Digital Spy
HomepageDigital Spy's Reviews
It's a game that, I think, is newcomer-friendly and a good starting point if you've ever wanted to give the series or the sim racing genre a go. There will obviously be more to like for car fans, but this also comes across as a polished title that's considerate towards newer players.
Whether you're an ardent fan who has logged into Destiny every week since launch, or someone who set down the controller the moment the credits rolled at launch last September, everything has been tweaked and changed for the better for everyone. And if you've yet to sample Destiny's brand of compulsive sci-fi shooting, with a year's worth of modes, missions and updates also behind it, there's no better time to jump in.
A game so bad it'll literally make you sick
Devil's Third will probably gain a cult following because it's a game from Itagaki, but it's nowhere near the quality of some of his earlier work.
Just as Kinect was beginning to look like a solid addition to the Xbox One experience, Fighter Within comes along and reminds us why we didn't particularly enjoy the technology first time around. Perhaps as a tech demo and nothing more, Fighter Within would have raised a smile, but as a full-priced, next-generation it really isn't worth the time or money.
And that's what it feels like to play Godzilla - you're a man in a giant suit, blindly bumbling around a fake cardboard city, swinging your arms and trying not to pass out - not because you're exhausted, but because you're bored out of your mind.
The bottom line feels as disappointing as the game itself. Rocksteady has a game on their hands that’s 20% filled with flair, flourish and joyous moments, but is bogged down by the other 80%, with braindead live-service stuff that no one really asked for and that might have been influenced by the publisher.
Redfall isn't as unplayable as some of the most intense reaction might lead you to believe. That said, we found it to be a rather mindless experience, often finding ourselves going through the motions. And when considering how it falls short in ways we wouldn't have expected from an Arkane title, the game is sadly a disappointment.
Saints Row is ultimately an underwhelming missed opportunity. It's a shame, as this was a chance to do something big, bold and different – showing us where the franchise could be heading in the years to come. But instead, the end product is a basic and fairly tedious experience that is stuck in an era of gaming long past. There are a handful of fun moments, but these are fleeting and it's difficult to suggest anyone picking the game up.
That's not to say it's impossible to develop well-made packs for The Sims 4 several years on. In fact, some of the packs mentioned above were received well, we really liked Snowy Escape, and there are positives in My Wedding Stories that can be appreciated. But this pack raises major questions about how much longer The Sims 4 can realistically hold out.
There's precious little sign of excitement, imagination or progression, the weapons are weedy and the storytelling poor. Given that there are plenty of other twin-stick shooters with better gameplay and graphics out there, you'd be mad to buy it were it a fiver. At [its launch price], however? That's the biggest joke of all.
Ultimately, however, it feels like going on an island tour in a hot and cramped bus that's travelling at 10mph. There are things to see and fun to be had, but only if you're prepared to wait for it.
As much as this is a miniseries spinoff for Telltale's TWD series, this is also a spinoff chapter in the life of Michonne. It's inconsequential. Nothing that happens here can impact this established character in any meaningful way, so Telltale has to work from a template.
If you're going to attempt to make a mark on a genre that already boasts an exacting pedigree you must - one, introduce new ideas, and two, execute the established rules better than your peers. Code Name S.T.E.A.M does neither and, as a result, fails to secure itself a place in its turn-based landscape.
Despite the butterfly effect's premise, a ham-fisted story means you won't care about who might live and who might die. It's not enough to save the game from disappointment, and in the end, Until Dawn is its own self-inflicted nightmare.
From New Super Mario Bros. to Rayman Legends to Legend of Zelda: A Link Between Worlds to the recent Doom reboot, we've seen games that mix twenty-year-old styles with modern visuals and new ideas and the results have been great. Mighty No. 9 isn't in the same league. Instead, it looks and feels like an amateurish homage to Mega Man with bargain-basement production values and a ridiculous difficulty level. While fans will find something to love in its hardcore gameplay and old-school character design, non-fans should steer well clear.
When playing a good skill-based minigame it can be a blast, but these moments are far too fleeting. It's a fun game to stick on when you've got company round from time to time, but don't overdo it or it won't be long before people stop accepting your party invites.
Ultimately, however, it feels like a mobile game, containing breezy missions that aren't much to look at and provide little in the way of a challenge. Oh, and it costs twice the price to access.
In Gods Will Be Watching, however, its rare successes are overshadowed by an abundance of design decisions that are not only frustrating to play, but actively undermine any cohesion the story attempts to salvage.
Amazing Spider-Man 2 does little to dispel the negative reputation that licensed video games have garnered over the years, coming across like a project that was kicked out of the studio doors to coincide with the movie's release. Swinging freely around New York feels liberating, but without engaging combat and missions to back this up, the game feels like little more than another half-baked cash-in.