VGChartz's Reviews
There's a solid base to work from but the development team ultimately failed to piece numerous promising elements together and produce a captivating adventure.
While the title boasts an addictive "just one more" quality, it lacks the content, variety, and polish needed to elevate it among like-minded games.
Mortal Shell retains the best elements of the genre - weighty combat, tension, exploration, and progression - and succeeds in refining a deep and beloved genre in ways that feel rewarding, familiar, and new, all at the same time.
Unlike the title it's so heavily inspired by [Papers, Please] it doesn't really understand that putting clever and enjoyable gameplay ideas at the forefront is key.
A highly innovative, amazingly well-written, perfectly scored game with engaging characters, fun areas, and a very satisfying battle system.
While it doesn't match up with the best of the sub-genre, due to performance issues and generic designs, it provides enough exploration opportunities, deadly combat scenarios, and mysteries to satisfy hardcore fans.
Skully has some good ideas and a surprisingly moving story, yet a lot of the good stuff is undermined by inconsistent gameplay and technical issues.
One of the best games of the year and one of the better indie games of the generation.
Without any unique selling point that it handles at least competently, What Happened is ultimately hard to qualify as anything more than awful.
Phobia taps into a very visceral sensibility with Carrion’s fluid, action-based mechanics, which are both simple and fun to execute.
Steam Tactics is worth your time if you have any interest in turn-based tactical games.
Lightbulb Crew has successfully blended a complex turn-based strategy game with layers and layers of roguelike progression.
Final Strike Games' first title excels at short-lived fun, but monetization practices & current imbalances eventually cause engine burnout.
The attempt to tackle both stealth and combat creates a game that never really quite manages to fully get a grasp on either.
Despite some grievances, Remedy's newest expansion is a worthwhile compliment to the fantastic base game.
While the series is starting to grow long in the tooth — running low on laughs and short on captivating historical personalities — it can fall back on solid mechanics, a substantial campaign, and, now, the freedom to design and share homemade maps.
Hones in on my nostalgia goggles while never quite satiating me like the original.
Paying extra seems to be part of the package with Tennis 1920s. While the game offers accessible controls, some good-looking backgrounds, and sporadic fun, it throws up too many restrictions and paywalls to guarantee a consistently enjoyable experience.
Although not wholly original, there's clearly a good game in Need a Packet?, but a number of issues keep it from greatness.
A case better left unsolved.