DualShockers
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On paper, the concepts of Morphies Law sound original and creative, but once you dive into the game, you'll find a more shallow experience than you were expecting. And that's disappointing—while it may sound like I'm harping on the game for copying others, I love all of the games that inspired it and was hoping that this would be another unexpected indie darling for my beloved Nintendo Switch. But ultimately, Morphies Law ended up being less like Splatoon, and more like the game's namesake, Murphy's Law—a lot of things could have gone wrong with this game, and they did.
If you are itching for a new space shooter on Switch, you may be able to squeeze a bit of enjoyment out of Manticore – Galaxy on Fire, but you are probably just better to wait until Everspace or a new Star Fox comes to the system. If the game still interests you, it's probably best to just check it out on mobile, where it is available for free. While I do see the potential in bringing mobile games over to consoles like the Switch and improving upon them, Manticore – Galaxy on Fire's mobile origins still hold it back in too many areas to make it a proper example of what can be done with that transition.
Like a stated before, if you enjoy mindlessly killing zombies and half-naked anime girls than you might find a great deal of fun in School Girl/Zombie Hunter, but if you're looking for a decent playing experience, I feel like you'd be let down. I hope to see Tamsoft continue to develop new IPs, but hopefully next time they'll give the game a good amount of QA before pushing it to release.
Even though Bloody Days tries to walk the walk and talk the talk, ultimately it feels less like a creative homage to a cult film classic and more like a shallow imitation with a hint of Tarantino flair.
I do hope Arc System Works continues to develop this IP though, because if the same creative minds that worked on this game came together to try to advance the series as a whole like Double Dragon Neon did, I believe they could make something really special. Sadly, I would only recommend Double Dragon IV to you if you are a Double Dragon fanatic or very die hard beat 'em up fan, and if that's the case, you probably already own it. It is fairly cheap, but even then, I have played much more enjoyable games for the same price.
Divide has the potential to be a decent game, but it’s over ambitiousness in the face of its low-budget ultimately nets a forgettable, half-baked sci-fi game. If Exploding Tuba Studios dumped the twin stick gameplay, and instead fully-embraced the adventure genre, I would be interested in seeing it take another stab with a new game. But more Divide? No thanks.
You can’t forget to put in good game design. If you do, players will actually want to forget the name of your protagonist, not to mention the rest of their frustrating experience.
Hyrule Warriors Legends offers players with tons to do and brings together many of the franchise’s most iconic characters in a way that is unexpected yet fun — however, the subpar technical performance and changes made to accommodate the handheld may make it an experience that’s far from legendary.
The Deer God may be a great visual experience to unwind with, and it has a spiritual message to match. But when it comes down to the actual gameplay, the game just feels too stiff and uninteresting. Despite an almost enchanting presence, the actual mechanics of The Deer God will do as much as possible to push you away.
In a world filled to the brim with terrible Warhammer 40K games, the last thing we need is terrible DLC that diminishes the handful of decent titles set in this marvelous universe. Normally, I wouldn’t mind it too much, but the game already had a bad – and frankly, predatory – DLC in the form of the Castellan Champion Upgrade Pack. Duty Eternal certainly brings a lot more to the table, which only serves to highlight how egregiously overpriced the first DLC is, but it’s only a small step in the right direction. If Complex Games really wants players to keep coming back to Chaos Gate – Daemonhunters, they need to do a lot better than Duty Eternal. This one feels more like Doody Eternal.
The endearing love story and vibrant art style of Haven can't save it from being a derivative and forgettable RPG adventure.
Madden NFL 21 is a mess of lazy modes, bad gameplay, and a continued descent into a focus on over-monetized offerings. The Yard is a neat idea though!
Warcraft 3: Reforged is the latest disappointment in a long string for industry titan Activision-Blizzard.
Genesis: Alpha One has the framework of a space ship building rogue-like but lacks anything more to make playing it worthwhile.
The Grand Tour Game isn't wonderfully exhilarating and there's a lot holding it back, but it does have brief moments in which it is fun.
Tokyo Tattoo Girls is as niche as it's going to get and if that sounds like something you're into than you might find this title to be just what you want. I hope to see Sushi Typhoon Games evolve as a developer and take what's good about this game to create something more because this game has more in common with a random smartphone title than a proper strategy RPG.
I really wanted Bubsy: The Woolies Strike Back to be good, or at least entertainingly bad, but I was just left with a tepid, overpriced, and somewhat generic 2D platformer that wasn't funny or fulfilling enough to justify a $30 purchase. If you are really dedicated to the character, I would wait until it drops to around $5 or $10. Once you beat the game, Accolade promises that “Bubsy will return,” so let's just hope his next outing is funnier, lengthier, and more memorable than Bubsy: The Woolies Strike Back. Bubsy 3D 2 anyone?
All in all, Hello Neighbor is a massive disappointment and not a very good game in the slightest. While the game's nail-biting AI can make for some interesting moments every now and then, it doesn't make up for how hard the game is, how buggy it can be, and how bad the art style looks. At $29.99, there's absolutely no chance I can recommend it to anyone, unless of course, you like games that tell you nothing about what to do.
Need For Speed Payback is the perfect example of one step forward, two steps back. While the world is more beautiful than any of its predecessors, it feels empty in much the same way that the game does. All of the systems seem to be their own worst enemy. Want to build a car? How are you going to upgrade it? Want to customize its looks? You've got to complete unnecessary challenges. Want to progress the story just to see if it gets better? You've got to make sure your car is the appropriate level. All of these things, combined with an unimaginative and frankly boring story result in a racing game that makes it frustrating to race. While there's still the rush of pushing past second place a few meters before the finish line, that rewarding experience is not due to any innovations that the series has made here and the innovations that make this entry in the series unmemorable and unattractive.
Drive Girls is for those Vita fans out there that are dying to play an action game from Tamsoft and can't wait for some of their other games to come West.