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With the help of fans and a laudable work and dedication, Dumativa's developers alongside Cellbit managed to create not only a game that does justice to Ordem Paranormal's Universe, but also does it as a big project in the Brazilian industry.
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Adapting the final arc of the series, Fairy Tail 2 brings several interesting qualities, including improvements over its predecessor. The battles are more dynamic, while the maps are larger and more interconnected. The story is very good, but it still depends on the player's prior knowledge. As for the production, there are some dated elements, even if the overall perception is pleasant. For fans of the franchise, it was certainly the title that was missing to complete the adventure of the most famous wizard guild in anime and manga. For others, this is a light and fun RPG, with an adequate level of strategy and a good amount of content.
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Ballionaire reinvents the classic pachinko game by introducing triggers that allow players to influence matches in creative and chaotic ways, transforming a game of chance into a dynamic and tactical experience. With vibrant visuals and light-hearted humor, the game offers exciting moments as elaborate combinations lead to unpredictable interactions and high scores. However, the innate randomness can still be frustrating, and the lack of clarity in some item descriptions makes decisions difficult, and the limited variety of content compromises the game’s longevity. Still, Ballionaire offers a unique experience for those who enjoy experimentation and strategic chaos.
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Snow Bros. Wonderland is a great revitalization of an old franchise. Although the calm difficulty may leave something to be desired for those who wanted something more intense, the title offers a good variety of worlds, easy-to-learn gameplay, and a great replayability factor. If you're looking for a platform game to play without any commitment, especially with your children, Tom Jr. and Nick Jr. may be the right choice.
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Antonblast is a true celebration of chaos and nostalgia, bringing a compelling gameplay that mixes the best of the platformer genre with a vibrant retro aesthetic. Despite a few moments of visual excess and seemingly exaggerated challenges, the game captivates with its striking personality, creative stages and a rhythm that keeps you glued from start to finish. It's a must-play experience for fans of platformers, especially those who love a hefty dose of insanity.
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With some issues such as gameplay that can tire in the short and medium term, a slightly aggressive monetization system and performance problems that don't get in the way, but are annoying, DEATH NOTE Killer Within combines gameplay, visual style and the appeal of a successful anime to generate a lot of fun and confusion online - even arriving late as a representative of a very specific subgenre from an era that has long since passed.
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[...]I give kudos to Love Too Easily for managing to bring the dorama universe, even if in a simple form, to games, and not restricting it[s gameplay] to choosing paths but also using minigames to illustrate the comic and tragic life of the protagonist that just wanted some love.
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In the end, Divine Dynamo Flamefrit is a complementary experience that doesn't aim for the big spotlights in the indie scene, but hits the mark in what it proposes. With a beautiful visual filled with 1990's charm, it's a field day for anime and classic tokusatsu fans. The boss battles are the highlight (except for the last one), and the combat, while simple, manages to fulfill its mission.
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The insistence on certain elements considered uninviting for the current moment in the gaming industry, as well as the lack of any refinement in the port's production process, means that Fantasian is unable to reach an even higher flight due to the experience offered.
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Aero the Acro-Bat: Rascal Rival Revenge is the bland and melancholic end to the franchise ports. This title in particular would have been better if accompanying the original game port, as it, as an originally handheld title, doesn't offer enough features to justify buying it alone, unlike the others.
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Although it lacks greater inspiration as a platform game, Symphonia is a visual delight that impresses with its art direction and the creative use of musical themes in building its world and narrative. It's like watching an orchestra perform in a theatrical play, where every visual and sound element contributes to enriching the experience. In the end, it stands out as an interesting title, deserving at least a chance if you enjoy this type of game.
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Taking into account its concept, it's evident that Devil Reversi was planned to be played on the PvP mode, with all the unpredictability of its mechanics and the urgence to play within the time limit. It's not a bad game or one that lacks innovation, but playing it alone ends up becoming tiresome and dull quickly. If only its story mode had a story to tell, my impression could have been different. The way it is, I can only hope that more people end up interested in Devil Reversi and hype up the online PvP.
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Rage of the Dragons NEO really is an excellent fighting game from its time, and all the work to bring it back is welcome, be it for curious individuals or genre enthusiasts. Unfortunately, the absence of crossplay is a notable absence, which makes it more fun for those who will play it alone or locally.
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Brutal in both its narrative and combat, Nine Sols stands out for its aesthetic richness and for allowing harmony between game and player by allowing for meticulous difficulty adjustments, establishing a flexible experience that can be memorable depending on each player's skill and disposition, without overshadowing the numerous qualities of this exquisite work.
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Sorry We're Closed is a pleasant surprise this year, just like TEVI was in the previous one. I was expecting only an unusual visual mix in a horror game but ended up enjoying the drama of the angels in love with demons, trying to get rid of a curse, and comprehend every one's view on "love". Even with some mechanic issues, I ended up satisfied with the experience and I'll be watching closely what à la mode games comes up with in the future.
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Spirit Mancer is a title that mixes action, narrative and exploration in a creative way, delivering a fun and captivating experience. It stands out by presenting a vibrant world and charismatic characters along with a gameplay that, despite some limitations, is rich in strategic possibilities. For hack'n slash and coop games fans, it's an adventure worth exploring.
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Impressive as a solo developer project, Codex Lost is a vast action RPG that stands out for the most intricately interconnected world design I've seen in a soulslike, a beautiful invitation for fans of exploration guided by curiosity and discovery. The artisanal aspect and the lack of polish in some areas may keep part of the public away, but, despite the limitations, genre enthusiasts will be rewarded with a wizardry experience that is worth getting to know.
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Tetris Forever lovingly presents some examples of how Tetris has evolved and kept up with the early days of video games without losing relevance, even 40 years later. If you, like me, are a fan of historical records of classic games, make sure you have this collection in your collection.
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Clock Tower Rewind is a brilliant example of how to revitalize a classic without losing its soul. It combines the tense atmosphere and intriguing narrative of the original with modern improvements to the gameplay and presentation. The game is both a love letter to fans of the franchise and an accessible entry point for new players who have the patience to adapt to 30-year-old design concepts.
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Though [it's] fun at times, Viscera doesn't offer enough content to keep the player engaged for long. The gameplay is honest and functional, but the lack of care in the presentation, and the repetitive concept turns it quickly forgettable amidst the vast list of titles available in the market. In sum, Viscera accomplishes its basic proposal, but doesn't stand out, becoming a passing experience in the vast universe of games around us daily.
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