Destructoid
HomepageDestructoid's Reviews
absolutely love the colorful art style that makes up the set pieces that themselves tell a story of a forgotten post-apocalyptic world, and the soundtrack is composed of retro-inspired chiptune. While the game is quite short, what is here is worth playing for the cost of entry.
Starblood Arena gets a lot of things right, but it failed to pull me into its world and feels dated on arrival. Although the fact that loot boxes aren't tied to microtransactions is appreciated, it would have been much better served as a budget or even free-to-play game to help push the PlayStation VR. It's weird to see the PlayStation VR launch with RIGS, an insanely polished game from a now defunct Guerrilla Cambridge, then put out Starblood months later.
While the combat may have some depth and the game is certainly tongue-in-cheek, it just doesn’t present enough new ideas to sustain itself. I think it’s worth a playthrough, but I don’t believe we’ll be talking about Mr. Shitfy for years to come. Just as quickly as Shifty himself enters and leaves a room, so too does this game enter and exit your mind.
Robo Recall's few flaws just feed into the notion that I want more of it. I'm sure it cost a pretty penny for Epic to develop, and with the install base right now of VR, it may not even fully pay off. But if more deep-pocket developers are able to take risks like this and make more of these pushes, we might see VR hitting the mainstream yet.
There's hope for Drawn to Death to grow into something more, and my fingers are crossed that it does. After not quite a week, I've just about had my fill and don't feel compelled to stick around for cosmetic unlocks earned from drawn-out blind boxes. With new modes and characters, another pass at balancing, and some matchmaking options, I could see myself coming back. Until then, I'm good.
Crawl spent a long time getting to where it is now, and the results speak for themselves – it's the best time you'll have knifing your friends in the dark, betraying all bonds, and desperately trying to escape the clutching tentacles of the abyss.
Snake Pass' legacy won't be any of that negative stuff I mentioned. It'll be remembered as a quirky thing that's an exemplary example of how games can offer non-traditional experiences. And, to be quite honest, I love it for that. I thoroughly enjoyed my first hour or so as I leaned into its serpentine sensibilities. But, Snake Pass' choice of animal is unfortunately fitting as this game just doesn't have legs.
Though The Sexy Brutale fumbles a few times -- especially near the end when it rushes toward a narrative payoff -- it never hurts the experience. Uncovering the mansion's secrets and the twisted plot that dooms its guests is exciting. Compared to almost any other puzzle game, The Sexy Brutale's dark tone and inspired art stand out from the crowd. Solving murder might not be the most cheerful work, but it's one hell of a good time.
In a world where $25 gets you five diverse party games in each of the Jackbox Party Pack collections, asking $15 for one flimsy game is just offensive.
Instead of dancing around the "is it a fighting game or not?" question plaguing Nintendo's major mascot title for years, Rivals of Aether goes full throttle into the genre and delivers an experience the platform fighting genre deserves.
Do not, under any circumstances, play Troll and I. Don't buy it on sale. Don't pirate it. Don't rent it from your local A-Z Video. Just. Say. No. The only benefit Troll and I may bring to the world is when your favorite YouTuber plays through it and provides you with many funny moments as they struggle.
If you only ever experienced the original on consoles, though, Full Clip Edition might be more enticing. It speeds up the framerate, includes all the DLC, and even provides an insane new way to experience the campaign. Whether or not Duke adds to that is yet to be seen, but at least the main package lives up to its title.
Graceful Explosion Machine is a fun little space shooter with nice visuals and audio that is worth your time and money if you're a high score hound. Even if you're not, there are far worse games on the Switch currently, and not many that only ask a few minutes of your time to complete a level, which makes this the perfect game to play on the go. It's pretty good.
Paradigm succeeds in being a genuinely funny and entertaining point-and-click adventure game. What it may lack in innovation, it more than makes up for with its consistently engaging story, its distinctive and unique world, and its diverse and eclectic cast of characters. Admittedly, its offbeat sense of humour may not be up to everyone's standards, but if you're the type of person who enjoys cynical and referential gags, as well as a heavy dose of Mighty Boosh-esque surrealism, Paradigm is well worth the price of admission.
Banjo Threeie is probably never going to happen, but after playing Yooka-Laylee I'm fine with that for the first time in 17 years. Playtonic's first foray is rough around the edges, but the center is so full of heart that it'll melt away the more you play it. How much of that roughness you can put up with entirely depends on your history and mental fortitude for mascot platformers. For some of you that threshold is pretty low, but for me, it's as high as Laylee can fly.
Even if I'm not in love with HackyZack, I still really like it. It only lasts a few hours, but it's a few hours of genuine fun that makes you feel good. There is no need to complicate that further.
A Rose in the Twilight does a lot of things well. It crafts a story and a world that makes me care deeply about its central character, it’s visually spectacular when it’s not killing you with its hard-to-distinguish artwork, and it touches on moods and feelings that most other games don’t even attempt to venture into. For as much creativity as there is to be found throughout those aspects, there isn’t nearly enough in the actual gameplay. If the first half played more like the second half, it would have been an outstanding experience in spite of its short length.
As much as I love PaRappa and his quest to find love with Sunny Funny, the experience was significantly marred with the visible lag and the lack of calibration options. For a remastered rhythm game, this is practically a must-have given calibration difficulties with modern televisions. I still enjoyed my time with the updated, clean-looking PaRappa, but I might just go back to playing the PSP version if I got the funky flow...
Annoyances aside, MLB The Show 17 continues to iterate without the technical baggage a few games back. Beyond the attempts to monetize players through microtransactions (which mainly work as boosts), I didn't really have any major issues with any given aspect of the game. We're only a few more days out until the 2017 season, and I'm counting on using The Show as my companion for it.
Mario Sports Superstars is like a coworker everybody hates because they do just enough work to not get fired. It’s not a good game, not by a long shot, but it does just enough right that I can’t in good conscience call it outright bad. What I can call it is a lazy experience, one developed solely for the purpose of selling what are basically Mario-branded Topps cards. Now if you’ll excuse me, I need to pour myself another drink.