GameSpew's Reviews
Helping your teammates is great and honourable, but watching enemies drive in circles due to inverted controls is pure gold
Despite the intense final battles, each level is nothing but a gift to its players
Dangerous Golf‘s biggest downfall [is] at times, it’s just too challenging for its own good
The hand-to-hand combat, which takes up the bulk of gameplay, is simple and brutal
Funk of Titans is a side-scroller platformer that never seems to get out of first gear no matter how hard the player tries
If it wasn’t for the sheer zaniness of its characters and its fast paced nature then JoJo’s Bizarre Adventure: Eyes of Heaven‘s limited combat would fall flat on its face
The tone of the level itself feels like it’s been ripped straight out of a Bond movie
The world map is fairly sizeable for a game of its size, with plenty of different regions each with their own unique flavour to explore
One area that is absolutely flawless is the sound design. From the opening Star Wars theme… to the voice acting and more, LEGO Star Wars: The Force Awakens sounds so authentically Star Wars that it was easy to forget that I was playing a goofy game with LEGO
The panning camera highlights each location as a beautiful vista through superb background detail
It's clear that the combat is secondary to the story and serves as a feature rather than an integral mechanic
In some cases, you will have to pass through a loading screen a whole eight times to successfully harvest a field. It really disrupts the calmness of virtual farm work
Since the feeling of discovery is the only real draw here, it gives you no incentive to replay after you've solved it once
The adults cheer up the children and the children cheer up the adults; it's a mutual profit
The gameplay really is king when it comes to games like this one but Space Run Galaxy‘s characters are what gives the game its heart, complete with a little interstellar mystery
One of Lost Sea‘s strongest points, the soundtrack is thematic, and keeps you pushing forward through each island in the chain to reach the boss
Heart&Slash successfully transitions roguelike gameplay into the third-dimension with its fluid, fast-paced (and challenging) combat
It all makes for a game that is often tense, with the need to think fast and keep on your toes if you want to avoid being swarmed and mauled by groups of enemies
You would be hard-pressed to find a better looking roguelike; the voodoo theme adds a creepy and unique feel to a wealth of different maps that are already good-looking
7 Days to Die has little in the way of a failstate, meaning that your one task to survive often feels a little redundant