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At the end of the day, Assassin’s Creed: The Ezio Collection is a great collection of great games. Games most of us have already played. But the Switch is perfect for replaying exactly those kinds of games again. Borderlands, Baldur’s Gate, Dying Light, even other Assassin’s Creed games already. I’ve been waiting way too long for this collection to finally release, and I’m very happy that it turned out as well as it did.
I loved combat and working on the skill tree. The story is intriguing and I wanted to push on. The fun tanked when puzzles were ambiguous. I wanted to quit and was tempted to move on. Once I figured it out, though, the fun picks up.
Pokémon Legends: Arceus is a huge step forward for what is achievable in the Pokémon series as a whole. This is a defining step in the franchise that shows just how much gas is still in the tank. The staleness of the mainline series and the need to remake the older generations is being shown it’s not needed any longer. New gameplay mechanics show just how far this series can be pushed, and still feel like a Pokémon game.
What I loved the most was that Infernax did something that almost no retro-inspired game has done up to this point: it took me back. It made me appreciate and get excited over the exploration and discovery like no other game has in decades. It didn’t just look like a game from my childhood, it felt that way, and it drove me to keep going forward, to find out more, to see what I could do and even if I had the power to do it.
I am not going to call this a commendable effort, because honestly, this is how Cyberpunk 2077 should have been released in the first place. Sadly, committing to last-gen platforms at first, combined with fan demand, death threats, and the COVID-19 pandemic, resulted in a botched version of a great game that left a horrendous first impression. That is not the case with this PS5 version. This is how Cyberpunk 2077 should be played.
Beat Souls does genuinely deserve the –Souls title. This game’s Hell Mode is genuine hell and I challenge anyone to see what kind of a level they can achieve in it.
Creative Assembly can rest easy knowing they have created something truly magnificent. This is the number one choice for any fantasy strategy gamers. Nothing comes close, and who knows if something of this scale and grandeur will ever be attempted again. Or for that matter, even needs to be.
It’s not that River City Girls Zero is inherently bad. It definitely isn’t, but I do think that its title did the game no favors. The original River City Girls was amazing, elevating the Kunio-kun franchise to a previously unheard degree of quality, so attaching the name to a port of a really dated Super Famicom game made me (and will surely make everyone else) expect a lot more from it. Pay double attention before biting the bullet with this one.
I knew there was something special about GetsuFumaDen: Undying Moon, but I didn’t expect for it to become this juggernaut of a roguelike that captivated me like no other game in the genre has ever done, and doubtfully will do in the foreseeable future. It’s not just about the jaw-dropping ukiyo-e visuals; it’s the addictive loot acquisition, the ultraviolent combat system, the enemy designs, and the sense of beating an entire level without ever getting touched by an immense boss, all culminating into what’s possibly my favorite roguelike of all time.
The fact that its aggressively bland campaign is, by far, the best part of the package says a lot about the overall quality of what this game has to offer. A multiplayer mode so clunky and so hell-bent on making you spend money on microtransactions to a beyond insane degree, you can’t even play it ironically, in order to make fun of it.
While it’s far from the worst visual novel I’ve ever played, I think you need to want something sweet and lusty in order to fully enjoy it, and I have a hard time getting into that headspace while holding my Switch. Come for the premise, stay for the game icon of two women kissing on your Switch home screen, and then enjoy a ton of maid outfits that only fulfill a fetish incidentally, not purposely. But please remember: if a woman kisses you and then demands you go out in a storm to look for her doll, something has gone wrong with your life.
Sure, it might be a bit rough around the edges when put next to a few higher-budgeted fighting games, but The King of Fighters XV ended up being exactly what I wanted it to be. Kudos to SNK, for they have successfully delivered a banger after so many delays and setbacks.
The original game had a ton of potential, but it was quickly forgotten by players due to its original hardware limitations, unfortunate launch dates and poor sales. Nightdive revived a forgotten (and flawed) game, proving that there has always been potential in it. It was ahead of its time. I loved playing PowerSlave Exhumed, not only because of its fun combat and setting, but mostly due to its proto-metroidvania format and progression system, and can’t wait to see what Nightdive will unearth next.
Kingdom of the Dead has a lot going for it from its great art direction and level design and its understanding and appreciation of that old school FPS gameplay. Unfortunately, it just doesn’t quite hit on all notes with its lackluster general enemy encounters and sound design.
This is a game where I wish the Nintendo Switch had a true multitasking system, because I would 100% run EGGLIA: Rebirth in the background while I planted my crops in Sakuna and did my daily challenge in The Binding of Isaac, then returning to EGGLIA to harvest my berries.
Castle Morihisa is a pretty facade with some unique ideas and the skeletal integrity of an arthritic horse. It might carry you a short distance, but it’s going to collapse, and definitely before you get to where you want to go. Some players might find satisfaction in conquering a game that feels stacked against them, but that’s just not my cup of tea.
It’s one of the very few games in recent memory that I couldn’t put down. The story started off a little hackneyed, but this was a purposeful design choice. It doesn’t take too long to before it lets you know that there’s more going on than might first think. There are plenty of twists, turns, and revelations along the journey that make for a delightfully complex and engaging experience. There are a lot of retro-themed RPGs on the market, but Rise of the Third Power is one you shouldn’t let pass you by.
Dying Light 2 isn’t a massive reinvention of the original game, but honestly, it didn’t even need to be. It successfully manages to improve on the core aspects that made its predecessor so appealing, adding more content, set pieces, and improving on its presentation, whilst delivering that same thrilling feeling that captivated us all those years ago. The story may fall flat at times, but the fun of free running around the open world of Villedor will still keep me busy for many hours to come.
The main problem with Breakout: Recharged is that the block breaking formula has spawned literal hundreds of different games over the past decades, a good chunk of them featuring more gameplay elements and content than this one. Why should I pick this one up instead of a Taito collection featuring Arkanoid or one of the dozens of Breakout clones published by Sometimes You? The only thing going for Breakout: Recharged is the authenticity badge it carries, the fact it is the return of the original block breaker franchise.
I wanted to play OlliOlli World thinking it was going to be a trippy and challenging arcade experience. Sure, it can be that if you want to, but what I liked the most about it was its inviting atmosphere, which made me want to tackle it as a borderline relaxing, “feel good” experience.