Sword of the Necromancer Reviews
Sword of the Necromancer is a solid Rogue-Lite action RPG title that has a clever resurrection mechanic, but otherwise doesn’t do much new and different. That said, what Sword of the Necromancer does, it does pretty well and makes it one of the more enjoyable enters into the genre.
Even though this roguelike RPG isn’t above average, it does a great and welcome job in how it normalises the relationship between its main characters.
For a game that is so focused on telling a compelling story, the use of roguelike mechanics in Sword of Necromancer not only feels out of place but also drags the game down to a point which only the most invested or stubborn ones will reach the ending.
Review in Portuguese | Read full review
Sword of the Necromancer certainly had potential, however, in the state the game is in, it is difficult to recommend it. Looks like the game is in its early stages of development, as it seems to be incomplete and without knowing very well its reason for existing. Aside from the story and the main idea of summoning defeated monsters, very little of the game is worthy, which is a shame.
Review in Portuguese | Read full review
Overall, I enjoyed reviving the fallen enemies to aid me in battle and the score for this game is pretty good. Sword of the Necromancer has some interesting ideas but it doesn’t quite come together to stand tall against other titans in the roguelike genre. The combat lacks satisfaction and the game feels a little light on items in the build I played. It feels like there is more to come though with potential future updates. Maybe with time, it will become more than just a good roguelike experience.
Sword of the Necromancer doesn't offer too original and memorable art, but it manages to surprise thanks to a very clever game design and an emotional story. A rogue-lite game to try.
Review in Italian | Read full review
To enjoy Sword of the Necromancer requires you to be invested in the narrative, but to do that, you’ll have to get through gameplay that lacks many refinements that a roguelike needs. The system of bringing monsters back alive to fight for you is limited because you have to manage only four slots of items, which often shadows the game’s most unique systems. As charming as this game looks, it doesn’t ever become a challenging adventure or an interesting experience.
Sword of the Necromancer has some neat ideas on show in its dungeon-crawling gameplay, but it felt a little bit too basic to offer that much excitement. What doesn’t help is the restricted item limit, which often made it difficult to justify reviving monsters and having them fight beside you… you know, the coolest feature of the game. It’s certainly not a bad game and I can’t say that I didn’t have fun playing, but I just wish that it did a little bit more. With a bit of extra work I could see Sword of the Necromancer offering a genuinely unique and engaging dungeon-crawling roguelite experience, but as it stands, there are too many better games to play in the genre instead of it.