The Last Oricru Reviews
I wanted to like The Last Oricru very much, I was intrigued by the fish out of water story, but the abrasiveness of the main character and the basic feeling combat just killed it for me. There is a case here for a strong presentation, the vistas and some of the levels were a joy to explore, also the fact that the game kept what felt like a solid 60 fps was a big plus in this ‘next-gen’ age but there was always something just keeping me from really enjoying myself. Be it the so-so story, the wasted use of souls mechinics or just Silver himself, sadly The Last Oricru just doesn’t add anything new to the genre.
The Last Oricru gains momentum about as often as it trips over itself, resulting in a very mediocre game overall.
Player enjoyment from The Last Oricru relies heavily on what matters to them. If they are looking for a fun co-op romp with interesting build possibilities to toy around with, the game is likely worth picking up on sale. However, it does not have much to offer for players who care more about a difficult journey across a well-realized world with lore and secrets to piece together.
I can appreciate a game with some jankiness if its world is rich, the characters are well fleshed out, and the story is compelling. I loved GreedFall for this exact reason, despite its flaws. Unfortunately, The Last Oricru feels like it’s still in early access, and none of its other attributes are strong enough to make up for its shortcomings. As it stands right now, I would have to recommend waiting for it to go on sale or until more patches are released to make it more playable.
The Last Oricru just can't seem to make up its mind. Strong presentation and performance are enough to get you in the door, but lack any significant development throughout the 10+ hour playtime. Sporting a weak story, insufferable protagonist, and barebones souls-like systems, The Last Oricru does not bring anything new to the genre. Also, what in the world is an Oricru?
The Last Oricru is a cynical attempt at a Dark Souls successor. So many aspects of the game fall short to capture the same thrills within the series and its other imitators. With unsatisfying gameplay, a cliche-ridden story, and poor graphics, The Last Oricru is a difficult game to recommend.
The Last Oricru can be terrible in some parts, but when it's good, it's delightful - though, I can't recommend it outside of its co-op elements, and I'd avoid it as a single-player title overall.
Another drop in the vast ocean of action RPG’s, The Last Oricru brings nothing new to the much-treaded waters. Worse still, it lacks the refinement and polish to make it a barely passable romp, feeling as rough around the edges as Alpha Protocol did back in the day.
Having said all that, despite the fun that co-op brings, it isn’t enough to turn The Last Oricru into a recommendation, unfortunately. The amateur-hour writing and uneven combat are just too difficult to overlook especially considering just how stuffed the genre is with competing titles that do just about everything The Last Oricru does, only better. Sure there is fun to be hand in exploring Wanderia and its intricate level design, but every “wow” moment is typically followed by a facepalm, as Silver says something that is tonally deaf, or falls to yet another attack that should have had no business hitting him. If you’re after another slice of Soulslike action in 2022, then your $40 can absolutely be spent better elsewhere, with The Last Oricru serving as little more than a pale imitation that struggles to even nail the Soulslike fundamentals.
The result is a game that, despite the notable effort put forth into its writing and storytelling, is constantly dragged down by technical issues and an unrefined combat system.
The Last Oricru was a very ambitious idea, and in its final form, it is not exactly a failure, but compared to other games in its genre, it cannot defend its name well enough. The constant technical difficulties, the cumbersome combat system, and the poorly told story are blows that a knowledgeable player can't shake.
Review in Czech | Read full review
The Last Oricru is a masterpiece of bad design. When a game has to warn its players not to invest in half the available skill points because they’re worthless, you know you’ve got something special, and that’s what Oricru is - special. It’s so profoundly wrong it deserves to be studied, dissected, remembered for years. Its creators should tour universities and give talks about their artistic philosophies so future generations can learn how never to make a videogame. If you’d told me aliens had developed it, I’d struggle to argue, such is the incomprehensible absurdity on display.
The Last Oricru is an action RPG, mixing purely role-playing elements with souls-like gameplay. Have a lot ramifications that makes us want to experiment with its different options and how they affect the main plot, making it very replayable. The game encourages the player to investigate and learn more about its world and captivates them with simple game mechanics as well as a very affordable difficulty, even for the middle player.
Review in Spanish | Read full review