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Speedrunners is based on very simple concept, but still it's lively, and with its skill based matches, velocity can be felt in every single frame. Thanks to its well designed multiplayer mode, the DoubleDutch work can also be played as quite peculiar party game.
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Fragments of Him deals with a complex theme, not so easily represented in videogames: death. During the two-hour long path that leads the player to the end, the Sassybot team ask us to reflect on the sense and the consequences of the loss, but also on the value of objects and memories. Wheter or not Fragments of Him was able to reach its goal may be subjective, but the game and the concept are still admirable.
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Once Upon a Climb surpasses the first two episodes, thanks to a funny screenplay, a couple of stimulating old-school puzzles, and some breath-taking areas. By far the best chapter in the series, with an interesting backstory that finally emerges.
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Black Desert Online is impressive on the technical standpoint, and sets a new standard for MMOs. On the other side the character progression is heavily based on grinding and the structure is complex and somehow overwhelming. The game has a well designed gameplay and a solid endgame; the fans of the genre should definitely give it a try!
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Pang Adventures has some interesting ideas and an cool co-op mode, but the overall difficulty is too low and the game becomes boring after a few matches.
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This second chapter is even more enjoyable than the first one. The map is bigger and way more interesting to explore, and some refinements to the IA clearly improves the gameplay. The number of contracts created by the community is still impressive.
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A challenging action game, that requires an excellent mastery of its simple control scheme. A roguelike experience interesting on the short run, but too tedious and boring to grant a sufficient replay value. The charming cyberpunk style is not enough to overcome these issues.
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Afetr a wobbly start, Michonne's mini-series returns on the right path. This last episode is, literally, What We Deserve: a story focused on the characters and not on the fan-service, a touching tale of revenge and forgiveness.
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Alienation is Housemarque's masterpiece. A fast-paced heir of Dead Nation, deeply integrated with RPG mechanics and loot system. Alienation is the Diablo of the Twin Stick Shooter genre, with a short campaign but an enormous endgame.
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Eclipse is way better than the previous DLC Awakening: an expansion pack with four original maps and new monstrosities for the acclaimed Zombie mode. The price is still high, but hardcore fans of Call of Duty will be delighted by the design of the new playgrounds.
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Star Fox Zero is a surprising game that gets better level after level. The unusual control scheme might be hard to master, but you'll soon discover that is the fulcrum for an original and innovative experience, shaped by the creative talent of Shigeru Miyamoto.
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As many other games developed by Level-5, Yo-Kai Watch is a well-rounded RPG, perfect to address a younger audience. On the long run, though, the battles become somehow boring and the narrative weakens.
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Starfox Guard is a small game, well thought - especially in terms of progression - and with an online component that enriches the gaming experience. It has small expectations and gets straight to the point.
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The Banner Saga 2 surpass the first chapter, thanks to a more enticing narration and some important tweaks to the combat system. Stoic's masterpiece is one of the best strategy games we played in years, with an unique and charming style.
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The Collider 2 is a sci-fi endless runner that tries to stand out thanks to the VR Support, but doesn't have the contents of the quality to keep the player engaged for a long time.
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We waited a lot to play Balde & Soul, but NCSOFT's MMO arrives on the west market a little too late. The action oriented combat system is interesting and well designed, but PvP is still unbalanced and the endgame is tasteless and boring. The game, in conclusion, has very good intuitions but a very bad structure.
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Order Up is not an epilogue for the first season of Minecraft Story Mode: is more a beginning for the second one (and in fact three more episode have been announced). The central part of the adventure is quite ordinary, but the new Sky City is a great location and the return of old characters works well in the funny script.
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The epilogue of Camouflaj's Republique forgets about the mediocre God's Acre and tries to catch up with the first three episodes. But two years after the debut many ideas are outdated and the linear level design can't sustain a pleasant progression.
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Mixing the structure of a MOBA with the gameplay of a Twin-Stick Shooter Armature Studios delivers an unusual and interesting arcade. There are some balancing problems but Dead Star is the best way to approach the Battle Arena scene, especially for console gamers.
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Stories looks like a unpolished narrative experiment. The main problem here is an ordinary combat system and a set of situations that never challenge the player. Trying to discover every possible ending, though, you'll discover a light and inspired platformer.
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