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Miracle Snack Shop has made its place as one of the main titles to represent the Talesshop brand. The main protagonist has more than enough appeal than just being an existing character of a visual novel, including the quality of illustration and voice acting. Although there are some questionable decisions of how the two characters you can choose to meet don’t really have any related stories that crossover and the theme of running a bistro feels like only a slight distraction. But for those who’re here for the pure passion of the genre, they’ll get enough satisfaction from playing this game.
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It’s about time that Deathsmiles I・II had made a comeback. These titles have had one of the highest reputations in the bullet hell genre but their marketing wasn’t really up to par at the time. It’s also a great title to make your entry into this specific genre. Once beating the AI enemies become the norm, you’ll have endless enjoyment in getting the highest score possible as well as comparing your skills with other players around the world. Even if you think you’re not that into bullet hell style of gaming, the amount of consideration that this game pours over the players is something that you’d feel appreciated.
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The game features the actions and activities of the all-female squad under the Principality of Zeon. The progression of the game feels as if you’re watching the original anime, which has quite the bright personality and elements to it. Since the game is technically based from the Mobile Suit Gundam Battle Operation 2, the variety of the Mobile Suits and the roots are still the same as the original. It also supports the cross over elements from the original game’s save file which allows extra contents to both sides of the game so this game was definitely planned since the development of Battle Operation 2. You’ll be getting the most excitement out of the game when the control scheme becomes a bit more getting used to, so it’s also a good idea to have a go at Battle Operation 2 beforehand, which is available to play for free.
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It’s a bit of a shame that the improved graphics don’t really dance along with the audio. But Romancing Saga 2 being available to be played by the modern fans of RPG is always a good thing, and also a history lesson for some, which may be an eye opener to show how the 90s RPGs were played like.
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The shooting mechanism which already reached its height in the previous work has gone through further refinement, and the introduction of semi-open world experience adds much needed exploration to the game. Add to this, the audio and visual style brings a sense of nostalgia and made this game worthy successor of classic Halo. In terms of the story, however, the game focuses on adding new narrative while the liability left by the previous work often neglected, made its continuity superficial at best. Although the fun of the game itself cannot be denied, the unsatisfactory storytelling still remains as a chronic problem of 343 Industries' Halo.
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It’s been 8 years since its original release and has been revived with an upgraded content with its righteous title to reflect its new beginning as ‘EXTRA’. Extra graphics, soundtrack and system has all been powered up for the better gameplay experience. If you’re into Dungeon crawlers similar to ‘Wizardry’, or haven’t even delved into it’s genre, it’s a great introductory title to act as a stepping stone into the grand world of RPGs
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Despite the 19year long wait, the original has already proven to be one the best. There were no issues at all to enjoy this game to its fullest in the current age. There has been some remastering done with its graphics and audio but the rest stay true to its original, in its ported state. Although if you were a long running fan, there were certainly some areas where you would have felt ‘why weren’t these taken care of?’, which were some of the changes to the main modes of the game. Thus there was nothing more or less of a great revival of an old classic, and it’s a shame that it didn’t live up to the expectations to become a new addition to the series.
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Tails of Iron tried its best to oppose the stereotypes of ‘Souls-like games are always hard’. Still it’s merit heavily relies on precise and reactive combat, it definitely feels more of a breeze than the traditional Souls-like titles out there. The story of a forgotten decedent, trying to rebuild its kingdom is very touching and boosts the heartfelt sincerity with the help of its colorful illustrations and graphics. If you’ve never tried or feared to play a Souls-like genre in the past, perhaps this game was meant for you. Could be a gateway to a new perspective to this style of genre.
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This is the 30th anniversary edition of the Super Robot Wars. Many new systems have been implemented while all the nook and crannies have been improved as well. Take it like festivities if you will, the level grinds has become less stressful but some of the UI feels they’re out of place. It’s one of the best of the series so far and definitely headed the right direction since the release of Super Robot Wars Alpha.
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With the unlimited subscription model, the playlist expands endlessly just as much as the enjoyment from the dances that come with it. Looks like there needs to be some work to be done on the experimental elements using the smartphone but it will still provide a decent amount of family fun and exercise.
