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Tiles & Tactics isn't glamorous, but it does its job. It's a vessel for Carcassonne, a complicated eurogame that has withstood the test of time. All Asmodee needs to do now is grow the community and keep people interested.
To the delight of many, Xenoblade Chronicles 2 is less X and more traditional Xenoblade. Although they all have a special place in my library, I appreciate the return to what brought Monolith Soft back into the public eye after a series of portable games.
I can't say Pokémon Ultra Sun is a must-play for fans, but it won't be leaving my 3DS anytime soon.
I was pleasantly surprised by Battlerite in this crowded sea of arena/MOBA games, but once I learned that Stunlock Studios was at the helm it all made sense. This genre is in its DNA, and I hope this one catches on for a while as more than just an alternative to some of the bigger market leaders.
At the end of the day, it takes more than fun mini games to make a good Mario Party game. It's also about carefully crafting a meaningful game experience that allows you to screw over your friends in the most skilled, fair way possible (with a dash of luck, obvs). Hopefully Nintendo can keep the series alive and perfect the spirit of Mario Party for the Switch, but for now I think Mario Party games are officially dead for the 3DS.
Still, there's something whimsical and endearing that drives Battle Chef Brigade forward. Across seven-to-ten hours, Mina and her cooking companions grow on you. Charming characters and a unique blend of gameplay systems create for an alluring little game that's simple fun throughout.
As much as I loathe this implementation of loot boxes, I still keep playing Battlefront II and I will probably continue to do so on and off. I mean, I do like the game. I just wish it wasn't being squandered like this. You'd be well-advised to wait until overhauls arrive -- assuming they ever do.
Monster of the Deep: Final Fantasy XV is a chill-ass game, and that's meant to lure in a very specific type of player. Seeing random wildlife from Eos and interacting with the cast was fun, and I feel like the tension of seeing everything in first-person elevates the sometimes rote act of fishing. It's just silly enough to work for the select few that will meet all of the requirements to actually boot it up.
Despite it's many, many flaws, School Girl/Zombie Hunter was a solid, camp-drenched romp, and it left me craving more. It may be a bit pricey for a budget title, but I found myself smiling constantly throughout the experience. It's all so obscenely trashy and tongue-in-cheek that it's hard not to wonder how the developers plan to follow this up. It never quite reaches the glory promised in the first half of the game, but this spin-off of the Onechanbara franchise definitely has potential.
Although there is some excellent work put in by Catwoman and John Doe, Fractured Mask is ultimately just a series of "Choose A or B" conversations, taking place in overly-familiar locales, with stakes not quite as high as the game would have you believe. With only two episodes remaining, it's going to take something special to kick this story into high gear for the climax. It certainly isn't impossible; even when the chips are down, you can always bet on Bat.
Destiny 2 is an incredibly competent shooter that lacks a strong identity.
.hack//G.U. Last Recode's intended audience is almost certainly established fans. It's a solid remaster that looks great and runs smoothly. But it's still a dated JRPG that dominates dozens of hours with sub-par combat and repetitive beats. If you have never experienced The World, it's unlikely that Last Recode will pull you in. For those that never wanted to log out, it's a decent way to reconnect.
Despite the fact that it's probably being developed for refrigerators at this point, Skyrim is a great choice to port to the Switch. Very little had to actually be compromised, and unless you have a thing for high-res texture packs on PC, you aren't missing out on much.
L.A. Noire isn't the prettiest project, but it still holds up because there isn't anything quite like it even today.
The latest marriage of LEGO and Marvel is a mixed but promising step-up. Its star-studded story, inventive hub-world and new presentation style all add much-needed freshness to a stale format. However, technical issues, clumsy controls and overwhelming déjà vu remain. LEGO Marvel Super Heroes 2 still has the power to entertain, but while the game's chronological theme has allowed the brand to stride confidently into the future, its core mechanics remain rooted firmly in the past.
Once the servers for this game inevitably go offline, with no way to obtain loot boxes, earn speed cards or trade tokens, I can't help but wonder if the casual consumer would genuinely ever have the patience to fully complete this game. Need for Speed Payback is another result of EA meddling in the concept of "games as a service" and taking an otherwise mediocre entry in the series and completely butchering it in the process to achieve this goal.
I already got my fill of Pokemon Sun & Moon, as you can clearly see from my completed 'dex, but that didn't stop me from reliving it all over again with Ultra. Just keep in mind that if you're hoping that the entire "leveling process" is going to be different this time, and that you'll be entering a completely brave, new world -- you're going to be disappointed.
But this isn't the mainstream must-play like Harmonix has had in its history. Heck, it isn't even a must-play for people who like quirky little rhythm games, because others have done it better in the past.
The Snipperclips DLC makes an already sweet game even sweeter. Most of the new levels slot perfectly into the existing package, bringing fresh ideas that feel right at home without covering too much of the same ground as before. If you're picking up the all-in Snipperclips Plus bundle, it can be hard to tell where the original game ends and the DLC begins -- it's that seamlessly integrated.
Quick note; the eShop version of Monopoly suffers from a loading bug that causes the game to stall at any load screen. The solution, for the time being, is to completely restart your Switch. I did encounter this issue a couple of times, but a patch is promised to be on the way.