Diablo Immortal Reviews
Diablo Immortal is a simplified and more accessible version of the series that can still provide hours of mindless fun and entertainment. Sadly, the games suffers in the long run because of all the tedious grinding and the greedy monetization system, making a game experience that starts as very enjoyable much less so as time goes on.
Review in Italian | Read full review
Diablo Immortal has solid core gameplay, dragged down by incessant and confusing free-to-play nonsense.
On the whole, Diablo Immortal is a clearly approved game, but we can't help but wonder why it doesn't exist for the Mac and why Blizzard isn't more clear about the system requirements.
Review in Swedish | Read full review
Though it has to be said, the somewhat janky real-time cinematics, not to mention seeing so many others running around as you're trying to trigger an important event, hinder the dramatic impact of the story being told.
Diablo Immortal introduces a slew of new ideas to the action RPG, creating something that's equal parts impressive, baffling, and concerning.
Diablo Immortal has a solid and fun foundation, but fails because of the forced grind and its P2W systems.
Review in German | Read full review
I had such excitement for Diablo: Immortal through development, and the game itself is a solid experience and well worth the time. I'm not sure how well it will hold up over the long term as an MMO, but it's a good effort, and if I could just score that alone, it would be a 9. However, the monetization is very player unfriendly currently. Rather than getting out of the way and letting players enjoy the game and then spend money because they want to support a game they love, we are consistently being leveraged into feeling like we have to spend an indeterminate amount of money just to have a chance. Heck, you might have to shell out money just to make a clan to play with your friends. This isn't the worst monetization I have seen, but it's still a far cry from good.
Trust me when I say I really want to love Diablo Immortal more than this, but morally I struggle to recommend this game. Suffocated by microtransactions that bleed players dry, the latest chapter in the Diablo saga feels like a pay-to-win gacha game that’s meant to tide us over until Diablo 4. While longtime fans of the franchise will be lured in by the story and spectacular universe, the cost of saving Sanctuary is simply too much to pay (as we’re sure your accountant will confirm). I walk away from Immortal disappointed and angry, hoping and praying to the High Heavens that Blizzard do something to bring it back from the brink.
I wanted to like this game a lot more than I did. It feels great to go ripping around dank little dungeons, snagging loot and slaying demons. I love the visuals and the sound design, I love the fast-paced combat. Hell, I even love level grinding! But the game is crammed to the rafters with predatory In-App Purchases. Blizzard wants to squeeze you dry, and they’re not shy about it, either. The endgame makes it clear that players are being treated like cash cows, livestock with active credit cards. The first half of Diablo Immortal is a competent, compelling action RPG. But under no circumstances should you touch the endgame.
Diablo Immortal is a fine timekiller, but it fails to be something more.
Review in Russian | Read full review
For most of my time with Diablo Immortal, I was pleasantly surprised. But when I reached the endgame content it became clear that all of that was to trap me in an exploitative revenue scheme. I would have been more than willing to buy a battle pass here and there or even some cosmetics or expansions to support Diablo Immortal into the future, but its bold and scummy approach to manipulating vulnerable players not only soured my entire experience with the game but marks a dangerous cornerstone in the monetization of similar products in the future.
Diablo Immortal is a pleasant surprise for the most part. The franchise spirit inspired me to keep pushing forward until I got to the endgame material, where it became apparent that the whole thing had been a ploy to lure me into a cruel business scheme. Aside from the few flaws with the PC version, an overabundance of microtransactions and user interface distract the game's overall impression. This ordeal has been a roller coaster ride for me, and I'm glad to be out of it.
Diablo Immortal is an excellently designed title with a lot of fun gameplay and plenty of excellent activities that under different conditions could keep you for many hours on your PC/smartphone
Review in Greek | Read full review
Diablo Immortal seems like a project created with the sole purpose of using the good name of Diablo to rub the players of their money. Definitely one of the worst games ever came out of Blizzard.
Review in Persian | Read full review
Diablo Immortal has taken the core of the game, the loot hunting and the adrenaline rush of the drop, and put a price tag on it.
Diablo Immortal is a sham. It's seemingly spectacular, only to reveal an ugly showcase of shameless greed, terrible design decisions, horrific porting, and boring combat. Just play Diablo 3 - or any of the other great action RPGs currently available - and forget this even exists.
Diablo Immortal tries to catch the attention of Diablo lovers and newcomers alike. It is true that its microtransactions are way more than they should, but you can still ignore them. We will update our review with our verdict in the coming weeks.
Review in Italian | Read full review
I’ve had a great time levelling and fighting with my Necromancer so far, and am super excited to be able to play the game with friends when the game is released for everyone very soon. As long as the monetisation strategy doesn’t get in the way of the game being fun to play, I think this could be a game I get hooked on for a while.