Sonic Frontiers Reviews
Probably the best Sonic has been for a while, with open zones that make for scrappy fun and incredible frustration in your hunt for the Chaos Emeralds.
There is always something cool and worth the effort to see or do in this game, which is why Sonic Frontiers works well despite being very repetitive in nature.
Frontiers boldly plants one foot into the future with its "open zone" structure while keeping the other stuck in the past with mechanics and level ideas that are over a decade old. This approach results in a satisfying game even if it does not push the series into as many new frontiers as it could. It still hits many of the right notes that long-time fans will appreciate and works especially hard to satisfy those who have felt like the past few Sonic games have been missing some personality.
Overall, Sonic Frontiers is an above-average 3D Sonic game with potentially intriguing ideas, but the positives are constantly at odds with the negatives. While it may have an engaging combat system, classic Sonic platforming levels, and awesome boss fights, they do not make up for bland open-world locales and an overabundance of dull mini-games that break the game’s pacing.
The open-world adventure is brilliant in terms of input and response at the expense of any discernible logic
There are teething issues and a reluctance to let go of the past, but it’s also a daft Sonic game with a charming story told in the most competent way we’ve seen in years. Sonic might not be back in the big leagues yet, but he’s catching up. Like Sonic Adventure all the way back in 1999, Frontiers could give the series a new lease on life - Sega has to ditch the old ways and let it happen.
Ultimately, that’s the feeling I leave Sonic Frontiers with. It’s not perfect and it could never be perfect with the chances it takes but ultimately the chances are generally the best parts of the game. I have not been this excited to talk about a Sonic game since Generations which was over a decade ago. Sonic is fun, and I think a lot of people will have fun with it. I hope the team expands upon what they built here because I genuinely believe the next game built off this framework could be amazing.
Sonic Frontiers can't offer any outstanding visuals, but some of the levels give a strong nostalgic vibes, while open world segments are filled with some great boss fights and nice puzzles. Frontiers is definitely better than anything Sonic Team has done in the past 10 years time, so it is a step in the right direction at the very least.
Review in Russian | Read full review
Whatever this game is, it should provide a solid framework for the developers at Sonic Team to take and improve upon in the next Sonic game, whatever that may be.
Sonic Frontiers succeeds in finally making Sonic truly work in 3D without many of the problems that plagued past titles. While it's far from perfect and could have used more polish, it's a fairly impressive game that offers up most everything fans could want.
Sonic Frontiers may not be the best Sonic the Hedgehog ever made, but it's definitely in the upper echelon of the franchise. The new open-world formula works surprisingly well even with its issues, and Cyber Space stages and combat are well-designed, engaging and, most of all, fun. With some tweaks, the Sonic Frontiers formula could be the basis for the franchise moving forward, potentially bringing it back to its glory days.
Sonic Frontiers begs, steals, and borrows to create a better 3D Sonic title than we've seen in quite some time. There's absolutely still room to grow, but this is a largely positive step forward for the franchise outside its 2D roots.
Sonic runs towards his future with a colorful and greatly enjoyable open-world adventure. Some technical issues are undeniable, but the ending result is considerably better than expected.
Review in Italian | Read full review
As a game, Sonic Frontiers has some definite flaws to be wary of. But as a Sonic game, this is some truly top-shelf stuff.
It immediately places itself among the best Sonic games ever made.
Big,fun, impresive at times, a little rough around the edges maybe, but Sonic: Frontiers is a step in the right direction for Sega and the beloved blue blur.
Review in Spanish | Read full review
Sonic Frontiers is a strange, yet fun time. The individual levels showcase Sonic at his fast-paced, ring-hoarding best, and some of the overworlds sport rewarding exploration mechanics. The insistence by Sonic Team to jam in minigames that block progress to the story is frustrating to say the least, and some of the larger maps’ designs feel a little haphazard. Overall, though, the weirdness of the story will keep some going just to see, well, where the hell it’s all going. It’s weird how much this doesn’t feel like a Sonic game outside of the individual levels, but this is an interesting direction that Sonic Team has taken their blue blur, and hopefully we will see a continued evolution that coalesces into something great.
Interesting reorientation with open-world design, where fast movement is fun, but which stumbles over technical problems.
Review in German | Read full review
All that said, there’s still a solid-enough idea at the center of Sonic Frontiers that could possibly make for a great game in the future, which is more than could be said of infamous stinkers like Sonic Unleashed or Sonic Lost World. If a sequel could provide players with the same type of freedom that Sonic’s been afforded—and, perhaps, if it could stay in the incubation chamber a little longer until proper gestation—then Sega’s blue hedgehog might get to soar to new heights.
Sonic Team has never been afraid to take risks and Sonic Frontiers is a good example of one that has paid off. There are some areas where it is lacking, such as the minimal number of Cyberspace settings and the Titan fights, but Sonic Frontiers is the best 3D Sonic games in a long time, with its open-world foundation offering something for the series to build on in years to come.