The Uncertain: Light At The End
Top Critic Average
The Uncertain: Light at the End isn't a bad game, but so much of it feels uninspired and done before that it fails to thrill or excite.
The Uncertain: Light at the End is a very rough project with a weak plot, outdated animations and a myriad of bugs.
Review in Russian | Read full review
The Uncertain: Light At The End is a heap of derivative themes and ideas missing the narrative and mechanical buttresses needed to hold it together.
An uninspired take an overly familiar material.
In a world taken over by robots, you may find yourself sympathizing with the droids over the people you are forced to be around.
I feel weird rating The Uncertain: Light at the End, since I haven't played the prior title or the upcoming conclusion, but I also think that a game, whether it's part of an intended series or not, should stand on its own. Light and the End does not. The story is all right, and the premise behind the game is stellar, but the broken mechanics and omitted quality of life options made it really frustrating to play, and I didn't enjoy it. Hopefully the next game makes up for these shortcomings, but in the meantime, if you value your time, I would suggest skipping Light and the End in its current state.
After playing The Uncertain: Light At The End, I apologize, but I had a bad cookie flavor left in my mouth.
Review in Turkish | Read full review
considering the 15$ tag, The Uncertain: Light at the End is a worthy game. Technical issues are so annoying and it seems New Game Order is trying to solve them in a near future. If you enjoyed The Uncertain Last Quite Day, you'll definitely enjoy Light at the End as well, because of some improvements the game has seen.
Review in Persian | Read full review
It may be old-fashioned in its design, but The Uncertain: Light at the End has enough charm to see you through its five-or-so hour adventure.
For everything that goes wrong for it I will admit that there is a lot of promise in The Uncertain: Light At The End if it actually worked right. The frustrations between the game-breaking mechanics and inconsistent saves make it borderline unplayable. But if that could be fixed and optimized, the story might feel more compelling. Especially if they added better facial work into the characters. I will say that the beautiful pixelated backdrops and set pieces are the best things about this game, and with a couple of big improvements, the whole experience might feel salvageable too.