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Tchia is a full-fledged game that achieves (almost) all of its objectives with flying colors. In the archipelago, there is a lot to do and find, but it is also a place to just enjoy, walk around and explore. And what a stunning place! Make sure you immerse yourself in the world and in the shoes of the many animals you can incorporate, then rest up playing the ukulele and observe the details of cultures that seem far from ours, but that can still reach the world.
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I Was a Teenage Exocolonist has a good soundtrack and great sensitivity in character building and gender relations, in addition to a unique simulation through narrative RPG and interesting mechanics based on cards that dialogue very well with its plot. This title is highly recommended for casual simulation and VN players, as well as narrative-focused RPG lovers.
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KartRider: Drift makes a humble addition to the list of games as a service that are worth checking out to invest your time thanks to accessible gameplay, ease of finding matches and the freedom to choose where to play without compromising your progress to a single platform. They are good excuses to have it installed on more than one device to enjoy one or another race whenever you have a little time to spare.
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Fatal Frame: Mask of the Lunar Eclipse is made up of mostly good quality photos. The game itself is fun and solid, delivering a competent story and unusual and addictive combat. Exploration and puzzle solving are also strengths, as are the positives brought about by the remastering process. Unfortunately, it didn't rid the game of some very ugly textures and confusing gameplay when trying to control the characters and their lanterns. It also doesn't help that exploration is somewhat slow and plot development requires a lot of reading. Although a remake would perhaps have been a better option, these problems do not compromise the experience, especially for fans of the genre or those who were very curious about this unique and competent proposal.
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Alice Gear Aegis CS: Concerto of Simulatrix came with great variety in customization items and unique personalities for the cast but failed with its massive repetition. Not giving different [gameplay] traits to each actress, or even locking each of them to a weapon type, made gameplay too repetitive. This factor and the repetitive grinding reinforce the feeling of mobile game and fails to live up to the variety a console title should offer to its public.
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Papetura is one of the most beautiful video games I've ever had the privilege of seeing. It's unique and passionate, but it's somewhat melancholic when I think of it as a reminder of something that was good while it lasted, which wasn't much. Made for one-shot play, the point-and-click gameplay isn't meant to be challenging, though it still does require a little thought at each step, enough to feel like you're achieving a goal. Enter this world knowing two things: it is endlessly fascinating and purposely brief.
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Have a Nice Death is a carefully constructed roguelike with fast-paced action. The agile combat in a hack-and-slash fashion is its biggest highlight, especially for being easy to understand and offering many possibilities to combine various attacks and powers. Besides that, there's a ton of content to explore in an unusual universe that explores corporate world issues in a light and humorous way. Its concepts are solid and well developed but some issues are annoying, such as the stages being way too simple and the unbalanced elements. Luckily, the impeccable technical aspects and the fast rhythm of matches manage to offset the negative points. Have a Nice Death may not be innovative, however it is compelling in its excellent gameplay.
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Dead Cells: Return to Castlevania is a remarkable crossover packed with quality. Content from the Vampire Hunter series is creatively introduced into the Dead Cells universe, with new stages and gear that further enrich the experience. The numerous references are the highlight of the expansion, but it lacked a bit of identity, as the stages and bosses are not so different from what is already offered in the main campaign. Either way, this DLC is essential for both Dead Cells and Castlevania fans.
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Wo Long: Fallen Dynasty is a testament to how Team Ninja has complete mastery when it comes to making a quality action RPG. The agile and rewarding combat, hallmark of the studio's work, reached its best form in what can already be considered one of the best games of 2023.
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Lightfall was the most anticipated expansion in years for the Destiny 2 community. Bungie's publicity team knew how to sell the expansion very well. Unfortunately, those who expected quality at least equal to the Witch Queen were disappointed. The nice additions to the game's mechanics and gameplay bring a bittersweet taste to the start of Year 6 of Destiny 2. If the creative team for levels, powers and equipment is following a brilliant path, the same cannot be said for the writers.
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The re-release of Digimon World: Next Order is a great chance for fans of the series who don't own a PlayStation to take advantage of sim raising. Unfortunately, the advantages stop there. The quality of the work leaves a lot to be desired and even the translation into Portuguese, which was supposed to be a differential of the new version, indicates a great lack of care by Bandai Namco with what it is offering to the end user.
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With creative and fun puzzles, Figment 2: Creed Valley is one of the most charming games I played recently despite its shallow combat. The musical rhythm, colorful and lively sceneries and the voice acting, especially for the protagonists, make it one of the most captivating titles I ever touched. It's an easy recommendation for people looking for a light and challenging game to pass the time.
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The Legend of Heroes: Trails to Azure maintains the high quality of the series and presents a satisfying (but temporary) ending to the Crossbell arc, offering significant upgrades on PC and Switch compared to the original PSP version. The expectation now is to see how the tenth game in the series, Trails into Reverie, will make the most of the elements of this story and the Erebonia arc to offer a more conclusive resolution [to the current story] and kickstart the next adventures in the Zemuria continent.
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Despite its flaws, Octopath Traveler II is a unique experience that modernizes and flexes the concepts of JRPGs of yore. The game combines several good ideas into one remarkable adventure, despite taking little risks.
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PARANORMASIGHT: The Seven Mysteries of Honjo is one of the most interesting games of its genre, standing out especially for its clever use of camera framing and for playing with the player's perception through multiple perspectives and metalinguistic elements. This title is an easy recommendation for any player interested in narrative works and shows how many ingenious ways to rethink the concept of adventure and, more specifically, visual novels.
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Caverns of Mars: Recharged is exactly in the middle between bringing new things and leaning on material from the original game. Repetition is still a constant in titles from the Recharged series and it's no different here, but still, Caverns of Mars manages to entertain in an addictive way for a good few hours, just because it's simple and objective.
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If you're thinking about giving IDEA a try, I recommend going with an open mind to play it according to its proposal. I believe that an involved community from the start will be essential to make the game really unique and something to remember for a long time. Despite a few small issues, this is a recommended relaxing game to pass time.
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Planet Edge: Cube is precise and inventive, a masterclass in level design done right in 2D platform. It's also challenging, perhaps too much for an audience that isn't interested in the satisfaction of overcoming obstacles after a successive kill count. The retro pixel art look with minimalist colors is very charming, has good animations and avoids distractions during the action. My hands hurt during the most demanding stretches and I found several bugs, all of them subject to correction, but none of that prevented me from finishing the journey with great pleasure.
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Analyzing the whole work, Redemption Reapers is too simple to stand out in the current scenario of strategic RPGs. Nevertheless, gamers who are fans of the genre who aren't afraid of imperfect experiences will likely find it enjoyable. It will only suffice for expectations to be dosed.
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Deck 'Em! It's a great choice for anyone looking for something extremely simple and uncompromising to play and occupy small gaps of time in their day-to-day life. The PC version arrives as an interesting option for this purpose, but it does not surpass the practicality of the mobile version due to its simplicity and super casual proposal.
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