Cubed3's Reviews
Anyone who enjoyed League of War: Mercenaries will likely appreciate League of War: VR Arena since they have the same DNA. The audience that enjoys the kind of VR experience that involves mostly sitting back and watching things happen will probably want this. Fans of the RTS genre won't find much to enjoy here, which is a shame because the idea of a deep VR strategy game with an overhead view is a fertile concept that is worth exploring. With so little involvement for the strategy and the chaotic nature of the wars, this is a very hard title to recommend. Like head-cheese, League of War: VR Arena is definitely an acquired taste.
Unpolished, glitchy, and short, are some of the adjectives that describe Ben 10. It is an obvious and transparent, holiday season cash-grab, that just wants to make a quick penny out of a popular IP. Sure, there are good license games out there, but this isn't one of them. It is recommended to find something else to put under the Christmas tree, unless the receiver really is into the license, and happen to own a Nintendo Switch without anything else to play on it…
There is nothing majorly wrong with any single part of Space Pirates and Zombies 2, but the inconsistency drags it down. From an actual good/dark story, to oddly ham-fisted "zombie" references, it is not clear what direction this title wants to go, and both two sections leave more to be desired as they only are purely average. The lore is interesting, and it is unfortunate this does not dive into it more, which is like the game in general: everything works, but it leaves the player wishing there was more.
UNO for the Nintendo Switch is a mixed deck. On one hand, it offers online play and a new cooperative mode which are more than enough to add a modern spin to the classic card game. On the other hand, there's no way to play a regular match of UNO with just one Switch and buying a deck at any corner store would be more affordable.
Although the game is forgiving by banishing cheap deaths to extend gameplay, it doesn't make the puzzles any easier to figure out. Thinking outside the box for illogical solutions to logical puzzles is the way to go, yet it can be frustrating and grating at times.
While it has all the makings of a long-lasting space adventure, Morphite lacks any real emotion in the story it tries to tell, while lacking the denizens to populate the various planets found within. Everything feels quite empty and lifeless, made further haunting by Myrah's need to scan everything on the planet while breaking into temples to steal the rare Morphites that turn out to be…not so rare. This feels more like a concept piece for a brand new title, and it's hard to justify this as a purchase for what it offers currently. The story is bland, the procedural worlds are even blander, and the side-quests are completely broken and poorly maintained.
The Universal Classics pack of for Pinball FX3 delivers on three charming film-based tables of the '70s and '80s with Back to the Future, Jaws and E.T. With booming soundtracks to complement the tables, each stage captures the essence of their based-films perfectly. From the magical moments of E.T. to the heart-stopping moments of Jaws, there is a lot to do in each during that great chase for the top of the score leaderboards. While some tables are easier than others, it certainly does not make the experience any less fun, as this pack is a great way to begin the table collections for Pinball FX3.
Unlike UNO, there really is no reason to pick Monopoly for Nintendo Switch over its physical counterpart. The multiple boards, pieces, and unlockables are nice in theory, but they're plagued by inadequate load times, a choppy frame rate, and a surprisingly unfriendly UI. The inclusion of online is a good bonus for anyone desperate to play Monopoly on the go, but that's only in the hypothetical situation where someone happens to be online and is willing to throw a few hours into a laggy match. Monopoly should have been an easy adaptation over to the Switch, but it simply isn't worth purchasing when the actual board game can't be bogged down by technical issues and bizarre direction.
Thanks to half the game not utilizing the Godheads, that half is relegated into a standard couch experience. Even when the gimmick is brought in full force, it has a tendency to feel more obnoxious than fun. Fans of arena style titles, but not those who like a lot of depth, will probably find something of value in Oh My Godheads' digital battlefields. However, this feels more like a base game, for which the developer can build upon later. It feels surprisingly empty, and in the hallowed halls of local multiplayer, like it's just too plain and bland overall - which is sad, because the first couple of hours are actually pretty fun.
Xenoblade Chronicles 2 tries its hardest to match the grandest of grand RPGs out there on the market, attempting to become Nintendo's own Final Fantasy. In doing so, though, whilst still wonderfully vast in its scale, and gripping in how things play out for the most part, it has lost its way slightly, becoming bogged down by an overly complex pre-battle system, marred by fights that mostly feel too hands-off/automated, and some terrible character visuals and voice work. There is indeed a lot to love about this, yet so much that makes you yearn for something more.
Resident Evil: Revelations 2 is neither a better nor a worse game than its predecessor.
There is absolutely no denial that this game is very good, with a decent campaign to play through and an absolutely amazing online mode to sink hundreds of hours into. However, because it is this game's third incarnation on a Nintendo system, whether or not to purchase Resident Evil: Revelations will all come down to whether one wants to play it again, or whether or not it is their very first time.
Minecraft: Story Mode - Episode 7: Access Denied is certainly one of the better episodes in the series to date; however, that's hardly something to shout from the rooftops about. It's an enjoyable and weird experience, although its shorter runtime often feels like some conversations and sequences are cut short.
Episode four is the good kind of unremarkable for a Telltale game. It maintains the quality storytelling and action that has been present throughout this season while fixing the technical difficulties from the last chapter. It's nothing revolutionary for Minecraft: Story Mode, but it really doesn't need to be. It just needs to be entertaining and engaging through its two-hour runtime, and that's something that it manages to do with ease.
Not without its weaknesses, the conclusion to Telltale's Guardians of the Galaxy series nonetheless takes things out on a high note. It's clear that Telltale's storytelling and gameplay are wearing out their welcome, so hopefully the teased follow-up season will do more to reinvigorate this shaky franchise. Despite this, if the earlier episodes had you wondering whether Guardians of the Galaxy would amount to anything, well, don't stop believin'.
Rocket League is showing no signs of slowing down, and why should it?
A slow episode that shows that many of the game's characters don't have a long shelf life. Hopefully episode four can right the ship.
A little better than The Pact in some ways and a lot worse in many others, Fractured Mask feels as if Telltale Games just wants to "get it over with," and, as a result, just churns out another uninteresting chapter, where nothing really seems to ever happen.
Another game perfectly suited to the Nintendo Switch, Worms W.M.D is a return to the classic format the series is known and loved for.
The first episode of Life is Strange: Before the Storm provides a lesson in interactive story-type adventure games. Instead of silly QTEs and simplistic puzzle-solving, its only focus seems to be the story - or, to be more precise, the characters involved in it. It's the first tiny step of what seems to be a small journey, and it kind of feels like an intro rather than a full chapter, but it's so emotive and deeply immersive that it won't really matter.