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WRC 10 builds on the success of its predecessor with another impressive rally sim. The handling feels excellent on the track, and speeding through all the official routes is a real thrill. Alongside its meaty Career mode is a long list of ways to play, including the 50th Anniversary cars and events, which are a great addition. It's not perfect, lacking some visual polish and locking content in unusual ways, but overall, this is another step in the right direction for KT Racing.
With its heavy Fantasy Life vibes, there's a lot to like about Kitaria Fables. While the grind won't be for everyone, it's an accessible game that can eat up 20 to 30 hours of your time quite easily, thanks to its enticing mix of fighting, crafting, and farming.
While there are some slight technical issues, The Medium is undeniably a fantastic horror game. For fans of the genre, this game gets an easy recommendation.
The mostly laid-back soundtrack and lack of NPCs lends Golf Club Wasteland a chill, lonely atmosphere, which helps to offset some of the more frustrating holes, and the short three or four hour play-time means it never has a chance to outstay its welcome. It's official: Golf Club Wasteland is the best post-apocalyptic golf game on PS4.
Sonic Colors: Ultimate is the best version of an okay game. It's certainly among the hedgehog's better outings since his Genesis heyday, but it suffers from typically frustrating controls and level design. The Wisps provide variety and replay value, and the remaster adds some fun new features in addition to the visual enhancements. This 11-year-old Sonic title is one worth experiencing, but just be aware of its rough edges before you spin dash into the action.
DualSense support is included to reflect your stamina through the adaptive triggers. Unfortunately, despite the generally simplistic presentation, performance is worryingly inconsistent on PS5, which is a shame. All in all, though, this is a fun if forgettable medieval romp: much of the appeal stems from seeing how GTA series staples have been adapted, like the Pimp-a-Horse drive-thrus which clear your Wanted level and the end of mission beats that accompany each quest you complete.
Enemies are visually grotesque, and their blinding-rage aggression makes for an experience that, even if you’ve played previously, is a challenging experience. You have to make the most of all your weapons, although the classic strategy of “use your shotgun as often as possible” remains viable. Ditto for the rocket launcher, the weapon most closely associated with the game.
The 20 or so hours we spent completing Psychonauts 2 saw us indulging in plentiful side quests and content, simply to spend more and more time in a world we still don't feel entirely done with. There are very few games that offer an experience as good as this, with ingenious level design and heavier themes that never feel sludgy or, more importantly, preachy. Brilliant aesthetics go hand in hand with tremendous gameplay here and it's a genuine delight to say that it's all been worth the wait. It's so good, in fact, that we now want the original Psychonauts to be remade in this engine, with this fidelity, in order to finally do it justice. Psychonauts 2 is consistently creative, enormously fun to play, visually inventive and spectacular and spins a cracking yarn to boot.
Aliens: Fireteam Elite is in no way the failure that Colonial Marines was. It's a fun squad shooter with just about enough features at launch to keep you coming back to replay missions and tackle the horde mode. However, it's not the strongest game of its type and really doesn't seem to fit the license.
Meanwhile, if you're just here to relax and create detailed island dioramas, Sandbox Mode is the way to go. Here, you can build to your heart's content without having to worry about score modifiers, switching islands at will. And it helps that Islanders is very aesthetically pleasing; there's real satisfaction to be found in the simplistic art style as you decorate each landscape.
For all the similarities, I Expect You To Die 2: The Spy and the Liar exceeds its predecessor in terms of tone. The first title was a cheeky game with a biting wit to match its great puzzles, but this sequel really outdoes itself, crafting even more ludicrously operatic scenarios all the while seamlessly integrating the humor into the gameplay experience. If you don’t have the patience or interest to sit through overlong monologues or sequences with a slow burn, you can just rush past them and the game adapts with you, but not before letting out a few extra jokes for good measure.
Hoa is a lovely little game that pretty much anyone of any age can enjoy. It's not trying to do something new, but rather whisk you off on a short, beautiful adventure full of positivity.
If you're willing to invest your time learning the battle system and strategies to succeed in King’s Bounty II then there'll be some enjoyment to be found here. However, the game is very unforgiving with your time, forcing you to spend hours completing dull side missions and looting various places to level up your units, only for them to be slain in the next main mission battle you fight. Also constantly having to reload saves just to progress through the story feels very outdated.
While RiMS Racing has an enjoyable core racing mode, the addition of motorcycle maintenance and plenty of technical issues on PS5 prove a dealbreaker. If you’re looking for a realistic racing game that is still enjoyable, look elsewhere.
Puzzles which consist of navigating logic gates by pushing buttons are fine, but not particularly taxing. The hacking mechanic has its uses, though, and a surprisingly engaging story will pull you through the game despite its flaws. It's a shame that some of the gameplay doesn't measure up, because there are some good ideas here. Sadly, there's an inconsistent level of quality that makes Recompile hard to recommend.
Madden NFL 22 takes big strides forward from last year's game, with the focus on Franchise being overdue but appreciated all the same. We like the direction EA Sports has taken this year, with even the new Gameday Momentum system adding immersion to every individual match. Face of the Franchise still falls flat, and patches will need to be applied to the way deep coverages work. But some irritating bugs and glitches aside, it feels like this series is at least on the right trajectory at last.
Ghost of Tsushima: Director's Cut amplifies an already excellent open world game. The Iki Island expansion is worth the price of admission alone, providing another chunk of stunning Japanese landscape for Jin to explore, while also digging into the protagonist's past. A fantastic range of story missions and side quests make for a memorable offshore excursion, and put alongside the main campaign, Ghost of Tsushima now stands as a PS4 and PS5 must-buy.
It doesn’t hurt that the game is designed with a confidence and flair we don’t often see in VR. Absolutely everything down to the menus has a level of swagger that makes for a stunning experience. Cel-shading works well in certain settings, and VR is absolutely one of them: it allows Fracked’s environments to have exponentially more detail and complexity than a similar game without cel-shading, adding much more life to the title's alpine mining facility.
As well as the main quest of finding each ghost, each location contains numerous mini spirits called Grenkins, which have you moving certain objects into particular positions in order to find them. It's a neat way of adding collectibles that has you using the core mechanic in a different way. There's also Mr. Whitstable's riddles, which add a little challenge to each level. He'll give you a set of clues, and they each pertain to a specific thing in that stage, and could be anywhere. Sometimes the clues are too obtuse, but with thorough exploration and a little lateral thinking, the riddles add some substance to a rather breezy game. Wonderful art and relaxing music make the cherry on top of a unique and heartfelt cake.
A small range of unlockable augments do make things a touch more bearable, but Evan can barely activate a single skill before his implants start overheating and you're forced to stop what you're doing. We think Foreclosed is meant to be played like a run-and-gun, ability-popping shooter — but the execution misses the mark almost completely.