FingerGuns
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Despite their being a morbidly entertaining personality to this game which shows all the hallmarks and potential of a well designed treat, it's too broken to play in its current state. I've enjoyed what I have been able to play of Graveyard Keeper but until it's patched, this game is a tough one to recommend to anyone who isn't a PS4 error screen enthusiast.
Blood Waves would have been an adequate mode tacked onto another full game, a tiny side dish to a main meal elsewhere that could kill 2 hours. Unfortunately, as a standalone experience, it’s lacking in depth, excitement and personality. The trap building, the most interesting aspect of the game, is not enough to make this anything more than an also-ran in a genre that’s seen genuine quality over the years.
Deep Ones is one of the most unintuitive games I’ve ever played that’s constantly undermining itself whenever it starts to become enjoyable.
Agony is game that tries really hard to produce a disturbing and scary version of hell. But it fails on both counts. Had the developer Madmind spent more time on the gameplay instead of getting butt physics correct (yes you read that correctly) we might have something here that could pass for a game. The desperate attempts to add shock with the now infamous censored scenes are just schoolboy tricks in a bid to generate hype and ultimately end up a moot point given just how terrible the rest of the game is.
Road Rage wildly misses the mark of successfully replicating the magic of Road Rash. It's a poorly put together game that has more bugs than an insectarium and contains only a handful of enjoyable moments. The combat, which works better than almost every other Road Rash inspired title I've played, and the soundtrack are the only positives to this turgid, unfinished mess that'll make you Rage Quit rather than Road Rage.
36 Fragments of Midnight proves that procedural generation doesn't necessarily benefit some games.
The only way you're going to get anything out of this turgid experience is if you're the CEO of Nerf.
When the game is working as it should, the slick gunplay, simple premise, abrasive sense of humour and clean art style make it an enjoyable playlist co-op game for when you're having some friends over for pizza and gaming. It's a shame that the journey from PC to PS4 has been so rough and that Tango Fiesta is so filled bugs and glitches that I find this version hard to recommend to anyone. Do yourself a favour and go for a Tango Siesta instead (or get the game on PC).
Herocade is a terrible mess of a game collection that you should avoid. Don't be tempted by the 9 games and the cheap price tag. It's cheap for a reason.
Crypt of the Serpent King might come with a small price tag but like some many other things in life, you get what you pay for.
Confused puzzles, a convoluted story, poor use of lighting and no real scares makes Charon’s Staircase a good reason for taking the escalator instead.
Hell is the most apt word in the title ‘One Hell Of A Ride’. Rubber banding, rough visuals, an abrasive structure full of unnecessary padding, aggressive track design and a lack of modes outside of a single player campaign mean this game struggles to get off the starting line. There was potential here, but it stalls and chalks up a DNF.
Built on mobile game design, Robo Wars has gameplay a toddler could master and a slide-show of boring “levels”, if you’re generous enough to call them that. The use of time-gated loot box structure for progression (with no actual microtransactions) only sullies the experience further. There are apps with far more interesting countdown timers available basically everywhere, which are probably much more worthy of your time… and money.
An absolute cluster of poorly written dialogue, terrible technical misses and infuriating puzzle mechanics, Protocol is a dreadful experience that will test your patience along with your capacity to put up with absolute trash to see a somewhat satisfying ending to a story you’re barely paying attention too. You deserve better.
In short, Handball 21 is a poor imitation of the real-life counterpart it tries to emulate. With janky, inconsistent mechanics, comical goalkeeping AI, lifeless presentation and shallow gameplay, there’s little to recommend to anyone other than the most hardcore of handball fans. The greatest compliment I can give it is that while the game itself made me question my existence, I did at least watch a couple of actual matches of handball, which were far more enthralling than the virtual version. Stick with the real-life sport on this one.
A bland and uneventful horror puzzler, S.W.A.N. offers nothing new yet still manages to disappoint. A disjointed narrative, ugly visuals and monsters that seem about as uninterested in events as the protagonist is make for a forgettable game.
What could have been a fun and entertaining 2D slice of action instead falls into drab, unfairly punishing territory. The Skylia Prophecy could have done its homework, rather than crib the worst parts of older, more difficult platformers.
A low effort and badly optimised affair, Danger Scavenger offers little in the genre of games it’s trying to tap into. Leave it on the scrap pile and dig up some gold elsewhere.
It’s a 3D platformer that takes inspiration from the classics in the genre but doesn’t demonstrate an understanding of what made them so fun. Littered with design issues, a few technical hiccups and a narrative which is laughable (even to my 7 year old), it’s hard to recommend this game when it’s a shade of the games it attempts to emulate.
It’s not just the moths that bug Remothered Broken Porcelain. It’s the fundamentally broken narrative structure, nonsensical cut-scenes, unimaginative gameplay, and tired, badly implemented mechanics. Then there’s the masses of crippling bugs. There’s no amount of patching that will fix this game.