IGN Korea's Reviews
You’ll get the impression that this is more of a narrative progression rather than playing a game, but the actual story itself is quite impressive so no complaints there. Fuzzy little graphics and the sound design are well fitting as well as some of the items you can collect that will bloom your reminiscent times. You’ll enjoy the wholesome 6 hour-ish play time while collecting coins to operate gacha machines and witnessing dialogs that would only occur in conversations back in the 80’s and such.
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The best thing about Timelie is the mechanism that allows you to see the future. There have been plenty of time manipulating mechanisms from various games in the past but it’s one of a kind to be implemented in a puzzle environment. The solid foundation of the story also backs up the quality of the game. Not only have they focused on the mechanisms that sugarcoat the genre, but also the element of storytelling is one of the finest out there.
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With Embr, you get to be in the shoes of a firefighter. The game allows up to 4 players in multiplayer and various modes that support it. One tedious bit is that you need to grind the game for a while to earn in-game currency in order to actually extend more features. There's also noticeable frame drops throughout gameplay. Other than the technical hiccups, the game is well fit for all ages to enjoy.
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If you need a quick gaming fix, this is the go-to game. With its novel properties, detailed world map and just enough introduction time to get your gears warmed up, the game allows you to infinitely retry any failures and the wave of satisfaction is over the top once you clear the game’s well over 200 prepared maps. But the more you progress, the puzzle elements begin leaning towards requiring the players’ skills in their reactions and won’t let you skip some of the more annoyingly designed maps. If you’re not too confident in your hand-eye coordination, the game can somewhat become more of a drainer than it should be.
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Despite the presentation, we can’t really call this an ‘anime’ game since the focus isn’t really in the art style. But it also isn’t really a true horror game either since once you’re used to the killer’s patterns, it just feels like a platformer almost. But Livestream: Escape from Hotel Izanami kind of fuses both aspects to create a thriller atmosphere all while including investigation elements in the mix. Depending on the players’ decision, you can reach multiple different endings but because the game doesn’t have any auto-save features, players must be responsible for themselves if they lose a big chunk of their gameplay by accident. While it doesn’t present anything special to the horror game enthusiasts, for those who’re curious about selecting their first horro game, this would be the best bet.
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Based on a Korean fairy tale, this game will satisfy the hunger of the gamers who have been waiting for a game that truly brings out the most Korean aspect of its theme. The challenges are solid and quite up there but if your utmost goal is to get to the ending, it’s not impossible. While it’s unfortunate that some of the noticeable bits aren’t quite polished and they happen to be the most amount of content that you’ll linger at, but the sound design and the Asian art style is an eye candy that will surely deliver a pleasing experience for all gamers.
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This is the grand finale of the Trails series. To represent that extra icing on the cake, there are plenty of content to explore and numerous characters will appear as if we’re at an all-star game. The long and extended stories which bloomed from the Erebonian empire will come to an end, and some of the deeply rooted histories behind some of the important individuals will also be covered with their back stories. Other than Trails of Reverie, this final game packs the most amount of volume and convenience to a comparison. If you’re a loyal fan of the series, you do not want to miss out on the finale to the story.
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Miracle Snack Shop has made its place as one of the main titles to represent the Talesshop brand. The main protagonist has more than enough appeal than just being an existing character of a visual novel, including the quality of illustration and voice acting. Although there are some questionable decisions of how the two characters you can choose to meet don’t really have any related stories that crossover and the theme of running a bistro feels like only a slight distraction. But for those who’re here for the pure passion of the genre, they’ll get enough satisfaction from playing this game.
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It’s about time that Deathsmiles I・II had made a comeback. These titles have had one of the highest reputations in the bullet hell genre but their marketing wasn’t really up to par at the time. It’s also a great title to make your entry into this specific genre. Once beating the AI enemies become the norm, you’ll have endless enjoyment in getting the highest score possible as well as comparing your skills with other players around the world. Even if you think you’re not that into bullet hell style of gaming, the amount of consideration that this game pours over the players is something that you’d feel appreciated.
