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Wave Break is, at best, an average Tony Hawk’s Pro Skater clone that just so happened to be launched at the worst time possible, right alongside the debut of its main source of inspiration on the Switch. Sure, it’s cheaper than its main competitor and I suppose ultra-die-hard Weezer fans will want to grab it just because of the inclusion of one of their songs in its soundtrack, but it’s inferior in every conceivable way.
Aluna: Sentinel of the Shards should have been a hit. I would have been able to ignore its dated visuals and uninteresting characters if its gameplay wasn’t so shallow and boring. I really love the fact it’s set around the rich and detailed world of Incan mythology, a setting barely explored by developers for the past twenty years, but even though it feels quite unique at times, I cannot exactly recommend a game so repetitive and menial.
If anything else, Lego Builder’s Journey proves that you don’t need to tie the Lego brand to a third-party license in order to craft a successful game. It shows that there are no limits to what you can create with the simple concept of building structures with bricks, just like how there are no limits to what we can build with these pieces of plastic in real life.
MechWarrior 5: Mercenaries focuses too much of its efforts in pointless filler, such as a milquetoast story and an annoying progression system. Its insane multiplayer is where it shines the brightest, but then again, I feel like this is best experienced on PC, with a mouse and keyboard setup.
Start to finish, Super Magboy is a ton of fun, and for anyone who didn’t quite like the disappointing gameplay proposal of Super Meat Boy Forever, this is much closer to the style you may be looking for. Filled with a ton of levels, and a pretty fair learning curve, Super Magboy is a perfect pick-up-and-play experience.
Disgaea 6: Defiance of Destiny is a Disgaea game, but with 3D graphics. That’s basically the best summary of the game that you’ll find. Those who are into the franchise will have already bought it, while I doubt those who aren’t will be swayed by some new 3D graphics.
You can have a tiny bit of fun with Sun Wukong vs. Robot. It’s not inherently terrible. It’s just one of the most generic and forgettable metroidvanias I’ve played in a while. It offers nothing new to the genre, its visuals are lackluster, and its overall design is just beyond bland.
Song of Horror was a lot better than I could have ever expected. This is an inventive horror game that brings in scares through permadeath mechanics and unique story-driven moments. It’s a love letter to horror across multiple mediums that is incredibly inventive. Even though it doesn’t quite hit its full potential due to its visual and audio issues, this is a game that every horror fan should try out.
It’s colorful, adorable, not entirely hard to play, and most importantly, it’s one hell of a nostalgia bomb for those who grew up with it back in the day. I’m beyond delighted that Jankenteam and Merge Games took their time to bring this 80’s hero back to the spotlight and I hope they come with even more Alex Kidd games in the near future.
Red Solstice 2: Survivors can be a bit too simplistic for a tactical game at times. You might feel like the game is basically playing itself and you’re just there watching things unfold, but this is actually a pretty accessible action-strategy hybrid that offers you a ton of tools to play the game according to your level of expertise with the genre.
This is the game that set my standards for a turn-based JRPG, and revisiting it showed me why. Make no mistake, I loved Shin Megami Tensei IV, Apocalypse, and Tokyo Mirage Sessions #FE as well. But this one stands triumphantly as the best of MegaTen (although TMS is a solid second, salty Fire Emblem fans be damned). At least for now. Shin Megami Tensei V is on the way, and it’s coming for Nocturne‘s crown. May the best God-rejecting simulator win.
Chivalry 2 is a great time and the controls are intuitive enough to be able to jump in and chop down some enemies. While content is a bit light at launch and there isn’t any evolution to the mechanics for veterans, I can’t deny the frantic fun.
All in all, it’s a fun little diversion where you can pay off your debts while beating up some vegetarians along the way.
The main reason it’s hard to recommend Backbone is that so much is left unanswered. I truly hope there will be more games in the franchise, because the world building and character development are outstanding. If they could bring back the puzzles and stealth elements from the prologue into future titles, then I have no doubt EggNut could have a classic on their hands.
Not having a single licensed team or roster just makes it really hard for me to get invested in it. Sure, it has an editor, but that means we will have to wait a bit until a community becomes large enough to start releasing roster updates for the public.
Outbreak: Endless Nightmares is just a bad game. Everything from the awful controls, terrible pseudo-randomised level design, a paper-thin story that I can tell you nothing about, all make for a horrible experience. Then mix in needless roguelike elements that just don’t belong in a Resident Evil style title. It’s a recipe made in hell.
Chicory: A Colorful Tale is a wonderful game and I had a great time playing it on the PS5. It actually takes advantage of the DualSense in ways very few games do, be them AAA or not. It’s colorful, charming, and above anything else, stupidly creative.
I like the overall concept, as hunting down dinosaurs while trying not to get killed by your so-called “prey” is fun and unique. I even liked the Nintendo 64-era sound effects, which brought an odd sense of nostalgia. On the other hand, I was bummed with unbelievably dated graphics and lethargic progression system.
I was really excited for Open Country and was hoping it would bridge that gap between arcade hunting and hunting sim. In spirit, this is what it set out to do and you can see that from the game. It’s just a shame that the execution just isn’t there. There is still something special here that I think hunting and survival game fans could love. However, it needs a lot of work from bugs, crashes, and overall balancing of its gameplay systems.
I was expecting to get a fun yet mediocre game that would be an enjoyable way to pass the time for a coupe of hours. However, what I got was a charming, addicting, tightly controlled experience with some lovable characters in a fantastic setting. It’s not the most punishing puzzle/platformer out there, so veterans and more casual gamers alike can enjoy themselves in this Celtic adventure.