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Blade Ballet can be a lot of fun in the right setting, but even then it won't set the world on fire. It won't supplant Samurai Gunn or TowerFall as a go-to indie party combat game, but it does a fine job supplementing those titles for a raucous evening. Add it to the list of stuff to bust out when friends are around, but don't even bother going in solo.
I enjoyed my time with this game. It's kid friendly, but there's a good level of challenge throughout, and getting 100% on everything would require a lot of practice. I think the composition mode could even be used as a sneaky way to teach kids a little bit about musical theory, since it incorporates an actual music staff. It's a simple game, but it does exactly what it sets out to do and it has a cute, clean aesthetic that serves it well.
Keeping in mind that this experience is $25, Everest VR does nothing but disappoint. While it looks astounding, it's at its best when it isn't trying to immerse the player with "gameplay" segments that only serve to take away from what it's trying to accomplish. If it were much cheaper, or at least longer, it would be a great way to demonstrate VR for someone uninitiated with it. As it stands, it's a lot of money for a paltry few broken moments.
An abrupt ending that doesn't have much of a climax and some moments of fist-clenching frustration keep Human: Fall Flat from the upper echelons of puzzle gaming, but it's still something I plan on going back to with friends. Plus, it lets you draw on your character, leading to the butt you see in all of the screenshots. Apparently, I wasn't the only one who thought this was hilarious. This one was for you, Laura!
This game is one of the best story-focused titles I’ve played in a long time, and I feel better for it.
Kill Strain has a lot of cool ideas, but many of them don't translate when mired by the sluggish pacing of each round. I think it definitely needs some further optimization, but the uneven fun factor between the Merc and Mutant camps may take longer to iron out.
None of these faults make Adventures of Mana a particularly bad game. It's just a primitive action RPG that, in many ways, seems outmoded in this day and age. While it may hold some appeal for nostalgic Game Boy fans, I wish Square Enix had gone to the trouble of remaking the game in a less perfunctory way. As it stands, this one's difficult to recommend to all but the most ardent RPG enthusiasts.
I did enjoy being in the water, but I can't help but feel the beautiful visuals and music were jamming pictures of places and emotions in my face instead of earnestly telling a compelling story. There's an unshakeable air of falsity about Abzû. As a treat to the senses, however, it's hard to beat.
Batman: A Telltale Games Series: Realm of Shadows is a nice setup. It's not as strong as some of Telltale's other work, but it manages to honor the legacy of the series and throw in a few curveballs to keep things interesting (thank God there's no Joker yet).
I'm still not particularly impressed with Covert Ops' storytelling ability, but Mission Pack 2 contains concise objectives, maintains a strong sense of pacing throughout, and sports an impressive voice cast. At this point I feel like I can recommend the bundle to those of you who powered through StarCraft II's campaign and were left wanting more.
And that's why they call it Death Road to Canada. It can be too harsh for its own good, and folks who are tired of roguelikes will struggle to embrace that part of the design, but it's still one of the better road-trip games I've played thanks to its cheerful personality, amusing writing, and all-around charm.
Perhaps Romance of the Three Kingdoms XIII's most lasting achievement will be once again proving that strategy games can work on consoles. And though it doesn't quite make the case for console strategy ever really being as good as PC-based efforts, the game is worth trying for anyone who can let their historical curiosity overcome their need for visual and interface flair.
Grand Kingdom is unlike any other tactical-RPG on the market that I know of. For $40, you're getting an adventure that can last you weeks if not months, though you may tire of it before you see everything it has to offer.
If all these caveats sound fine, I think you'll like Chambara. Like many focused dueling games before it, it does one thing, and it does it pretty well.
For whatever it is worth (and the value of Fallout 4's Season Pass is still very dubious) Vault-Tec Workshop is the best of the Workshop packs.
This is the Police presents situations that aren’t deep enough to invoke social commentary, yet it still takes the opportunity to arbitrarily throw them out in the open. It’s missing key storytelling elements that allow for that kind of messaging, and in the mundane yet slur-sprinkled missions those ideas fall apart. However with its interesting gameplay mechanics, pretty packaging, and plans for a sandbox mode it has a lot of future promise which I hope they deliver on.
If you are at all a fan of puzzle games, play Tumblestone. Its intelligent spin on a simple mechanic forces players to plan ahead and think about the consequences of their actions. There is a veritable ton of single-player content, which unfortunately must be completed in order to unlock the rule-changing modifiers for use in the game's arcade mode. It truly shines when playing with friends in the same room as you all shout expletives while simultaneously thinking that the winner must be a complete genius.
Those two ideas that come with gigantic BUTs attached to them are the kindest things I can muster about Ghostbusters. The rest is a vapid, hackneyed slog that feels incredibly long despite being rather short. Ghostbusters does the bare minimum required, and it's apparent that this is a project that nobody cared about. It's ironic that a game so entrenched in specters and spooks is so completely lacking in spirit.
But I guess that’s the rub of doing a review. If I stopped after my first playthrough, I wouldn’t be recommending it. With two under my belt, I recognize I could have had a great time with Fairy Fencer F: Advent Dark Force had I just done the opposite of what all the characters told me to do. It’s quite the Jekyll and Hyde situation, one I can easily recommend to Compile Heart fans, but only endorse for non-fans on the stipulation they don’t listen to Tiara and Eryn.
There are no other games like Quadrilateral Cowboy, and it will likely stay that way. It’s a unique blend of computer science, puzzles, and beautiful storytelling that could only come from Blendo Games. The engine is a bit worse for wear and I definitely wish there were more to play, but damn if this isn’t one of the coolest games out there. Plus, there’s mod support built in, so who knows what the future has in store for this title. Like Gravity Bone and Thirty Flights of Loving before it, this is a game that cannot be missed by fans of the medium.