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The game features the actions and activities of the all-female squad under the Principality of Zeon. The progression of the game feels as if you’re watching the original anime, which has quite the bright personality and elements to it. Since the game is technically based from the Mobile Suit Gundam Battle Operation 2, the variety of the Mobile Suits and the roots are still the same as the original. It also supports the cross over elements from the original game’s save file which allows extra contents to both sides of the game so this game was definitely planned since the development of Battle Operation 2. You’ll be getting the most excitement out of the game when the control scheme becomes a bit more getting used to, so it’s also a good idea to have a go at Battle Operation 2 beforehand, which is available to play for free.
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It’s a bit of a shame that the improved graphics don’t really dance along with the audio. But Romancing Saga 2 being available to be played by the modern fans of RPG is always a good thing, and also a history lesson for some, which may be an eye opener to show how the 90s RPGs were played like.
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The shooting mechanism which already reached its height in the previous work has gone through further refinement, and the introduction of semi-open world experience adds much needed exploration to the game. Add to this, the audio and visual style brings a sense of nostalgia and made this game worthy successor of classic Halo. In terms of the story, however, the game focuses on adding new narrative while the liability left by the previous work often neglected, made its continuity superficial at best. Although the fun of the game itself cannot be denied, the unsatisfactory storytelling still remains as a chronic problem of 343 Industries' Halo.
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It’s been 8 years since its original release and has been revived with an upgraded content with its righteous title to reflect its new beginning as ‘EXTRA’. Extra graphics, soundtrack and system has all been powered up for the better gameplay experience. If you’re into Dungeon crawlers similar to ‘Wizardry’, or haven’t even delved into it’s genre, it’s a great introductory title to act as a stepping stone into the grand world of RPGs
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Despite the 19year long wait, the original has already proven to be one the best. There were no issues at all to enjoy this game to its fullest in the current age. There has been some remastering done with its graphics and audio but the rest stay true to its original, in its ported state. Although if you were a long running fan, there were certainly some areas where you would have felt ‘why weren’t these taken care of?’, which were some of the changes to the main modes of the game. Thus there was nothing more or less of a great revival of an old classic, and it’s a shame that it didn’t live up to the expectations to become a new addition to the series.
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Tails of Iron tried its best to oppose the stereotypes of ‘Souls-like games are always hard’. Still it’s merit heavily relies on precise and reactive combat, it definitely feels more of a breeze than the traditional Souls-like titles out there. The story of a forgotten decedent, trying to rebuild its kingdom is very touching and boosts the heartfelt sincerity with the help of its colorful illustrations and graphics. If you’ve never tried or feared to play a Souls-like genre in the past, perhaps this game was meant for you. Could be a gateway to a new perspective to this style of genre.
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This is the 30th anniversary edition of the Super Robot Wars. Many new systems have been implemented while all the nook and crannies have been improved as well. Take it like festivities if you will, the level grinds has become less stressful but some of the UI feels they’re out of place. It’s one of the best of the series so far and definitely headed the right direction since the release of Super Robot Wars Alpha.
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With the unlimited subscription model, the playlist expands endlessly just as much as the enjoyment from the dances that come with it. Looks like there needs to be some work to be done on the experimental elements using the smartphone but it will still provide a decent amount of family fun and exercise.
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The game had a balanced mixture of unexpected fun and the usual sense of draining. As an extreme sports game, they’ve creatively recreated the formula to provide a new perspective of the genre. But perhaps due to the limitations of budgeting, you won’t really get prolonged enjoyment but it will be that typical game that will be remembered for a quick burst of fun whenever you decide to play it.
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The results of this game is a good example of how games don’t always turn out to be greater than you would expect, purely based on planned concepts and making the right decisions with just concentration alone. The design of the game is trying hard to provide content with the concept of cleansing the minds of all the fictional characters within the game by creating a routine that’s supposed to provide fun. But the designers may have missed the point that the actual players who get to play these characters will go through the pain and suffering throughout the gameplay. Even so, the vast majority of the game’s contents do not mix very well, which degrades the quality and experience after a certain amount of play time.
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Creature in the well has creatively mixed the Pinball genre with hack-n-slashers. But due to the overall simplistic design, the creativity doesn’t quite last long until the end. For those who wanted to try out something fresh, other than traditional dungeon crawlers, it’s definitely worth trying it out.
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