menu that indicates how much you've seen from what's available for each potential mate. It may not be love at first sight, but Ten Dates does offer an enjoyable way to pass an evening or two as you try to play matchmaker for Ryan and Misha.
All of these levels feel exactly as you'd hope, meaning any skill level can have a good time. The music of Final Fantasy is legendary for a reason, and Theatrhythm is the perfect representation of that. If you're looking for a great rhythm game to eat up your time and occupy your mind, Final Bar Line is a fantastic choice.
At the end of the day, RE:CALL is a sleek solo-dev indie title that provides a new history-rewriting game mechanic. Each puzzle acts as its own bite-sized puzzle box for you to analyze and explore while the story provides a lot of fascinating noir-themed goodness. It does swing and miss at a sentimental secondary story, but that doesn't prevent this game from being a refreshing new indie I'd recommend anyone to try.
PowerWash Simulator definitely lives up to its namesake, and while there's something quite satisfying and calming about slowly spraying a concentrated beam of water at objects to rid them of dirt, the repetitiveness of its gameplay can't be ignored. If you're looking for a by-the-numbers time waster that feels a little like painting towards a set objective, then hop into your cleaning suit and equip your nozzle of choice (even better if you pair it with your favorite podcast). However, some will definitely find the power washing itself to be more of a chore than a blast, so splashing around with PowerWash Simulator is better left to anyone looking to zone out and clean to their heart's content.
It is loyal to the original in its re-working of its art, yet unafraid to push the absolute boundaries of those original designs. The underlying brilliance of Retro's original masterpiece shines forth from this new shell, pristine as ever. This is the definitive release of one of the greatest video games ever made, and an incredible glimpse into the future of the Prime series.
Trophy is a competent and enjoyable action-platformer that looks and feels like Mega Man, even if it falters in a few specific areas and doesn't quite live up to that comparison. The game does enough to make it worth recommending to fans of 8-bit classics of yore, provided you can look past some of its poor level design and cheap deaths. At the end of the day, I'd award it a trophy somewhere in between participation and podium.
The lack of unlockables is unfortunate, but the number of upgrades you can open up and attach to your ship does allow for some neat customization. Another slight issue is that because the power-ups you collect allow you to take extra hits, you become something of a sitting duck after losing a life during a boss fight, with no way to reactivate your power-ups and thus build up your arsenal and your "life meter." While it'd be great to see online leaderboards and more content added down the road, I'd still recommend DRAINUS to fans of the genre and–given the manageable challenge it offers–even newcomers looking to try one of these for the first time.
Bear's Restaurant offers a unique experience in that it is both more and less than what it appears to be. Its narrative delivers some poignant emotional moments, but it's also interspersed with oddly dark or fantastical elements that undermine its genuine heart. As a prequel to Fishing Paradiso, which Neal reviewed here, it does at least introduce characters that carry over to that follow up, but those looking for something more well rounded and with more pronounced gameplay elements may want to skip the restaurant and go straight to paradise. If you're up for a story about the afterlife, how people get there, and the desire to hold on to those we've lost, pull up a chair at Bear's Restaurant.
While it may not often affect actual playability, it's hard to ignore when the image simply freezes for five seconds. Perhaps appropriately, this feels like a lost licensed platformer of the early 2000s. That comes with the good and the bad, but there is certainly a lot to like here, even if it's a bit rough around the edges.
Arbitrary levels from the first couple worlds were often more difficult than levels near the end of the game. Difficulty spikes abound, and the less than generous checkpoint system may cause frustration for those not looking for a tough 2D platformer. But for those who are, Onion Assault will make for an excellent few hours of platforming challenge.
Between Pokemon Scarlet / Violet and this, I really hope I don't have any games in the future that could be great but that I have to start docking for egregious issues. A bad ending to a story isn't as bad as game-spanning tech issues, but the end result ends up being the same; a game worth recommending, but with some major caveats. Especially when the story is 95% of the reason to play the game.
The game's end hints at sequel potential, and while I wasn't overly impressed with Shieldmaiden, I might be interested in a second quest, assuming the developers address the many platforming issues that plague this game.