Rock, Paper, Shotgun
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Abandon Ship can’t escape FTL’s shadow. It’s too similar to avoid being judged based on the high bar its spacefaring cousin set, but it falls far too short of that bar for me to like it. Turns out those water pumps aren’t worth manning after all.
Planet Zoo is a game where you can build your own zoo. It’s buggy, intermittently opaque, frequently saccharine, and – barring an eleventh hour miracle – it’s my undisputed game of the year. Because here’s the thing: it’s a game where you can build your own zoo. And by thunder, it delivers on that promise.
But most of all, Manifold Garden makes me break out in a cold sweat. I cannot help but imagine myself, trapped in an endless kaleidoscope.
Afterparty as a whole is surprisingly funny. I did actual out loud laughs sometimes, not just strong exhalations through my nose.
I’ve had a very splendid time with this, and have much splendid time left with it. A proper fine achievement, and a game worthy of measuring against the mighty Metroid.
The failure spiral is rough, but we started to turn it around. We struggled on for a few more years, but I made one too many poor decisions. It was all over, and my people were lost to history. I loved every minute of it.
The Outer Worlds is alright, innit. It’s good fun. Sit back and let the orange and neon wash over you. Boo the cartoonishly evil corporations. Exhale through your nose at their Diet Toothpaste. I bet I’ll play it again, in fact. But you can tell it could have been great, if it had taken a few more risks.
I rather liked its undemanding nature, as it meant I was better able to enjoy this five hour romp and relish its superb character work. Yes, it’s a rather slight detective game compared to your heavyweights of the genre, but its winsome cast, gorgeous music and sharp writing go a long way to make up for it.
Even though Kine does a great job of drip-feeding you its complexities, I hit a wall once I reached the main stage.
A masterpiece, but flawed, and proof positive that if ZA/UM can do flawed masterpiece for their first outing, they might already be chipping away the flaws in time for their next.
Even Felix’s sweet, sweet dance moves can’t throw the game’s glaring design flaws into shadow.
Even if Destiny’s horizon does seem as featureless as the moon itself, there’s still plenty of fun to be had in gobbling up everything in sight on the way there.
I had a great time with John Wick Hex. It tiptoes the line between tactics and puzzler in an engaging way, has a ton of character, and feels exactly as minimal as it needs to be
For me, I saw the beginnings of a truly exceptional game, and feel a bit like I just finished its demo. But what a lovely demo!
Warsaw has the makings of a genuinely fascinating, unyielding tactical game with a lot of heart and reverence for the events it’s based on. Still, as is, it’s currently a hard sell unless you’re really intent on a challenge that, while thematically resonant, often feels more arbitrary than it is complex.
In 2019, a massive and meticulously-crafted open world just doesn’t cut it. Any life breathed into Ghost Recon Breakpoint will have to be pumped into it by you and your friends, and you’d do better to save your breath for other games.
Neo Cab is certainly strongly anti-corporate. I already agree with that, so I don’t know if Neo Cab has the power to change minds. But it does excel at capturing how messy things are becoming. How it can be difficult to know what the right thing to do even is. How some people have more breathing room to be ‘good’ than others.
If you enjoy the tabletop CCG then, mate, you need to play MtG: Arena.
The only good part of Code Vein is its combat, but for me, that turns out to be enough.
It’s such a warm game. Touching and heartfelt, masterfully capturing the cosy excitement of the places and stories we explore as children.