Godfall Reviews
One of the most boring triple-A games this year so far.
Review in Slovak | Read full review
Godfall had a lot going for it. It was unveiled as the very first PS5 release, adopted the moniker of a looter slasher, and looked to be the equivalent of Warframe when it first launched on PS4. Unfortunately, it fails to stand out as a must-play killer app for the newly released PS5. Boredom quickly sets in as you run around gorgeous yet incredibly lifeless locales, embark on tiresome quests, and get treated to a storyline that’s entirely forgettable. Godfall’s quality combat mechanics, healthy offering of cool looking loot, and slick looking Valorplate armors are sadly stuck within a lackluster shell of a game.
Regardless of how satisfying the combat may be, it's only somewhat of a redeeming component to prevent the game from being a total letdown. Godfall has looting and it has slashing, to be sure, but you end up wading through so much to enjoy those parts. Perhaps loot fiends will get hooked on the endgame loop enough to stick around for a while, but what waits at the end is hardly worth the time it takes to get there.
Godfall is a pretty game but features stale gameplay that just gets repetitive after a while. It lacks depth and fun loot to collect. The concept of the looter/slasher isn't bad, just not fleshed out enough.
Review in Dutch | Read full review
Honestly, I would wait for this one on sale if you wanted to buy it. It’s priced the same as other major titles but, in my opinion, ain’t worth it.
Godfall drives home the dungeon crawl mantra on an unfortunately small scale, content wise. It does, however, boast a fun, albeit different, combat system, mountains of monsters, exciting minibosses, and actual boss fights. Godfall as a whole is a beautiful example of what can be accomplished through the glory of stunning environments, combat and gear. It offers different players different ways of playing, edging them all together into one cohesive, god-killing machine. All in all, it largely depends on the gamer themselves. Can you commit to grinding a would-be god out of existence?
Godfall is generally a good and respectable title. The Counterplay Games studio work, perhaps more than anything, fell victim to the excitement and hype before its release and failed to show off. Godfall has a not-so-interesting cliché and narrative, an engaging and addictive combat system, a world full of loot, and beautiful graphics. If these, or the term "Luther Slasher" in general, catch your eye, be sure to give Godfall a chance; especially if you have a plan to enter the game with a friend.
Review in Persian | Read full review
Godfall has something to offer only to those who are satisfied with a good battle system. Its basic gameplay, although it does not attempt something radically new, is generally well executed. But the rest of the package, unfortunately, is characterized by trivial and poorly executed choices that turn it into a, not necessarily bad, but, completely
Review in Greek | Read full review
While Godfall did a great job of showing off how well games will look on the PS5, the lack of a lengthy campaign paired with repetitive endgame content really hurt a game and left me asking “what could have been”. With games now expecting us to shell out 70 USD for new games, we need to start holding these game studios to higher standards. Especially in this current economic environment with Covid-19 and not having a lot of extra income, I would have much rather spent my money else where to get the value of content I deserved.
Godfall quickly became an obsession for me, the gameplay is super addictive and the combat is brilliant. If you’re into loot-based games such as Diablo III, or you like games with heavy combat such as the Souls games, you’ll enjoy this game – as long as you don’t mind a bit of grinding if playing solo. If you’re looking for a deep story with lots of lore and background, this may not be for you (although there are hidden lore files to find), this will appeal more to those who like to jump in occasionally in order to gain better gear and experience. It won’t be for everyone but I couldn’t stop playing it once I started, THIS is a next-gen game – from it’s visuals to the use of the intuitive controller.
The frustration I felt playing Godfall was mostly from the disappointment about what it could have been. Which, honestly, is a real shame as there’s a lot of promise here. I can’t recommend that anyone buy Godfall in its current state, but I do sincerely hope they work on this game and maybe fix some of these issues before launching their DLC next year.
The balance in its combat systems is undoubtedly the greatest and best success of this Godfall, which also covers its solid systems with a very colorful artistic section that moves smooth as silk, with a multitude of details, reflections, brightness, flashes, and particles flooding the screen. And it controls itself wonderfully. They just lacked that little bit of ambition to take the game a little further in terms of scenario design, and try to alleviate a little the repetitiveness of a title that, on the other hand, is the first game of the studio and a new IP . It is something that makes us expect more and better things from Counterplay Games for the future. And also something that they should and I hope they are proud of.
Review in Spanish | Read full review
Godfall is not a bad game. If it were the basis for a game-service that was gradually expanding, it could probably be said that it is a remarkable basis. But it is a complete game, the expansions of which will be paid, and as a complete game, it lacks content in abundance, artificially increasing the hours through an absurd search for lootables for repetitive and generic scenarios. The combat, yes, although it has flaws, it is fun, and if we like the proposal, we can enjoy it.
Review in Spanish | Read full review
Godfall is an A-RPG looter-slasher which transports us to a dystopian epic fantasy universe. Within it, a betrayal has taken place and it is our duty to take revenge. It is a game that presents us with an interesting plot, but with a better execution. On a visual level it is really beautiful and the soundtrack shows all the talent of its composer, but because of fualt several defects in the gameplay, the entire title does not arrive as far as it should, leaving half without standing out in any combat aspect.
Review in Spanish | Read full review
The reality is that Godfall looks and plays like a next generation game, but it’s such a hollow experience. Honestly, it’s surprising how overwhelmingly average the game is, given that there are several positive aspects to it. Even for diehards of the looter genre, this is a tough one to recommend.
While many will remember the title for being an astute testimony for next gen hardware, it will be long forgotten for its poorly penned campaign, lack of creativity, aesthetic akin to a grounded Destiny, and desolate environment that protects, or shields the player from difficulty. If borrowing key elements from a Souls title is anything to go by, than Godfall would have an exponential improvement in its overall challenge.
Godfall is the most monotonous title we've played in the last years. The short playtime, the missing replayability and no real effort to make the player care for the story and world are making Godfall the worst PS5 Launch Game.
Review in German | Read full review
Godfall had potential, but unfortunately the developers chose to ignore it completely and instead there is a highly repetitive experience with a mindless story and a bunch of mistakes. Even the well-made combat or beautiful graphics of the environment cannot save a title where nothing simply matters.
Review in Czech | Read full review
While a bit muddled in combat design and pretty dull in world design, Godfall is a passable 3D action game. Under normal circumstances, you'd be safe to skip it, but if you need something to play on that shiny new PlayStation 5, it's not the worst option.