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Ultimately, what we're left with is a somewhat flawed, yet enjoyable experience. It may lack in the variety and depth departments, but it manages to make up for its faults by offering up an absurdly stylish, good time. It may not be perfect, but it's a very well executed idea. It's boldly different, and it left me excited for what might come next.
It's tough to be down on Gang Beasts. At heart, it's just very silly entertainment for you and your pals, like the multiplayer games of yesteryear. It's kind of bad, broken even, and it's certainly not going to become a mainstay of anyone's regular gaming catalogue. But it certainly guarantees some laughs with your pals. Isn't that what gaming was designed to do?
Like the main character, I'm of two minds about it. Thinking back on it there were pieces I really enjoyed. But it was also the kind of game I couldn't play for more than a half hour at a time. Even when I was enjoying it, I could feel it overstaying its welcome. It's decent in short bursts, but marathoning it would just expose its warts even further.
Brawlout is positioning itself as the sort of indie Smash, especially with its addition of Hyper Light Drifter and Juan into the mix. With proper post-launch support, and most importantly, an audience, it could grow and fill that Bowser-sized hole that Smash Wii U left. Until then it'll serve as a fun party game that could be a little more.
Aside from a few minor gripes and this re-release of the game not offering much else from the 2012 PlayStation 3 re-release (other than higher resolutions and the return of loading screen mini-games), Okami HD is still a near-perfect game. If you haven't already beaten or played it yet, then now is a better time than ever before...
My only real complaint about L.A. Noire: The VR Case Files is that I wish it was longer, and that it was available on more platforms. It's not going to magically change your view on Noire as a whole if you already didn't like how the original played out, but it makes an excellent case for VR conversions, and I see a bright future ahead of Rockstar if they can pull this off again.
Xenon Valkyrie+ is something I easily see myself coming back to whenever I have a free moment and my Vita in hand. It can be a cruel experience for sure and some alterations to the overall design would go a long way, but it's still a fun little game I can play seriously for hours or casually on a lunch break.
Eiyu*Senki's main story may have been its weakest link, but its large assortment of characters managed to steal the show. Throughout my quest to rule the world, it felt like I was going through an enjoyable harem anime series.
Even if the game doesn't bring anything wholly new to the table for Portal fans and it leans on some filler toward the end, on the whole, I had a darn good time with this spin-off.
There just isn't enough novelty, length or content on offer to satisfy as standalone purchases... Just don't tell Shantae I said that...
The spirit of Burgle Bros. is here, and the foundation for this tabletop crime spree is rock solid.
While it is short – it took me nearly an hour to reach the end – Gorogoa is worth a second and third trip not because there are new challenges to test, but because it gives me a chance to truly appreciate the clockwork-like precision of the puzzle design and the magnificent hand-drawn artwork found in every frame. It also gives me a chance to try and figure out just what the hell is happening in the story. This may be the fuzziest narrative I've ever had to tackle, open to a great many different interpretations, but that's just part of the game's elegance and brilliance. Even without understanding it, I can still safely say Gorogoa is one of the best puzzle games to ever grace my iPad.
Kobolds and Catacombs has some great ideas, and I hope future expansions will each add something similar to Dungeon Run.
Humble Hearts has another fun little game on its hands with Never Stop Sneakin'. It's far from perfect and lacks the variety in level and boss design that would make me want to keep coming back, but the fast run-based gameplay is addictive as hell, and I do love those blocky polygon character models.
Square Enix recognized its failures from the first two DLCs and was able to address some of them in Episode Ignis. It doesn't entirely redeem the season pass, but it is worth picking up piecemeal for five bucks, or as part of the eventual Game of the Year edition. With the last season pass story add-on out, the cycle of Final Fantasy XV is complete.
I had a great time taking on the new shrines and the obliteration silliness. Breath of the Wild is still a blast, so even if everything feels familiar, I couldn't help but take myriad detours and comb through areas I had already been before just to ensure that I didn't miss something. Keep your expectations in check and you'll enjoy the ride.
Having beaten Back From Hell, I don't really know what else to say. I hope to never return to this game and I wouldn't want anyone to waste their time and money on the endeavor. Whether that is harsh or not, Slain on the Switch is not the version you should buy. If you want to have any hope of enjoying the game, get any of the other versions available (all of which run at 60 FPS and offer customizable controls).
I really tried to enjoy Wuppo, but the technical issues and frustrating game design made it feel like such a chore. It's a shame too because this could have been a great game otherwise. As it stands right now, however, the problems vastly outweigh the things that Wuppo does right.
Tokaido isn't something I can play multiple games of in one sitting -- single sessions at a time are enough. Thankfully, there's options for solo, pass and play, and online capabilities (as long as you register for a proprietary Funforge account) so whenever I do want to jump back in, I can. Digital or physical Tokaido has a somewhat polarizing reputation among hardcore hobbyists, but I personally love seeing it cycle in frequently.
A DLC that as is, is up there with House of Wolves as the worst Destiny add-on to date. It's a stop-gap solution meant to spackle some of the game's cracks, and the real coat of paint hasn't quite come yet.