Rock, Paper, Shotgun's Reviews
Most of the inhabitants of Mutazione are engaging and lovely, especially the ones who aren’t. You will have favourites, and you will know where to find people, running around to talk to everyone like you would in the hub area in a BioWare game.
For me to enjoy turn-based sneakery, I need more information. Naughty Police is a game where simply moving from A to B is riddled with uncertainty, and the cost of being spotted too often boils down to repetitive busywork. It’s not a price I’m willing to pay.
If you’re at all intrigued by Ni No Kuni, I’d strongly advise you to just go and play Revenant Kingdom instead. It’s a far more enjoyable JRPG than Wrath of the White Witch, and it won’t make you feel like snapping your keyboard in two out of a white-hot fury of your own
In contrast, Session feels back-to-front: so unblinkingly focused on the technical side of riding a skateboard that it's overlooked everything that makes rolling around on a board actually fun. There’s plenty of room for skateboarding games less arcadey than anything with a Tony Hawk face on it, but this early version of Session is a bleak, sterile thing, and one that only serves as a painful reminder of my own lack of talent in most physical activities.
While the game itself isn’t the most stellar company, there’s no denying why it, like its predecessors, will be incredibly successful – because it provides a superb environment for hanging out with your pals.
It’s not my favourite play of all time by any means, and I may never come back to it after my fascination fades. Even so, if I’m asked to come up with an example of a genuinely unique experience that shows what games are capable of in 2019, this is the block my internal Wilmot will bring forward from the tangled stacks of my memory.
This is a step in the right direction for Spiders, but they still have a lot of work to do.
Indivisible may lack the number-crunching aspects of Disgaea, but it embodies the same sense of earnest cheer. It won’t change your life, but it’s a pleasant romp, extremely pretty, and clearly made with a lot of love. All good stuff.
Aside from the plot, I’d say most of what held my attention about Green Hell was how dazzlingly beautiful and technically impressive it was, but the more traditional survival elements are all solid enough that I look forward to playing more.
My opinion of Children Of Morta has improved, and I can see it finding a happy audience. But if I wasn’t reviewing it I doubt I’d have got there. It leads with its worst foot and you have to grind for hours to drag the other one into the dance.
Gears 5 left my belly nice and fat, and keen for the next course.
Blair Witch is lumbering and predictable, as horror often is, and the rattling moments come mostly from jumpscares. The rest is a tepid sort of horror.
I enjoyed this one, and if Supermassive Games continue on trend, I’m optimistic for the rest of the series.
I can’t overstate the fact that it’s a funny game – funny enough that the humour keeps you going from fight to fight, searching not for the source of your mysterious enemy, or for the answer to all the sub-mysteries surrounding Jesse, but for the next episode of the Threshold Kids.
I wrote most of this review, then felt maybe I was being too harsh. So I took a break and went back. I wanted to enjoy it.
The question of whether Telling Lies is voyeuristic or not doesn’t necessarily have a bearing on the quality of the game — I do, in fact, think it’s good and enjoyed it. But the idea that it isn’t voyeuristic is some laugh.
RAD is a good time, and it overcame a lot of my initial reservations. I just wish it wasn’t so built on chance, and the all-too-1980s misery of playing through the same parts dozens of times to get to the bits I want.
I don’t think I played a single match that I didn’t enjoy. The game offers an immediately recognisable concept, that manages to innovate and surprise, and it’s entirely unlike anything else I’ve played before. Just like a secret clubhouse, it’s likely to lose its allure if you spend all your time there – but it’s exciting as hell to to visit in a snatched moment.
It’s a game where old-school decisions too often trump good ones. A blast from a past I never lived through, where puerile humour and “area complete” screens tease you about not being a “real player”. Ion’s tongue might be in its cheek, but I’ve got little interest in what it’s saying.
It was ridiculous, and excellent