Warhammer 40,000: Armageddon
Top Critic Average
Developer: Flashback Games
Thankfully the issues with Armageddon are eminently fixable and since Slitherine has stated that the game will expand in a similar vein to Panzer Corps, with the addition of new campaigns, units and races to be released as DLC over the next couple of years, it's not beyond the bounds of reason to expect core feature to evolve too. For now though, unless you're desperately aching to play a new turn-based 40k wargame - which is entirely understandable given how long it's been since the last one - we'd advise waiting on the outcome of one or two necessary patches before joining the fray.
Warhammer 40,000: Armageddon is a bit skinny for a wargame. I can't deny that I've missed getting stressed about logistics or big picture strategy, and it certainly hasn't set my heart aflutter in the way that I hoped a Warhammer wargame would. But there aren't very many wargames that are this easy to dip into, either. It's got a focus and simplicity that's often lacking elsewhere, and it could be indispensible for anyone looking to dip their toes into the genre.
For a full-price game, though, Wahammer 40K: Armageddon feels lacklustre and slightly cheap, more of a re-skin of Panzer Corps than its own beast, and lacking the sense of grandeur that the setting requires. There's a great turn-based 40K out there somewhere, but this isn't it.
Warhammer 40,000: Armageddon Gameplay Trailer