Lucas Moura
With all its neon covered aesthetics, DESYNC is far too punishing and instead of touting creative kills, it makes survivability the core mechanic.
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Its colorful graphics and an interesting twist on its turn based combat mechancis aren't enough to shake the feeling that Stars in the Shadow came a bit too late to the 4X party.
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A story dragged down by serious bugs and a poor implementation of real time pausable combat. For now, you’re better off with the novels.
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Poor AI and terribly structured campaign makes us believe that we would be better off only with fond memories of previous Cossacks titles.
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A lukewarm experience takes creativity out of Dead Rising 4 in favor of streamlined game mechanics and story heavy sequences. Bashing zombies is still fun, but only for a couple of minutes.
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Few compelling scenarios in a midst of poor AI, terrible optimization and a myriad of bugs. You’re better off sticking with the classics.
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While Arboria has some strong artstyle, its roguelite mechanics feel more like a massive padding to hide reused enemies, a unfun combat system and lack of weapon variety. For a year filled with great roguelites, this one should be on the bottom of your list.
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A great foundation soured by unbalanced classes, uninteresting story and an extremely linear exploration. Black Legend could’ve a future if updated and polished further, but I don’t see that happening.
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“Empire of Sin is great when every mechanic and system are in its place and in perfect harmony. Sadly, these moments are few and far between. At this point its just a very great game in theory. Maybe Romero Games will make it better with expansions and updates, but that remains to be seen”.
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Much like the axolotls in real life, I’d rather watch than play more of “AK-xolotl”. It has a good foundation, but its unnecessarily complicated meta progression, lack of weapons and build variety makes its runs frustrating and repetitive.
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Beautiful visuals can’t do much when “Atlas Fallen” combat, story and encounter design is so shallow. It could’ve been an amazing game if its scope was more limited. As of now, it just stands as another “open world” game that was released in 2023.
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Trepang2’s gameplay is what carries most, if not, the entire game. Its lackluster missions paired with some of the most mind-numbing narrative and an attempt to recreate what made “F.E.A.R.” great without understanding the source material. If you want to just to mangle bodies, go for it, but there are far better shooters in 2023.
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“Warlander” is fully packed with good ideas and promises of a great game. But, as of launch, its myriad of issues that go from unit balancing to lack of proper communication between teammates. It’s still fun in short bursts, but don’t come expecting this to be your next big multiplayer game.
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The biggest issue with the new “Saints Row” isn’t the lack of humor or well written characters, but consistency and a coherent narrative. In some ways, the franchise is too afraid of its past and still struggles to find its footing and look to the future.
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Nightmare Reaper’s core design is something to be lauded for, but its so called “variety” and maps runs shallow halfway through the campaign. It’s a game more about quantity than quality. It can be enjoyable in small bursts, but it’s far from the great shooter it could’ve been.
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Gameplay-wise, Red Solstice 2: Survivors is amazing, but the amount of bugs and connectivity issues regarding both single-player campaign and the online multiplayer makes it the worst entry in the franchise. It’s better to wait for updates, or maybe until we colonize Mars.
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DIRT 5 fills your screen with confetti and a party atmosphere. But that, sadly doesn’t change the fact that for as hard as Codemasters try, its one of the most lackluster racing games released this year with boring races and uninspired racetracks.
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Marginal improvements over its previous entry puts Ride on the Edge 2 in a tight spot. It’s needlessly grindy and still lacks focus on whether it wants to focus on a more simulation-oriented audience or a more arcade-like experience. Sadly, with Isle of Man TT cancelled, this might be the best thing this year.
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If it wasn’t for its repetitive maps and over reliance on RNG for its research tree, Taur would’ve been one of the most innovative and enjoyable last stand / tower defense game I have played in years. As it stands, is still an enjoyable experience, although a bit too grindy.
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AO Tennis 2 can often feel like reaching Top Spin 4 levels of quality, but it still lacks on one of the most important ones: gameplay. Imprecise controls and an awful AI makes this game really hard to recommend.
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