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Completionists have dozens of collectables to find and badges to unlock, and the subtle background music evokes the feeling of traipsing through a wintery forest. Even though some of the character designs are a little off-putting, the overall art style is quite attractive. Despite not really bringing anything new to the table, Röki provides a solid puzzle-adventure experience that only drags a little towards the end.
I'm pretty sure that underneath these performance issues there is an interesting world ready to be explored. But the game's problems run deeper than it's graphical shortcomings. The pacing feels slow and doesn't give the player many options to fully explore the world that is being presented. If Cloudpunk looks interesting to you, I'd highly recommend you look into other possible versions you might be able to play, because the Switch simply isn't the place to explore the city of Nivalis.
Moon Kid's Witcheye is a very fun, unique twist on the platformer genre, but it could also be described as a one-trick pony. Based around a single gimmick, the gameplay gradually wears thin over the course of its brief length. And truth be told, the unique controls won't be everyone's cup of tea. However, Witcheye is still a very solid recommendation if you're seeking a kid-friendly, Halloween-themed game to play this October.
I've usually been able to play through otome games around holidays, and the batch this year have been great ways to lose entire days. If you're ultra-paranoid about typos Piofiore is an offer you'll have to refuse - but if you can push past that, it will be an emotional roller coaster.
The growth in combat complexity was not only satisfying, but the various upgrades and equips allowed multiple strategies and approaches to levels that were surprisingly robust. There's a beauty to the clean but vibrant backdrops and interstitial drawings. 9 Monkeys of Shaolin is a rewarding beat-em-up that belongs in every fan's library.
Breakpoint brings an addicting and fast-paced arcade space shooter to the Nintendo Switch with neon colored action and a catchy techno soundtrack to boot. There isn't much else as far as modes, but the fast restarts can make anyone an addict in short 5 to 10-minute bursts. If the leaderboards do not entice, then the personal challenge to best your high score may be enough to keep bringing you back, if only for another quick run.
Foregone is a good game from start to finish. The combat provides an exciting challenge, the art style is on point, and there are just enough mechanics mixed in from various genres to keep things interesting throughout. However, following the source material of the inspirations a little too closely means Foregone can feel like a lot of good ideas that don't come together in a fully-thought-out package.
But honestly? Petal Crash is excellent even just on the strength of that content. The Story Mode is strong in its relative simplicity, and the pre-designed puzzles are enjoyable even when they get delightfully maddening. Here's hoping that, like some of the '90s-era action puzzle games that inspired it, someone will take the concept of Petal Crash and add all sorts of online updates and doodads. That's really the only thing holding this back from being one of the best of its kind on Switch.
Risky's Revenge is very much the Australopithecus of the Shantae series-something of a transitional form between the GBC game and Pirate's Curse. It's fun to play if you're a fan of the series, but I'll say that the next three games easily eclipse it.
I don't think there is anything particularly bad here, it's just unimpressively lacking. So for what it's worth, I think you'd get a few hours of enjoyment out of this budget title. Just don't expect anything that you can't find elsewhere.
The dungeons also have some basic puzzle solving that adds good variety, and it's nothing short of divine that you save the game, change party members, and heal up by talking to a random cat just lounging in place. If Super Mario RPG helped you become a master of timing-based moves, Ikenfell offers a warm and satisfying playthrough. Undoubtedly, though, some will find the non-combat elements overly simple and the battles too demanding.
Overall, the gripes with Inertial Drift that I had hold it back from realizing its full potential. Nonetheless, most issues can be overlooked when the sheer enjoyment you'll feel hitting the perfect drift line is undeniable. With a robust amount of content and a rarefied local multiplayer, this is an easy recommendation for fans of the genre.
It won't take long to play through Flipon if you just want to say you beat a game in 2020, and the core gameplay is addictive enough that I'll probably keep the game on my Switch in the same way I kept Puzzle League Express on my 3DS. There's some technical troubles, and I'm still trying to get used to the chain timing, but someday I'll manage to clear that 200,000 point in five minutes wall Flipon threw at me.
I loved my time with I Am Dead so much I wish there was a little bit more of it. Hanging with Morris and Sparky is a chill, relaxing time, even if there's an undercurrent of the sad afterlife coursing through the world. It might be that juxtaposition between the reality of death mixed with the playfulness of the world that makes I Am Dead so memorable and fun.
While its graphical design is cute, the camera view loses a lot of this design quality leaving the players to squint to see any kind of detail. It brings the party atmosphere with an innovative idea but by simplifying the activities lowers the excitement potential. There's fun to be had here but mostly as a warm up.
Heck, playing this locally with newcomers is a challenge unless you have someone on hand to explain the game in detail. Charterstone appears to be a fun game that I someday look forward to playing in physical board game form. Maybe then, I'll be able to revisit this digital incarnation with friends and enjoy it far more.
But you might want to meditate before and after each session. Calm, blue penguin. Calm, blue penguin.
If you're looking for something humorous with high difficulty that'll test your skill and quite likely push you even further beyond that, you'll definitely find it in Prinny 2: Dawn of Operation Panties Dood!
In the end, The Long Dark won me over through the same war of attrition it demanded of me during playing. What starts as an oppressive wilderness and battle of the elements eventually unfolds into a gratifying progression as I learned how to survive efficiently through trial and error. They say that adversity builds character, and if you can grow some thicker skin, there's a lot of character in The Long Dark to discover.
Gleamlight is a mixed bag. There are enjoyable aspects here. Unfortunately, there are larger and more numerous negatives. At the end of my playtime I was left wishing the positive aspects were in a better game. Taking everything into account, I would skip Gleamlight.