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I did not expect to like The Company Man as much as I did. Sure, it has some gameplay limitations stemming from some design choices, but not only did I enjoy the fluidity of its controls, and especially its inventive boss battles, but I couldn’t stop laughing and relating to the unhealthy amount of postmodern corporate satire included in here.
Some people will hate its art style, while others will love it. Some people will call it way too punishing and overcomplicated. I may agree that it is a punitive game, but I couldn’t stop playing it. I loved almost everything the game offered me, from its slick graphics and neat storytelling, to the cathartic sensation of clearing an entire room full of goons without losing a single chunk of health. This is a game that will demand a bit more from players, but those who decide to stick with it will be rewarded for their patience.
Rainbow Six Extraction is so much better than it had every right to be. There’s some solid cooperative action to be had in here, but while I did have a blast with its modes, I don’t think the game has knocked it out the park… yet. There just needs to be a lot more of it, be it in terms of maps and readily available modes. With that being said, if you just get some friends together for a few scary rounds, you all will most likely have a good time.
Maglam Lord is an imperfect, tarnished hidden gem that will excite fans of niche entertainment, but do it at a discounted price.
There’s a lot to praise in Les Mills Bodycombat. When it hides the fact it’s a workout method, when it lets you believe you’re just playing a game that uses your body as the controller, it’s a blast. I adored its rhythm-based gameplay loop, its soundtrack, and the simplistic yet effective ways it rewarded my actions with visual stimulation.
I’m not going to deny that Sherlock Holmes: Crimes and Punishments isn’t a proper fit for a portable system, and it has aged somewhat weirdly. With that being said, a good game is a good game, no matter the platform it is released for. I still had quite a lot of fun with this title.
Endwalker does exactly what it sets out to do. It ends a long-running story with style, and give us even more of the game that we love. Such a fantastic end to the storyline, and I am looking forward to what the future holds for Final Fantasy XIV.
As much as Popslinger ticks all the boxes for me – great setup, banging soundtrack, beautiful aesthetics – it just isn’t fun. It turned from a game into a chore, one where I felt obligated to try and go further and see more to justify where I was. I think, with some gameplay tweaks, this could be a really successful game. As it stands, however, Popslinger just doesn’t hit the high notes and leaves the player feeling pretty flat.
Final Space VR: The Rescue is not a bad VR shooter, it’s just a game that’s hindered by its unfortunate low budget and small scope. It has good shooting mechanics and a lot of charm taken directly from the show, but it suffers from repetitive combat sections and bland environments. With that being said, it can actually be a bit fun if you manage to find a few friends willing to have a crack at it via online co-op.
Lost Recipes showcases one of the biggest strengths offered by virtual reality. Were this a console game, I would have probably hated it. It was the added novelty of doing my own dishes with decent motion controls, all while learning a bit about ancient history, that made this game way more entertaining than I could have ever imagined. Sadly, it’s ridiculously short. I would have loved to spend more time cooking more dishes from other ancient cultures.
Hello There Games have successfully converted one of the more entertaining rhythm games released over the past years into a VR feast for the eyes and ears. The additional music packs, the Quest’s portability, and the obvious novelty of being able to play this game in VR make this port of AVICII Invector: Encore Edition the best version of what was already an excellent rhythm game, as well as a fantastic tribute to the late DJ/producer.
Anshar 2: Hyperdrive is a flawed space combat simulator, but I still had my fair share of fun with it. By no means it is the best example of what VR can do with the genre, as Star Wars: Squadrons is alive and well, but it does have a few tricks up its sleeve. It’s much cheaper, it’s arcadey in nature, and most importantly, it’s available on the Quest. Squadrons isn’t. A fun, fast-paced space combat simulator available on what’s essentially a portable VR headset? I don’t know about you, but that sounds good enough to me.
We’re getting there. Rugby 22 is still a flawed game, but it’s better than its predecessor, which was already a massive improvement over the disastrous Rugby 18.
You will buy it because it looks, feels and plays like Symphony of the Night, but you’ll keep glued to it because it features enough qualities to make it stand out not only from its main source of inspiration, but from most metroidvanias in the market. It may suffer from a few performance issues, but all in all, this is one of the most entertaining exploratory action platformers I’ve played in a while, and it’s well worth your time.
I’ll be honest and admit that I wasn’t expecting much more than your typical run-of-the-mill point-and-click adventure, but it turned out to be much deeper than I was expecting. The plot was engaging all the way through, the characters were flawed yet likeable, the art design is far more beautiful than it initially appears, and the vocal performances sell each character. It might have a few flaws, but those are minor when compared to everything else the game does really well.
Expeditions: Rome is a great game that does exactly what it sets out to do. It’s a CRPG set during Ancient Rome focusing on authenticity and balancing RPG mechanics with hardcore strategy mechanics. A balance it strikes well, with a well written story and a polished Roman Legion customization and battle system.
Here’s what I’d say: if you’re the type of person who consumes this sort of pulp-grade mystery story, then you’ll have a fun time. There’s enough meat here to spend a full day with, the ambience of the voices and music are good, and the first time through the pieces make sense. If you’re looking for a long-time investment with a game, you seriously need to look elsewhere.
It doesn’t try to hide the fact it’s basically a Space Harrier clone with kawaii enemies and a waifu for a protagonist. It is short but replayable. It is a sight for sore eyes. It’s not as challenging (or dare I say, unfair) as its sources of inspiration, since Idea Factory isn’t here to get your quarters, but it will test your skills on harder difficulties. What really matters is that it is a really fun little title, one I surely wasn’t expecting to like as much as I did.
Demon Gaze Extra fills a niche, ideal for those with a grind fetish. Most of its systems revolve around going out and infinitely killing. Sure, it’s a tedious affair, but the quality of life factors, such as speeding combat up, helps with that.
Pokémon Shining Pearl was a nice way to revisit the Sinnoh region, and would be a great introduction to anyone new to the Pokémon series. For any returning players, the lack of what could be considered a “Legacy Mode,” letting players turn off the full party XP share, can take away from the “challenge” of the game. All around it was plenty enjoyable and definitely made more for fans who want to continue their adventure post-game and hunt shiny Pokémon.