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Even though it's unlikely to be something that keeps you enthralled for long, when you take into account the game's fairly low price tag, it's still worth a look if you like these kinds of puzzles. It's also worth it if you're the type who likes to hunt Platinum trophies. Once people start uploading solutions to the puzzles online, you could easily blast through them all within a couple of hours. It definitely won't take you much effort before you'd get to hear that sweet, addictive ping of a shiny new Platinum trophy.
I'll keep my fingers crossed that the next patch fixes this particularly nasty bug. Don't you worry. I reported pretty much every single one of these. My pain will hopefully be your gain.
Ultimately, Override: Mech City Brawl has high aims, but feels a bit clumsy in its execution. It wants to be both a big arena fighter with giant robots and destructible buildings, but it also has designs for real competition. There's even a story mode in there with stat-building, customization, and bonuses like a goofy co-op mode. There's a lot going on in terms of foundation, but not enough polish and care in the core of it, which makes actually playing Override: Mech City Brawl feel bland and same-y no matter what you're doing. Frankly, many of the modes outside of 1v1 competition do more to expose problems, when you'd think they'd mask them. I appreciate that this game is making a callback to a genre that has been missing in action for a long time, but instead of embracing what that means, it tries to hard to make it fit inside a contemporary box. And that box is far too small for giant robots.
Big Crown: Showdown is a safe bet for party games to play that most people will enjoy. A large variety of maps helps to avoid tedium, but the core gameplay mechanics may be a bit too simple to sink into for much more than an hour at a time. There's nothing wrong with this, and Big Crown: Showdown is perfect for playing with friends, family, and frenemies, especially those who don't play games very often.
Just Cause 4 is just a better Just Cause 3, and that's not a bad thing, but it feels that many elements were added just 'cause rather than seeking to revolutionize Rico Rodriguez's many revolutions. New weather elements hardly play into the moment to moment gameplay, even if they make for some pretty epic moments during a few campaign missions. It's a physics playground of the highest order, but rarely does enough with the clever mechanics in it's repetitive mission structure, whether it's the bland challenges scattered on the map or the increasingly dull and overly long Region Strikes. Just Cause 4 has some great ideas, massive explosions, and much needed improvements over the last game, but it can't quite step out of the shadow of its own idea that pure and utter chaos should be the headliner, making the massive open world feel less compelling and more, well, just 'cause.
Earth Defense Force 5 is absolutely, thoroughly, another Earth Defense Force. If you know what that is, you know what you're in for. It's the first one built for modern hardware, which means more stuff happening on screen, but it's not an upheaval of the formula, nor is it a magical facelift.
All that said, though? The Last Remnant Remastered still gets my recommendation for JRPG fans. The game does something with its combat system that few had tried before or after, and it is a genuine joy once you've got the hang of it. When you strip away the below-average genre trappings, all that remains of The Last Remnant Remastered is a damn fine combat system that was clearly built before any other element of the game. Even after the hundredth time Rush yelled “let's kick some A!”, I still couldn't wait to figure out how best to pincer the enemy units and snatch victory from the jaws of defeat.
If you couldn't tell, I was blown away by Subnautica. What initially appeared to be a knee-high kiddie pool worth of depth, suddenly gives way to a literal ocean of gameplay opportunities. And while it has certain technical limitations, these are certainly not going to discourage the non-critic audience from at least dipping a toe in. It's easily one of the coolest, engaging, and most gratifying experiences I've had with a game in 2018. Come on in! The water's fine.
In short, Achtung! Cthulhu Tactics has some new ideas, but mostly retreads familiar territory. The game invokes unknowable forces beyond our comprehension. But, it does so with mechanics that are, by and large, known quantities. Who would have suspected that scaling the mountains of madness could be this rote?
One of my favorite things about Asterix & Obelix XXL 2 is that it's not shy about its appropriation of other video game franchises. There are Romans disguised in costumes giving nods to franchises like Super Mario, Pac-Man, and Rayman. Take a few minutes to look around when you reach new areas and see what Easter eggs you can spot. The game has also made sure to match the humor of the comic series. The awful puns, roast boar for health, Obelix's complaints about being forbidden from drinking the magic potion. All of those nostalgic feelings came flooding back within minutes of starting the game. Like I'm ten again, sitting in my favorite chair with a stack of Asterix books from the library. It's most definitely a game built for the Asterix & Obelix fandom.
