I've accepted that these kind of games will have an in-game shop, and perhaps multiple premium currencies, but don't make those systems mandatory for progression even if you don't have to come out of pocket for it during a normal difficulty playthrough.
Windscape reminds me a lot of a Mimikyu – a soulless husk of a puppet that's pretending to be something it's not. This game is a shell of what it could be given enough time, money, and effort, and I truly hope it continues down a better path via post-launch fixes.
My barrier to entry with any traditional JRPG is low, and I am not ashamed of it. I have played some amazing games over the years that have entertained me that might have not for your average RPG fan. Because of that, I’ve come to appreciate several of the KEMCO RPGs because they scratch that nostalgic itch for me, despite having issues here and there. But I just can’t give Revenant Dogma a pass. It is a mess in the truest sense, and is built in a way that might feel like a cash grab to you even after paying the $12.99USD entry fee. While I’m not writing off future KEMCO RPGs as a whole just yet, I sincerely hope that the next title is catered more towards the console audience, at the very least.
I wish that there were more for me to discuss regarding Fallen Legion, but that is more of a fault of the game’s content than my review. Outside of town sections and battles, there is nothing else to do except browse the glossary and mess around with your (limited) equipment options. The most damning criticism I can give of the game is that, at its core, its content feels akin to a mobile game, despite my confidence that its battle system would never be executable on a system lacking buttons. Even so, the difficulty spikes in the game force the player to practice stringent Perfect Blocking or return to earlier stages in order to grind out Exemplar tributes, which kills any sort of narrative momentum established up to that point. When your game is all grind and no side-content, it tends to grate on the nerves, which is exactly what Fallen Legion ended up doing. While the idea of having two full-blown narratives may sound enticing, outside of the decisions made, both characters end up facing the same enemy types and using the same group of Exemplars. If you are looking to test the limits of your ability to enjoy new and creative combat systems, I might halfheartedly recommend Fallen Legion. With the ability to replay scenarios there’s no shortage of combat to be had, but you’ll only get so far before the flaws in its execution start to wear you down.
FHUL is not a good game, but I don’t have regrets about trying it. Sometimes you can find hidden gems regardless of what mainstream reviewers say. This time, however, it amounted to nothing but a shiny turd. I’m more disappointed than anything because FHUL does have some interesting mechanics. But the logic behind those systems must make sense in order for them to come to fruition, and thus, make you as a player actually desire to play it. I can easily recommend a “skip” here, even if you like action RPGs.
There is so much about this game that left me feeling that it was close to being the love letter to old school RPGs that it aspired to be. However, it manages to come up just short with its best features while going way overboard with its worst. LeGrand Legacy will provide you with about 30 or so hours of gameplay, but you can stretch it out to 40 if you care to comb through limitless walls of text to find the deepest details of the history of LeGrand. There is a respectable amount of content here that will only cost you about $20 USD, but unfortunately, I simply can’t recommend the Switch version at this time.
With bland enemy and boss encounters, a wonky progression system, and three difficulty options that steadily ramp the challenge and replayability if only because they punish failure more stringently, one would do wise to steer clear of Crypt of the Serpent King unless they are dying to spend the three dollars. Mind you, you’ll definitely get what you’ve paid for with that money, but there are other action-based, first-person Role-Playing Games out there that do the job better than this. While the game is an admirable attempt to create a continuously-rewarding experience, those rewards deplete within an hour of booting up the title.