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The new game is full of fantastic modern electronic tracks. Sadly there are no big licensed artists to be found, but there are plenty of Harmonix favorites like Freezepop and Symbion Project. My favorite tracks include Perfect Brain, Dalatecht, and Crystal.
Overall, the music definitely increased the enjoyability of Zotrix.
Instead of feeling like a clever rogue, I felt like an errand boy moving from A to B just to complete the next task.
Your bird's inability to remain at a standstill without shoving his face into a wall is a pathetic attempt to engage the player with meaningful gameplay.
The Summit will have you doing drift races, drags races, and doing stunts with monster trucks. The monster trucks are an absolute riot.
Even with all that said though, it is truly disappointing to have to experience a very solid game that is surrounded by awful visual and audio efforts.
Temple Of Yog puts it all out there early, without any real feeling of getting more powerful other than an ability to take more hits.
Cherry Pop has done an elegant job of making the controls as seamless and intuitive as possible.
Turnover does well at getting the player engaged in an interesting plot and the gameplay, while simple and sometimes a little unfair, is fun throughout.
As a newcomer to the series, the game has a lot to offer, but poor design choices ultimately lead to the game becoming mediocre instead of great.
Ultimately Starpoint Gemini 2 will appeal to a certain niche of gamer. Fans of space sims with a large dose of RPG will appreciate this game for what its worth.
Each available class truly does provide a unique element to the gameplay, with completely different tactics and strengths. It's just a shame that the level design isn't as variable as the class system.
Probably the biggest example of something that Siege does that an Indie studio simply does not have the budget for, is the destructibility.
There's also no sort of profile system, so the only way you can track wins/losses is by hand.
As for the much talked about framerate drop, I was expecting for the game to be unplayable with plummeting framerates and glitches. Turns out that the framerates were mostly fine except when things got seriously chaotic.
Despite my initial reactions, I finally start to enjoy Life is Feudal. After getting over the initial learning curve and skill grind. There is something liberating about being able to terraform any piece of land and cut down any tree I find.
Despite some minor flaws, Xenoblades Chronicles X is a JRPG fan's dream come true.
There are also some compelling and impactful moments in Orsinium that make this one of the better Elder Scrolls quests I have played.
Unfortunately, even cool moments and great set pieces aren't enough to save any game from a serious lack of depth.
Slavic mythology, card minigames, and hexagonal turn-based strategic gameplay are just the beginnings to what Thea: The Awakening has to offer. With such a high replay value, it'll keep you entertained and busy for much more than you would expect. It definitely packs a big punch for an 'under the radar' game, and should definitely be on the wishlists of those who fancy strategy, resource management-based games.