Cubed3's Reviews
Unforeseen Incidents is a complete breath of fresh air in what is fast becoming an over-crowded genre once more, standing head and shoulders above many other point-and-click adventures available. With its perfect mix of macabre and comical scripting, as well as the highly engaging puzzles and entertaining fetch quests it throws the player's way, the hours really do fly by despite this being one of the longer journeys on the market right now.
Puyo Puyo Tetris does a great job of combining two addictive puzzle games into a feverishly fun product. The story mode is surprisingly well done, and offers some nice replay value even for those familiar with both series. Alongside the healthy amount of unlockables, modes, and options, the online multiplayer in particular shines, being a huge source of entertainment. Even if you have little experience with Puyo Puyo or Tetris, this is a satisfying experience with plenty to offer regardless of skill level.
A Robot Named Fight! is an interesting take on two established genres. While it doesn't result in total success due to occasionally troublesome controls and some balancing problems that can cause the game to feel like it's lacking variety, it's still enjoyable enough that you will want to replay it multiple times to see what else can be discovered.
Safe House is an unfortunate case. Its core concept and chief gameplay hook are not without potential, which is what makes playing this so frustrating. The foundation to make a solid little spy-themed version of Papers Please is there, but none of the other necessary components made it into the game. A sparse presentation, coupled with an increasingly apparent lack of polish, restricts any potential this game had, instead reducing it to a fairly forgettable experience.
Just Shapes & Beats is an inventive, creative, and memorable experience. It takes a simple concept and does so much with it, causing each level to feel wholly special, even if the lag issue can sometimes dampen the moment. The story mode is a joy to play, and the online mode offers hours of entertainment, as well. That said, the relatively small amount of content and grinding required to unlock extra songs may turn some people off, but if you can get past that, you will find a great time waiting.
Cosmic Snake 8473/3671 is a falling block puzzler that's unlike almost everything else out there. However, if willing to make time for it, players will discover that it's very addictive and enjoyable. The unique mechanics benefit heavily from the simplistic controls and varied pacing. Gamers essentially have all of the time in the world to figure out how everything works. The "sandbox" design allows for immense freedom in building the perfect cavern for leading monsters to their demise. Altogether, this is a fresh take on an established genre that will steal away dozens upon dozens of hours.
Cast of the Seven Godsends is not without its frustrating and/or unfair moments, but it manages to provide a rewarding feeling in small doses, when an obstacle is finally overcome with enough perseverance. However, the uninspiring visuals and a soundtrack that doesn't quite manage to do its job of reinforcing the hectic and sometimes heavy atmosphere, prevent it from truly landing its grip on gamers who will not be compelled to come back for more afterwards. Fans of Ghosts 'N Goblins-like titles may want to have a look at this, but wait perhaps for a sale to do so as, indeed, it lacks some replay value after finally seeing the ending.
Riptide GP: Renegade on Switch turns to be a faithful port of other home console versions of the same game, complete with the same qualities but also a slightly regrettable lack of two features that could have been possible: gyro/touchscreen controls, as well as support for local wireless or LAN multiplayer. It does add, however, an excellent implementation of single Joy-Con support, ensuring wonderful two-player sessions on the go in split-screen or simply allowing a player with few available controllers to invite friends to participate in the fun when playing in the comfort of their home.
Bundling together three tables based on three great games, all complete with great soundtracks and visuals properly licensed from their creators without funky alterations or replacements, the Bethesda Pinball pack is perhaps the best licensed package available in Pinball FX3 to this day, not just for the content represented, but also because of the great gameplay mechanics and systems being used here to enhance the pinball experience in unique, original ways.
With the build-up of two prior games to firmly provide a foundation, some truly dark and disturbing moments, emotional highs, strong character connections, and overall glimmer of hope, there is no doubt as to what the final score could be for Muv-Luv Alternative. To consider it anything less than wonderful is to short-sell it due to its powerful moments and well-written plot.
Vesta is the perfect... average game. There's nothing objectively wrong with it, but there's also nothing special here, either. It's a simple action-puzzler, with simple tests of wit, and simple mechanics to deal with them.
Strictly as a videogame, Dark Souls Remastered is the fantastic original, but with a bunch of welcome updates. Purely as a remaster, however, it's disappointing, to say the least. This had the chance to offer the best 'Souls' title (Bloodborne excluded), while also adding improvements from newer instalments - instead, it's just a patch/visual upgrade, and a low effort one at that. Plus, the PC version is currently the buggiest one.
Gal*Gun 2 is a very shallow game that has a decent story underneath some braindead gameplay.
Wizard of Legend is one of those rare titles where it's easy to come back to it at any time. The game, for having so few bosses and levels, never begins to feel dull or repetitive. There's tons of variety in equipment and spell loadouts, and the dungeon changes enough each time that it never really starts to feel stale. It would be nice if there was a little more variety in the stages offered, but there are enough unique combinations that each adventure is always fresh and exciting.
oOo: Ascension is enjoyable enough for what it is. It sometimes has a bit of an identity crisis trying to figure out what it wants to accomplish with its design, but when it manages to intertwine its puzzle and precision elements, you will find some satisfying stages. These don't come that often, however, and the fact that there's no online leaderboard or any challenging optional objectives means there's barely any replay value, either. If pictures and trailers of the game pique interest levels, then you might get something out of the full product, but otherwise most won't lose much by skipping it.
The Nameless Chronicles was only a marginal improvement over Gate of Memories and both campaigns are not recommended at all.
Gameplay-wise, The Outlaw, The Drunk, & The Whore is not as unique as its quirky name would have you believe it to be, as it's just a simple, and only marginally enjoyable hack 'n' slasher - and not a flawless one at that, as fighting can also be annoying, due to the melee attack's short range and slow speed.
Kona VR falls under the rather unflattering title of Walking Simulator - a title that detracts from what each game has to offer. Kona VR tries to break out of this label by focusing on the survival elements, and it works. Mostly. The environment, atmosphere, and dread make Kona memorable and the new VR features make it even better.
There are not really enough good things to say about Psychonauts and most of them have already been said at this point. It's still an amazing platformer that married gameplay and storytelling better than any other title like it. It's a fantastic adventure that everyone should at some point play. With Psychonauts 2 on the distant horizon, though, there's never been a better time to get reacquainted with Tim Schafer's old masterpiece.
Rainbow Skies is not only uninspired, it feels almost like a cheap nostalgia cash-in for JRPG enthusiasts. The characters are generally annoying and mostly one-dimensional, and the writing is quite poor and riddled with syntax issues. The explorative nature of the game is something that players might be drawn to, but that's not enough to carry the significantly weaker portions of the game. The combat system is sort of cute in its simplicity, but it's not unique enough to keep players invested throughout all the annoying little quirks that fill up the majority of Rainbow Skies