Papetura is short and undemanding, and with controls that have made the leap well to the Switch from its point and click Steam origins.
Papetura is a million miles away from being a blockbuster movie, yet it shares the same sense of intense energy and craft, which it distils into each second of its game time. Every crease and scrunch of its scenery and characters is shining with Ostafin’s passion. Its rudimentary and vague story, very brief running time, and control niggles do hold it back slightly, but nothing can completely overshadow its captivating presentation.
I see Papetura having a broad appeal to both fans of cinematic puzzle platformers and graphic adventures. It doesn't overstay its welcome, yet it feels fully realized. It grew on me, and I suspect I'm not alone. With attractive visuals, a captivating world, and more, this game is well worth your attention.
Papetura is a beautiful art game inspired by Amanita Design titles like Machinarium and Botanicula. This game takes place in an exquisite paper world. It has a minimalistic story that tries to convey some essential concepts and succeeds in that manner. Papetura is a short yet lovely game that anyone interested in abstract games should play.
Review in Persian | Read full review
An absolutely amazing feat of crafted creativity, and accompanied by a stunning and complimentary score. For those looking for a quirky and methodical movie-length point & click adventure, Papetura is definitely one for the wishlist!
Papetura is a charming but very brief puzzle adventure, and one that will most strongly appeal to fans of unique art and abstract worlds.
The word that defines Papetura for me is experience. The images are stunning, the story unfolds in an extremely inviting way, and knowing that so much of it is handcrafted from paper just made my jaw drop. Looking forward to the next work of art by Tomasz Ostafin and his studio Petums.
Review in Portuguese | Read full review
Making a monochromatic minimalist puzzle game isn’t easy. It’s not something I would recommend most people try, and Papetura is a good example of why. I love so much about this game that I wanted to love it. I wanted to have fun inside this amazing world with gorgeous music and strange little puzzles, but I just can’t. If only all the puzzles were a little more intuitive. If only some switches didn’t change things in other rooms, if only you didn’t have to backtrack through the world at a snail’s pace all the time, Papetura could have been a contender for my personal GOTY. It’s fun, it’s frustrating, it’s beautiful, but it’s just a little bit off-kilter.