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2743 games reviewed
72.3 average score
75 median score
47.3% of games recommended

Destructoid's Reviews

4.5 / 10.0 - Headlander
Jul 25, 2016

Without those lackluster diversions, it would be an amicable trifle. Even at its best, the game feels like an idea gestating in real-time, like a sponge dinosaur filling up with water. So much of Headlander teases you with the idea of what could have been; a shame, because the game we actually got is kind of a bummer.

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Jul 24, 2016

The base mechanic may conjure up thoughts of Mavis Beacon, but so much has been built onto that foundation, making Epistory - Typing Chronicles so much greater than just a typing game.

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Jul 24, 2016

Hawken has never been a terrible game, but it has never made a case for itself as anything more either. This console version puts up even less of a fight. If you're broke and bored this summer and looking for something to sink some hours into, Hawken on console could be a reasonable pastime. But there is no getting around the fact that this is the worst way to play an already mediocre game.

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Jul 22, 2016

I didn't think I would have this much fun with a casual rail shooter that uses touch controls, but Gal*Gun: Double Peace kept me engaged and entertained with its uncompromisingly Japanese high school antics.

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Jul 21, 2016

Perhaps it took a move to the home consoles and a years-delayed retouch, but God Eater Resurrection shines as a less demanding, flashier alternative to the likes of Monster Hunter. It'll never ask for the same depth of dedication, but it doesn't try to, and in (not) doing so, manages to prove that being the "diet" version of something isn't always a bad thing.

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7.5 / 10.0 - I Am Setsuna
Jul 18, 2016

I actually quite like the adherence to nostalgia, as Square is only giving fans with they want after years of complaints that projects like Final Fantasy XIII strayed too far. But by the same token of goodwill, it plays it a little too safe in regards to its at times predictable story, and doesn't really do anything new that moves the genre forward in any way. Still, if old school is what you want, you'll get it.

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3 / 10.0 - Energy Hook
Jul 13, 2016

Jordan: That's spot on with how I feel. As much as I want to like Energy Hook -- the concept itself is sound, and should work -- the whole thing comes across as unfinished and unpolished. Even when the stars align and the game seems to play as intended, the feeling is fleeting. It lacks staying power.

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Jul 12, 2016

If you've ever wanted to try your hand at Monster Hunter, start with Generations. The tutorial aspect isn't any better than normal, but it's much more likely to appeal to a wider audience with its breadth of customization options and content. If you've been champing at the bit for more great gameplay you already love, with lots of new things to discover, Generations doesn't disappoint there either.

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9 / 10.0 - Videoball
Jul 12, 2016

Don't sleep on Videoball. It might not be the future of eSports, but it is the future of several fun, sweary, elbows-in-each-others-ribs nights with your friends.

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7 / 10.0 - Necropolis
Jul 12, 2016

Can you play Necropolis by yourself? Only if you're really dedicated to the idea of running the same series of floors over and over with the intention of making progress. Without company, the initial dungeons begin to blend together a bit, and restarting isn't so much a pain from a pure skill-based roguelike standpoint, but a crisis of variety.

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9.5 / 10.0 - FRU
Jul 12, 2016

The fluid movement, artwork, music, and technology all come together in FRU for a mesmerizing experience that really shows what the Kinect is capable of, or should I say was capable of. I can't imagine too many more games will be made for it, if any. At least people with Kinects can have one game to try to justify the purchase aside from some fancy voice controls. If you have a Kinect, you owe it to yourself to buy FRU.

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At this point, I'm starting to grow tired of the cast that's been there since World at War (I still want to see more of Goldblum and company from Black Ops III's packed-in map), but the voice actors still give it their all and sell it all these years later. Dempsey is one of Steve Blum's best bit roles to date. Still, if you aren't keen on zombies (and many of you aren't, after nearly 10 years of it), you can probably stay away from Descent.

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3 / 10.0 - 7 Days to Die
Jul 11, 2016

My fear is that the situation won't improve fast enough, assuming it ever really does get better down the road. Despite its rough edges, the PC version has been successful for years now, and I have to imagine 7 Days to Die will also do well on consoles where competition among these types of sandbox survival experiences isn't so fierce. With that in mind, it's disappointing to see this sold on Xbox One and PS4 (with a retail release!) as if it is completed game. It clearly is not. After some substantial updates, I'd potentially want to give it another chance, but as is I wouldn't want to spend another minute with it.

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This is all stuff that a player can get used to given time and patience, and the quality of JoJo’s fanservice in the game is unimpeachable, enough that a forgiving fan can find much to enjoy in the package. All the same, it’s impossible to get past the impression that the game’s design is a distinctly B-team effort, driven more by a desire to differentiate from Cyberconnect2’s other flagship games than by improving on them or going with what’s worked. Simply put, we’re still looking for that definitive JoJo's game, because JoJo’s Bizarre Adventure: Eyes of Heaven isn’t it.

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6 / 10.0 - Dark Fear
Jul 9, 2016

Ultimately, this is a low-cost horror game that does a lot of things well. However, the game would be better served if it were less mechanic-heavy, since the gameplay tends to detract from the tense themes created with the art, writing, and sound.

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7 / 10.0 - Song of the Deep
Jul 8, 2016

Despite its sparkling surface, Song of the Deep could use a bit more polish. That said, it hits more than it misses, and I can easily see myself coming back to its sprawling world every few years or so. With more development time in the form of a sequel (possibly using another mythos and setting), it could be something really special. For now what we've got is absolutely still worth playing.

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Jul 7, 2016

Again, 7th Dragon III Code: VFD isn't a game you want to get into if you aren't the type of person who puts a lot of time into party preparations. If you want a rich, engrossing story with unique characters that grow over time, turn around and walk away now, as this is very much a niche dungeon crawler that will only speak to specific members of the community. But for those people, it's a good enough RPG respite in the sense that it actually allows you to play a role in the way you see fit.

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7.5 / 10.0 - Furi
Jul 5, 2016

Some of the boss designs feel uneven or underdeveloped, and the dialogue misses about as often as it lands, but when Furi is good, it's real good. I am surprised by how well its fusion of action and shooting works. Just make sure you have the patience necessary see the game through to the end.

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Jul 5, 2016

The Battle Cats POP! is a game that's as fun as it is weird. When it's not putting you in time out with the energy meter, it can be addictive as hell. Too much of its free-to-play roots are still present, but even with those elements it's still a worthwhile time killer.

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8 / 10.0 - Brigador
Jul 4, 2016

None of these niggles do much to detract from the overall experience, though, and despite them Brigador ends up a thrilling, hectic vehicle shooter that's quite a bit deeper than the forebears that inspired it.

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