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The game had a balanced mixture of unexpected fun and the usual sense of draining. As an extreme sports game, they’ve creatively recreated the formula to provide a new perspective of the genre. But perhaps due to the limitations of budgeting, you won’t really get prolonged enjoyment but it will be that typical game that will be remembered for a quick burst of fun whenever you decide to play it.
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The results of this game is a good example of how games don’t always turn out to be greater than you would expect, purely based on planned concepts and making the right decisions with just concentration alone. The design of the game is trying hard to provide content with the concept of cleansing the minds of all the fictional characters within the game by creating a routine that’s supposed to provide fun. But the designers may have missed the point that the actual players who get to play these characters will go through the pain and suffering throughout the gameplay. Even so, the vast majority of the game’s contents do not mix very well, which degrades the quality and experience after a certain amount of play time.
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Creature in the well has creatively mixed the Pinball genre with hack-n-slashers. But due to the overall simplistic design, the creativity doesn’t quite last long until the end. For those who wanted to try out something fresh, other than traditional dungeon crawlers, it’s definitely worth trying it out.
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WitchSpring3 was originally available in mobile platforms, but has been ported and found a better refined home at the Nintendo Switch library. With no complex difficulty levels, the game is well approachable by all ages. Character designs, background renders have become much smoother in higher resolution so everything feels like a big visual upgrade. Clean UI and fully voiced dialogue for the entire ride is a bonus touch to evaluate the story of its world without discrimination and warmth. The main story is based on a witch and a boy who agree to lean on and become each other’s light in the forest full of foggy mist. After your first initial adventure comes to an end, the additional contents fill in the extra colors for a more diverse world to explore and discover.
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This is the second game to be published as a Marvel I.P. under SquareEnix. Unlike the previous game based on the Avengers, this is more focused towards action and adventure. Players control Starlord and command his teammates to accomplish various puzzles and defend against waves of enemies. Although some parts may sound repetitive, constant trash talk among the guardians turn chores into more pleasurable strategies during combat. There are multiple branching outcomes based on some decision making phases but after around 15 to 20 hours of completing the main story, there isn’t much to do after which makes multiple playthroughs obsolete.
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The sequel to Klang has sacrificed the platformer to bring in a more precise rhythmic action genre. It may not have the unique experience like the first one, but the collaboration with popular EDM artists have made them focus on the new challenges, which resulted in proving that they can conjure a cool rhythm game for everyone to enjoy. Since they’ve come back with a more approachable genre to the masses, the sequel may give you enough hype to backtrack and experience the original game as well.
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This improved IDOLM@ASTER title has been blessed with the power of the Unreal Engine. With its 15 year strong fan base and influence, it’s becoming difficult to find a competitor title in its similar genre. Every present character shows passionate personalities and more than enough properties to enjoy this raising simulator to the fullest. Some of the progression forces players to raise even some of those who you won’t really find the attachment to, but in order to clear the game, you have no choice but to do so. When things don’t work out your way, you’ll also find yourself loading back save files until you’re fully satisfied but if you continue on ‘new game plus’, you’ll find it easier to achieve your goal. Since there are plenty of characters to meet and raise, trying to uncover all conversations and events will be a joy to discover.
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You can’t really help the fact that older games lack flexibility in terms of user interface and system mechanics, but the sooner you accept how they’re supposed to be, this great remastered JRPG provides the best of all JRPG quality you’d ever experience.
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This RPG feels as if you’re reading an illustrated fairy tale. The story is heart warming and full of cutesy little characters. But something feels off in terms of the recommended consumer pricing in comparison to the very short play time the game provides. Either if the price could be lowered or an extended play time may be required to justify the current pricing.
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Melty Blood: Type Lumina's origins have never been officially released in Korea. So the reality is that the game is really for those who are already familiar with the original story and characters, as this title won't justify the full arc of the plot. But still, the game is more like a reboot of the existing fighting game and those who aren't really into competitive fighting games can still enjoy all the single player contents within the game. As this is their first initiative in Korean localization, it provides hopes of streamlining the Type-Moon franchise to have a place in Korea.
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