Rival Megagun is a fun, frantic bullet hell game with a unique competitive mechanic. The retro-inspired art style is pixel-perfect, which is paired with an equally retro soundtrack. Each character's campaign may be short at just a handful of levels apiece, but there are six characters, each with different weapons and strategies to employ. Online multiplayer support, plus various collectibles and unlocks only seal the deal. Retro fans should pick up Rival Megagun without hesitation.
RIDE 3 is the bike racing game to beat this generation. A much-improved presentation, with a focus on the thrill of the ride, comes alongside improved load times. With over 200 bikes, plenty of customization options that make a difference in bike performance, challenging opponents, realistic physics, and tweakable difficulty options, fans of the series, and motorcycle racing game fans in general, will be quite happy.
With so many choices left unexplored and far too many hidden items I have yet to discover, 11-11: Memories Retold is a replayable title with new experiences for me to discover. What if I don't send that picture to Julia and send this one instead? And where is that last card game I seem to have missed? It only took about four and a half hours for me to complete the game once. Surely I can spare another afternoon or two to bolster my trophy count and make some tough choices.
Persona Dancing: Endless Night Collection is one of the best spin-offs I’ve ever played.
As much as it tried my patience at times, I definitely enjoyed my time with Bendy and the Ink Machine. What seemed to start as a side project is on the way to becoming a full-blown franchise, and there's enough narrative juice here to sustain it for sure. A little more time in the oven for whatever comes next will go a long way, and with the backing of Rooster Teeth Games, perhaps that's exactly what will happen. There's a lot more here than cartoon demons popping out at you from behind corners to make you scream on your Twitch stream, and it's that ambition that makes Bendy a worthwhile game for horror junkies.
Darksiders III is a game for fans, but it will struggle to find lasting appeal outside of that audience. It has a slow start that won't do much to sway anyone that's not invested. If you're willing to dig deep and stick with it, Darksiders III can be an extremely rewarding experience that has a lot to offer. It diverges from the first two games enough to feel interesting, but retains a distinct look and feel that fans of the series will instantly be familiar with. Technical issues drag the experience down, but underneath them is a game that people have been clamoring for. While not my favorite of the series, it's good to be back in this world in yet another horseman's shoes. I can only hope that we get to finish out the four with Darksiders IV and Strife.
Beat Saber is among the defining VR titles, pushing the platform forward in fun and unique ways. Driving music underlines a virtual reality experience that's a huge workout. Despite being exhausted, I found myself losing hours at a time to Beat Saber, replaying my favorite tracks to try and master them. Simple, fun, and addictive, Beat Saber has a hook that will immediately grab players and keep them engaged for a long time. Hopefully Beat Games continues to support the platform, adding to what I would consider an essential VR experience.
I want to love Fallout 76, namely for its addition of co-op play and the representation of a region dear to my heart. I simply can't. I wouldn't say the latest Fallout title is abysmal or even bad, just very middling. It removes many of the series' strong suits and attempts to make up for it by adding in new mechanics or strengthening lesser ones. That move creates interesting situations, but they don't always pay off for the player. The story falters, the crafting and building doesn't fulfill, and the exploration means next to nothing. Fallout 76 is just barely good at best, when you're jaunting around with your friends. But at its worst, it's vapid, basic, and boring, meaning I'd rather see co-op and the wild and wonderful West Virginia in any other adventure.
As many faults as I can find with Turf Wars, it's still a lot of fun to play. Stepping back into the Spidey suit is exhilarating, and this chapter offers up some of the toughest challenges yet. Turf Wars is more Spider-Man, and while it's a lot of fun, it mostly retreads on things that we've seen or done in the main campaign without meaningful advancement.The story has a lot of dark potential, though it's clearly the middle of a three-part arc. It rushes its opening and conclusion, but does touch on some very interesting themes. We've still got one DLC chapter to go that will close out The City That Never Sleeps story arc. I'm hoping that it actually ties up some of these loose story threads, despite each DLC being available individually. More and more, it's looking like the best way to experience The City That Never Sleeps is as one big arc, rather than broken into chunks through the split release (and if you're waiting on all three to release before jumping in, keep an eye out for a giveaway from us next month).
If you're new to the agricultural world, Farming Simulator 19 would be a solid place to cut your teeth. Just be prepared to throw out your first farm, while you attempt to figure out all of the intermingling systems at play. Fortunately, if this isn't your first rodeo, there isn't enough that's changed to make this transitional release off-putting. This is a case where more of the same is more than enough, as long as you are okay with self-directed entertainment. Your acreage may vary.