Twinfinite
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Dear Esther: Landmark Edition is by no means going to be for everyone, but it’s a game I wouldn’t hesitate in telling people to try out even if they’re new to the narrative genre. If you’re looking for a game that could be considered art just as much as it could be a video game then this is certainly up your street.
Batman: The Telltale Series is still firing on all cylinders in terms of story, and is introducing new and more complex dynamics to character relationships with Bruce and Batman, as we should know to expect from the studio. Due to this, I find myself less enthused about pulling off slick combos as Batman, and more about watching how he and his human side tackle this sticky situation and the consequences of their choices.
Blade Arcus from Shining is one of the best games to pick up if your interested in learning or teaching someone how to play a traditional 2D anime fighter. The simple mechanics and beautiful visuals are enough to keep someone enticed long enough to feel adequately comfortable to move onto more popular and complex fighters.
Difficulty is a good thing when managed correctly. Most players want to beat an area and be overcome by a feeling of pride and accomplishment, not be glad it is over. RIVE often prompts the latter emotion and while the levels, art, and hacking are fun and well-designed, the main take away from Two Tribes’ game is a feeling of frustration.
All of this works to take the heart out of this game, and make it feel like a slap-dash effort on PC. The gameplay is truly eclectic, but the ridiculous graphics fiasco and the lackluster set dressing bring it way down. It may well be the best gameplay this series has seen since the PS2 era, but it doesn’t look the part.
So if you, like me, occasionally need a rest from fast-paced, action-first gaming, I truly cannot recommend Seasons after Fall enough. The art alone is sufficient to offer a unique and worthwhile experience, and the light yet engaging gameplay offers a wonderful way to experience it.
There is a clarity to proceedings that invokes the memory of a time when games were uncluttered with narrative baggage, when a single, simple idea was front and center, and gameplay spoke louder than all else. In that sense, playing Boulder Dash now is a nice little hook, and it will keep you entertained for a short while, but with irritating barriers to progress, and a lack of any depth or nuance, it will be a short while indeed.
In the end, Mad Games Tycoon is an entertaining, challenging game that will put your resource management skills to the test. Even with a lack of any real tutorial and some bad animations this was still a game worth picking up.
Overall, the Dead Rising Triple Pack is a great value bundle for newcomers of the series. While returning fans will certainly feel the sting of not being able to enjoy the ‘definitive’ Dead Rising experience due to the lack of DLC inclusion, the Triple Pack is currently the best way to acquaint yourself with the series before Dead Rising 4 launches at the end of the year.
Apocalypse is a game that can easily stand on its own, even if you haven’t played the original Shin Megami Tensei IV. Of course, having played the original will give you more context and understanding of the world and its different characters and factions.
For fans of the genre or curious gamers, whether you’re playing through the games scenarios or in sandbox mode, this is one of the best management games to come out this year.
If you’re looking for something to break through the mould, look no further than Event [0], an innovative indie title with a lot of charm.
All in all, NHL 17 continues the overall trend of the series, but brings some much-needed new content that builds on what’s already there. Teams, players, and arenas can be customized to your heart’s content, or you can simply dive in to a variety of different styles of interacting either online, solo, or with local co-op. NHL 17 is available now in the PlayStation Store for $59.99.
Oceanhorn – Monster of Uncharted Seas is a short, sweet tale, which you'll enjoy mostly for its delightful visuals and enchanting soundtrack. The overt homages to The Legend of Zelda can sometimes feel more like blatant imitation than respectful tribute, and we wish there was a little more punchiness to the combat, but developers Cornfox Bros demonstrate competent game design here, and Oceanhorn subsequently represents one of the better mobile to console ports out there right now.
Ultimately, I'm left in two minds with ReCore. While its platforming and shooting gameplay was fun, if not a tad basic, the story is there to do little more than drive things forward, and the environment it all comes in is dull and not enjoyable to explore.
In the end, Hue is easily one of the best additions to the genre in a very long time. Whereas many games struggle to bring their own personality to the platforming puzzle genre, Hue effortlessly succeeds with an interesting concept complemented by a fitting and lovely art style, asking deep philosophical questions through incredibly well-written and superbly voiced narration that brings about some motherly traits.
All in all, Halcyon 6: Starbase Commander is a deeply-involved game with a huge number of things to keep players busy. With a freshly-generated map and sequence of events for each new start, the experience is ever-changing and presents a wide variety of ways for players to approach it.
If you’re a fan of the show but still on the fence for this one because of its status as a visual novel, I highly recommend that you pick it up for its story. For the most part, Mandatory Happiness is a Psycho-Pass game made specifically for Psycho-Pass fans.
Spirit of Justice’s new setting and characters really are enough to make the game feel fresh, even if most of the gameplay is what we’ve seen before. It’ll be interesting to see where Capcom takes the series, along with Phoenix Wright and Apollo Justice, considering the resolution of everything in the game.
Combat doesn’t feel like Jotun’s priority, even though it defines the most exciting parts of the game. It’s an experience that puts style before substance, and asks its players that they do the same.