Sword of the Necromancer Reviews
Sword of the Necromancer manages to bring something new to the flooded rogue-like genre while providing a heartwarming story. It has a multitude of options to allow players to tailor the game to their liking. It's breadth of mechanics allow for tons of experimentation that will keep you coming back until you finally get the true ending.
Sword of the Necromancer is a gem of a game. While visually it can look a little repetitive, the game is honestly a ton of fun. I think this one may be a game people remember for a long time.
While complaints can be leveled at Sword of the Necromancer based on repetition, that doesn't mean that it's bad.
Sword of the Necromancer doesn't offer too original and memorable art, but it manages to surprise thanks to a very clever game design and an emotional story. A rogue-lite game to try.
Review in Italian | Read full review
The development team clearly understands how important is to ground players into a narrative. But they need to make sure that there's deeper integration between the world and the gameplay to create a successful rogue-lite. Right now Sword of the Necromancer is like one of its monsters, intriguing at first but quickly dropped when it no longer seems useful.
Sword of the Necromancer is a solid Rogue-Lite action RPG title that has a clever resurrection mechanic, but otherwise doesn’t do much new and different. That said, what Sword of the Necromancer does, it does pretty well and makes it one of the more enjoyable enters into the genre.
Sword of the Necromancer is a fun roguelike, with a unique enemy revival system that sets it apart from other titles in the genre. Unfortunately, a lacklustre combat system and unoriginal story mean that it doesn't quite match up to the absolute best roguelikes out there.
Sword of the Necromancer is by no means a perfect game, but it's still enjoyable with a few issues here and there. Tama never feels like she's getting stronger and the monsters you summon are hit and miss as to whether they'll actually be effective in a fight or just randomly run around the room going nowhere near where you want them to. The bosses are also hit and miss when it comes to those that require strategy and those that just have you run away for a bit before getting in one or two hits and repeating. However, the story is great and well voice-acted and the soundtrack has a lot of nice tracks to listen to.
Sword of the Necromancer is an enjoyable game with a story that really makes you want to play more, though after playing through the same sections multiple times with a lot of the same enemies can get repetitive after a while, especially once you get to the end and realise you need to start over for the full ending.
With the rise of popularity and quality in roguelikes across the board in the past year or two the bar has been raised with expectations and unfortunately I consider Sword of the Necromancer a casualty of that shift...
If you are looking for a nice, light rogue-like to jump into that doesn’t feel mindless, this is the game for you.
Although Sword of the Necromancer has some exciting ideas, they never fully pay off. Be sure to check out some gameplay footage first to get a feel of what this roguelike has to offer.
As much as I wanted to love Sword of the Necromancer (particularly after getting further into the story) it’s held back by so many annoyances that I didn’t have an amazing time playing through it. There are definitely some cool ideas, and the enemy design in particular is excellent, but issues with its core gameplay keep it from being the fun little experience I was hoping for.
If you are looking for a 2D dungeon crawler with some rogue-lite options, Sword of the Necromancer might just scratch that itch, but for me the legend didn't quite live up to what I had hoped.
As a dungeon-crawling roguelike, Sword of the Necromancer is quite predictable for the genre despite its clever resurrection mechanic.
Sword of the Necromancer has some neat ideas on show in its dungeon-crawling gameplay, but it felt a little bit too basic to offer that much excitement. What doesn’t help is the restricted item limit, which often made it difficult to justify reviving monsters and having them fight beside you… you know, the coolest feature of the game. It’s certainly not a bad game and I can’t say that I didn’t have fun playing, but I just wish that it did a little bit more. With a bit of extra work I could see Sword of the Necromancer offering a genuinely unique and engaging dungeon-crawling roguelite experience, but as it stands, there are too many better games to play in the genre instead of it.
Even though this roguelike RPG isn’t above average, it does a great and welcome job in how it normalises the relationship between its main characters.
I will almost certainly play a sequel if there is one but Sword of the Necromancer is a hard sell. It might be worth resurrecting, but not more than once.
There is a soul in Sword of the Necromancer, it is clearly a game made with love and care. Unfortunately though, gameplay feels very limited and repetitive especially when compared with other, far better games. Its not really engaging to play, which is the most important aspect of a video game.
Review in Arabic | Read full review
To enjoy Sword of the Necromancer requires you to be invested in the narrative, but to do that, you’ll have to get through gameplay that lacks many refinements that a roguelike needs. The system of bringing monsters back alive to fight for you is limited because you have to manage only four slots of items, which often shadows the game’s most unique systems. As charming as this game looks, it doesn’t ever become a challenging adventure or an interesting experience.