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2707 games reviewed
72.2 average score
75 median score
47.0% of games recommended

Destructoid's Reviews

Jun 22, 2016

Truly, the best thing to come out of Trials of the Blood Dragon is that we get a continuation of the Blood Dragon story and a setup for a possible proper sequel. Other than that, it's a forgettable jumble of things that don't live up to either the Trials or the Blood Dragon names. It's kind of ironic that Far Cry 3: Blood Dragon is one of the best-executed novel gimmicks in recent memory, because taking that idea and tweaking it to a new extreme has made Trials of the Blood Dragon one of the worst.

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6.5 / 10.0 - Mighty No. 9
Jun 20, 2016

I can't say that I'm exactly disappointed with the end result. It still has a lot of baggage to unload (the 3DS and Vita ports aren't even dated yet), but most Mega Man fans will find solace in the fact that it didn't end up being a disaster. Other than the art style, of course.

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Jun 19, 2016

I'm not a fan of One Piece: Burning Blood and it's not because of the unfamiliar source material. The combat here just isn't that fun, and no amount of colorful anime action will change that.

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5.5 / 10.0 - Forced Showdown
Jun 15, 2016

Forced Showdown is a game that left very little impact on me. I played it, it was a game, and I understood every part of it. The parts come together nicely, but aren't mechanically deep at all. Combat is simple, even with the card system at play, the structure is extremely repetitive, and everything else just falls in line around that. It has been getting very frequent updates, which is great, but unfortunately the base game needs more than just patches to really stand out.

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Jun 10, 2016

If you're a fan of Nier and looking to get your fix until the proper sequel is out, it is easy to recommend Anima. RPGs rarely hold my attention but I happily sank my time into this one no problem. There's enough quality content here that it feels like the developer or publisher is selling itself short by setting the price so low, as I would have easily been satisfied with this at double the price. It's even more impressive knowing the game was developed by three people. Just know going in that toward the end, you're going to be frustrated with some boss fights, pending the developers don't tweak them in a future update.

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3 / 10.0 - Dangerous Golf
Jun 9, 2016

Dangerous Golf fancies itself silly and fun, as telegraphed by its lime-green menus, rollicking, record-scratch score, and "punk rock" appropriation of a haughty, classist sport. But the destruction doesn't have much of a satisfying crunch, exacerbated by the floaty ball controls when you're in peak destruction mode. The load times and egregious re-purposing of assets and areas kill any desire I have to get high scores on holes. And it doesn't even lean into its anachronistic, extreme-sport silliness thanks to its sterile Unreal 4 tech demo aesthetic and character-less "world tour." It's fun for a bit and then exhausts itself completely.

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Jun 8, 2016

Mech Land Assault falls completely flat. The mechs are great, but they also make missions and liberating towns way too easy (the same way the jetpack made flying way too easy and thereby less interesting). There are only two missions, both of which are completely bland. Oh, and also you're forced to liberate the entire DLC island because if there is one thing that people were clamoring for, it was more town liberations.

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Jun 7, 2016

Right now, Xrd proper is teetering around $30 or less -- a little more if you buy all the DLC. It's debatable whether or not Revelator is worth another full 60 bones on PS4 if you only lightly touched the original, but between this and Street Fighter V, I'm set for a long while. Plus, I'm sure all the "no Jam, no buy" fans don't mind the $60 price of admission.

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Jun 6, 2016

But it's been quite the journey, as Mirror's Edge Catalyst is one of the toughest reviews I've tackled in some time. It was so hard to acclimate to the changes and suffocating AAA mentality after the original was near perfect, but I think once people get over that initial shock, they'll come to adore it in spite of that.

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Jun 6, 2016

Marrakesh has a little bit less lackadaisical exploration, a little less margin for error thanks to the population density and state of military high alert. Even fewer exaggerated costumes, far as I could find. But you can still brain a fool with a wrench from 20 yards.

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Jun 6, 2016

Edge of Nowhere could have easily been on other non-VR platforms and be passable as a budget title at around $20, but instead, here it is as an Oculus Rift exclusive costing double that thanks to what I'd call the 'VR tax,' which in this case is for a mostly worse experience. While there is an interesting story to be found, barely anything else here stands out as being original. It all feels very safe. Not a terrible game, not a great game, and from my point of view, not worth $40.

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4.5 / 10.0 - Dungeons 2
Jun 5, 2016

If Dungeons 2 was just a competent dungeon builder held back by a few technical bugs and some bad interface design, it might be something worth checking out. As a dungeon builder horrifically Frankensteined to one of the lamest RTS experiences I've played in years, its an unfortunate monstrosity that should be safely avoided.

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Jun 2, 2016

If you're looking for a puzzle game that will make you both laugh and jump, I can easily recommend Please, Don't Touch Anything, even if you've played the original. For $15, you get hours of gameplay in a polished experience, which is a steal compared to most of the other expensive titles on the Oculus Store.

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Jun 1, 2016

I never thought we'd see Odin Sphere again, but here we are with Leifthrasir. Even if it kept all of the classic frustrations as is it would still be worth checking out, but Vanillaware and Atlus have somehow managed to cater to both crowds with the remake. This game is required reading, and now is the time to curl up and see what you've been missing.

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7.5 / 10.0 - Raiden V
Jun 1, 2016

In many ways Raiden has been left in the dust by its successors. The series that have survived have moved on and tried new things in an attempt to remain relevant, whereas MOSS is content on clinging to old-school sensibilities. While I don't think Raiden V will be a massive breakout hit, it's welcome in my living room any time.

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5.5 / 10.0 - TurnOn
Jun 1, 2016

Despite these shortcomings, I still find myself drawn to TurnOn. The majority of its levels are slow-paced and exploration-based, and there's something surprisingly cathartic about gradually lighting up the entirety of an area. It's just too bad that Brainy Studio wasn't comfortable enough to stick to TurnOn's strengths and had to turn to alternative sources for its energy.

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6.5 / 10.0 - The Town of Light
May 31, 2016

However, even if you're one to stomach these triggers in some way, you must also be open to the power of storytelling over gameplay. If you're looking for a jump-out action packed horror game, The Town of Light is not for you. But I urge you to open your mind and consider it a separate learning experience.

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May 31, 2016

TASTEE: Lethal Tactics is an uncompromising game to get into, never once changing gears from its difficult plateau. It’s firm but mostly fair, where your failures are usually based around that one lapse into laziness. But when you play back your success, and see this 20-minute incremental strategy turn into 40 seconds of ferocious B-movie action, it’s a violent ballet that even John Woo would be proud of. And it's also why you might just keep coming back to TASTEE, despite tearing your hair out in the process.

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8.5 / 10.0 - The Banner Saga 2
May 30, 2016

Too often RPGs and turn-based tactical battle games are the domain of knock off Middle-earths. Of poor fantasy pastiches stitched together with wizards sporting wispy gray beards, dwarves slurring cheap Scottish accents, and knights brandishing impractical shoulder pads. It is a joy and a treat to spend time with a world so different, so unique and intriguing. Even if it is a dying and depressing one.

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That exact design decision is emblematic of most everything wrong with Teenage Mutant Ninja Turtles: Mutants in Manhattan. It does its best to spread little content as far as it can possibly go. It's a very short game that still manages to be far too long. The anchovies on the pizza is that it doesn't even necessarily succeed where Platinum Games usually excels. Cowabummer.

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