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The experience would be a much smoother and more memorable one if its primary mechanic was easier to execute. Each world culminates in a boss fight, and these border on maddening when coupled with scarce checkpoints, the aforementioned aiming issues, and a system of progression that's essential trial-and-error. Those who like their platformers extra spicy may find a satisfying 10 hours here, but be warned that fighting with the controls is par for this course.
The varying chapter lengths and uneven pacing are noticeable distractions, and there isn't much depth to the tasks you complete around town or through guild requests. However, these concerns are more than outweighed by the charming and funny characters and all the moments they have together. FAIRY TAIL is an easy recommendation for RPG and anime fans, but those new to either of those groups might just find a true sleeping beauty here.
It feels like a game that was created in about a week without any attention to details or a specific goal in mind aside from 'let's make the cars tiny'. Honestly, it even failed in that regard. It's been said that Nintendo allows practically anything on the Switch eShop nowadays and Tiny Racer has strengthened that belief for me.
There is absolutely nothing wrong with this Switch version and there is still enjoyment to be had. But after you've completed the 50 or so levels, there is very little to go back to. Much like the dodos themselves, there is a reason this type of gameplay has gone extinct on non-mobile platforms.
Merchant of the Skies has some rough edges, but the overall experience is an engrossing one, scratching a variety of gaming itches at once since it fuses resource management together with tycoon elements and base building. The controls and presentation are a tad clumsy on Switch, but the sense of discovery in this off-kilter world is fun. I enjoyed spending time in this world.
The story is typical Neptunia fluff, and if you liked previous adventures in this series, it’s enjoyable. It’s just a shame you can’t skip the gameplay parts and watch the story sequences by themselves.
Until you learn how to play it smartly and efficiently - which could take a lot of trial and error - you will see a lot of death. It's unforgiving and terse, but in that challenge lies a deep and layered roguelike card game. Not everyone is going to make it out of the wasteland alive, but a few of us will guide our Space Moses character to victory.
Lost Wing has a fantastic gameplay loop, housed in a shell that shows some rough spots. Actually playing Lost Wing is sublime, but progressing through it can be an occasionally frustrating grind. It looks and sounds fantastic once you get past its menus. In this way, Lost Wing perhaps presents more of a challenge than it intended, but it's a challenge I am happy to accept.
Locomotion doesn't necessarily bring anything new to the table, but its clever level design and pick-up-and-play nature make it a great option for puzzle fans and those who are looking for an experience they can share with younger or more casual players. More color or visual flair would have added to the package, and it would have been nice to skip puzzles you get stuck on to advance to the next stage. Overall, though, Locomotion is a solid 3D puzzle title that is good for a few hours of train-based entertainment.
A gritty, cyberpunk action-RPG that doles out punishment and interesting story-telling in equal measure.
Even after the credits rolled, there were still a lot of optional power-ups to hunt down. Carrion feels familiar in its gameplay but unique in execution. The blood may still be freshly dripping from the wall, but Carrion is certainly one of the highlights in gaming from this year so far.
Overall, though, Panzer Paladin is a charming, satisfying platformer that I enjoyed immensely. It even manages to do the impossible: make at least one aspect of Zelda II enjoyable.
Radical Rabbit Stew is a thoroughly enjoyable experience from top to bottom. From the arcade, slapstick action of punting rabbits into bowls of soup, to the thought-provoking map puzzles, this action-puzzler offers a unique and interesting take on the genre, even with the sometimes repetitive nature, and boss fights that utilize overly similar ideas from world to world.
I liked playing Paper Mario: The Origami King. It has such high points with the music, the visuals, the comedy, and the willingness to try new ideas. I love how experimental the adventure is with the large variety of situational humor and mini-games. This world was such a treat to journey through, and it was nice to have more then one meaningful emotional moment again in a Paper Mario game.
Rez Plz relies heavily on the two-player experience. It's nice the solo option exists, but I can't say it's very good. Thankfully, the co-op is a lot of fun.
I think the game would've been better if it really was just about driving around Paris getting to know these people who are living out their everyday lives. The mystery-solving is half baked, and the fact that you can't carry the stories of your passengers forward into future cases just makes me wish the mystery wasn't there at all. I really did love the conversations I had with the game's diverse cast, but in the end I was just left frustrated that I wouldn't be able to see them through to their end without slogging through a lot of stuff I'd already seen.
Keen: One Girl Army is a stylish, fun game that stands on its own by mixing together sliding puzzle gameplay with turn-based tactics and some light dungeon exploration. While it's not as replayable as it wishes it could be, it's still an enjoyable puzzle game even if it might be a little much at times. If you're looking for something that innovates on puzzle games in the same vein as Hatsworth, Puzzle Quest, or Slayaway Camp, Keen's the game for you, but it likely won't hit the highs of those games.
I like Yes, Your Grace, but my enjoyment wasn’t unqualified.
Mystery Dungeon titles are popular, but this one sadly offers a weak example of mechanics in comparison to the broader genre. From there, being able to go full Tamagotchi with a girl in a glass bottle was intriguing and kept pushing me through the tedious and difficult dungeon crawling. A powerful story, moody soundtrack, and amazing aesthetic round out an experience that has a solid support structure, but less than awesome baseline gameplay premise.
Overall, though? Bloodstained: Curse of the Moon 2 is a great game that pays loving homage to the classic old-school Castlevania games. Here's hoping this does well enough so Inti Creates can go even bigger with a third entry.