The Last Oricru Reviews
The Last Oricru may not be the game with the most elaborate dialogue system in the world, but it makes up for it with a unique universe, a story that catches from minute one and decisions that matter. It's a pity that the combat system doesn't accompany and stays far away from other soulslike... Although at least it fulfills its mission.
Review in Spanish | Read full review
An action RPG that fails in almost any of its aspects: the resulting experience is unsatisfactory.
Review in Italian | Read full review
The Last Oricru has some decent ideas and will scratch an itch for fans of Risen, but it's not quite good enough to overshadow its peers.
The Last Oricru just can't seem to make up its mind. Strong presentation and performance are enough to get you in the door, but lack any significant development throughout the 10+ hour playtime. Sporting a weak story, insufferable protagonist, and barebones souls-like systems, The Last Oricru does not bring anything new to the genre. Also, what in the world is an Oricru?
I wanted to like The Last Oricru very much, I was intrigued by the fish out of water story, but the abrasiveness of the main character and the basic feeling combat just killed it for me. There is a case here for a strong presentation, the vistas and some of the levels were a joy to explore, also the fact that the game kept what felt like a solid 60 fps was a big plus in this ‘next-gen’ age but there was always something just keeping me from really enjoying myself. Be it the so-so story, the wasted use of souls mechinics or just Silver himself, sadly The Last Oricru just doesn’t add anything new to the genre.
The Last Onicru features some cool narrative choice work, putting some true impact on your choices. If you can get on board with the cheeky dialogue and peculiar main character, you should be able to overlook the lackadaisical combat.
There are so many Soulslikes to choose from that no gamer has time to sample them all. Although it can’t find a consistent tone, The Last Oricru has a much better narrative arc than it does action or gameplay. Whatever small stabs it takes at originality are counterbalanced by deeply unsatisfying combat and poorly implemented mechanics. Only rabid Soulsborne fans who have to play every game in the genre should check this one out.
The Last Oricru is a narrative action role-playing game that tries to combine the soulslike formula with the factors that affect decision-making.
Review in Spanish | Read full review
Net of a fairly interesting story and able to offer some interesting narrative crossroads, the first work of GoldKnights did not convince us to the end.
Review in Italian | Read full review
The Last Oricru is a fun storytelling experience told through the eyes of the Souls-like genre. It's great to see everyone working for their own ends, and not being able to identify who is good and bad from the start. Focusing purely on what you think is most advantageous creates a story that fits your own personality well. But everything else is a regular Souls-like experience from top to bottom. There are attempts to stand out, but other than the story, they don't have the impact that really leaves a positive impression in a player's mind. The Last Oricru takes some risks, some of which pay off and some that don't. It's perfect for those who like their Souls-like games to have a good story, but if you're not a fan of the genre, you're better off staying away.
The Last Oricru gains momentum about as often as it trips over itself, resulting in a very mediocre game overall.
The Last Oricru is a unique new entry to the souls-like genre that offers a significant amount of player agency to shape the world around you.
Once we have experienced the Ratkins perspective, we may update our final verdict but so far we have loved our time with The Last Oricru. If you are a fan of RPGs and Soulsbourne games, you should have a good time.
The Last Oricru can be terrible in some parts, but when it's good, it's delightful - though, I can't recommend it outside of its co-op elements, and I'd avoid it as a single-player title overall.
The ambitious Czech RPG paid the price for unnecessary mistakes, which make it one of this year's gaming disappointments.
Review in Slovak | Read full review
The Last Oricru tried to balance its design between in-depth narratives of CRPG and Souls-like heavy action. On top of that, a world that is a mixture of myth, science and magic is also compelling. However, it becomes frustrating when you realize the shortcomings of Souls-like (no maps, no explanation) and the element of CRPG that every action affect the ending does not make a good synergy.
Review in Korean | Read full review
Having said all that, despite the fun that co-op brings, it isn’t enough to turn The Last Oricru into a recommendation, unfortunately. The amateur-hour writing and uneven combat are just too difficult to overlook especially considering just how stuffed the genre is with competing titles that do just about everything The Last Oricru does, only better. Sure there is fun to be hand in exploring Wanderia and its intricate level design, but every “wow” moment is typically followed by a facepalm, as Silver says something that is tonally deaf, or falls to yet another attack that should have had no business hitting him. If you’re after another slice of Soulslike action in 2022, then your $40 can absolutely be spent better elsewhere, with The Last Oricru serving as little more than a pale imitation that struggles to even nail the Soulslike fundamentals.
The old adage that “Gameplay is King” holds firm and true here. With some frustrating gameplay driving the story, players may find it hard to give this game a chance. Like No Mans Sky, Final Fantasy XIV and Destiny before it, I hope that with time The Last Oricru can evolve and garner itself a passionate community of players. I would definitely like to return in the future to see updates and find out how my story pans out.
The world too is absolutely beautiful. There’s a view you get early on of a seduction of the cover art that’s currently serving as my Xbox’s home screen. Problems with the type of story they’re trying to tell being told the way they’re trying to tell it aside, I do find myself enjoying that aspect of the game. Knowing I’ll come back to make other choices to see just how far the game changes, and finding myself wanting to see more. I’m a sucker for setting though, what can I say. Talking any further about the progression of the game is just spoilers for their own sake, maybe I’ll make a deeper story analysis, but not in this article. With a heavy handed and uncomfortable racial conflict at its center, every choice alters the way the game progresses. Fight this Soulslike fight alone, or with a friend, but maybe wait for the sale.
I can appreciate a game with some jankiness if its world is rich, the characters are well fleshed out, and the story is compelling. I loved GreedFall for this exact reason, despite its flaws. Unfortunately, The Last Oricru feels like it’s still in early access, and none of its other attributes are strong enough to make up for its shortcomings. As it stands right now, I would have to recommend waiting for it to go on sale or until more patches are released to make it more playable.