Bloodless Reviews
Bloodless' unique counter-based approach to combat not only helps it come off as rather unique in a crowded genre, but the beautiful simplicity it creates with its non-lethal approach eventually gives way to a deeper layer of complexity as you face off against trickier foes in stellar showdowns. The world of Bakugawa is a delight to interact with and an absolute feast for the eyes, but the duels it contains are what make this a truly special game, and one not to be missed out on. It's the most fun you can have in a Sekiro-style game without drawing a single drop.
Ultimately, Bloodless is an interesting, straightforward kind of game that is exactly what it says it is on the box. There’s a central premise, and the gameplay revolves (almost) entirely around it, even if it wavers a little out of an apparent necessity. And even then, takes the care to justify the shift in a way that lines up in the fiction. The non-lethal combat is fun to engage with, and doesn’t simply feel like another samurai game about parrying. There also isn’t a ton more to Bloodless than that, which is totally fine. There’s a target, the game lines up its shot, and hits it dead center. Good stuff.
Over the course of Bloodless, Tomoe leads dozens, if not hundreds, of challengers to flee from her in fear. Their apparent lack of conviction—their willingness to take flight rather than die fighting—suggests a commentary on violence that the game fails to flesh out. Tomoe’s exchanges with new and old acquaintances, which transpire in sluggish scenes filled with trite dialogue, are similarly devoid of depth, texture, and specificity. Bloodless clearly has something to say about the cataclysmic potential of power and the cycles of suffering it locks people into, but by making its world feel universal—like it could be anywhere—it ends up nowhere at all.
Bloodless approaches the idea of a brawler with a unique spin featuring its non-lethal combat, but feels like it can be pulling its punches in some areas. Parrying your way through waves of enemies is novel, yet the implementation can lead to some overwhelming moments in an otherwise engaging experience. The path of mercy was never going to be easy though, and Bloodless still manages to be an overall fun journey of finding an end to violence.
Bloodless mixes some of the combat mechanics inspired by Sekiro, with a strong emphasis on dodges, precision movements and countermoves. Not everything works perfectly, the pacing is a bit slow at times and there is a feeling that the whole adventure is a bit too drawn out.
Review in Italian | Read full review
Bloodless is an almost perfect, well-rounded game. Although I felt it needed a few improvements to its progression and difficulty curve and a glossary or something similar to give notes on narrative points, I came away from the game very satisfied. The combat is enjoyable and complex, the artwork is beautiful and the narrative works to keep you interested in seeing the game through to the end.
Review in Portuguese | Read full review
Bloodless was an interesting game to play as its unique look and concept largely works well. The moments of frustration are brief but can dominate your time spent with it. While my biggest criticism are the enemy waves, largely because I feel the game is not truly balanced around them, I still have smaller annoyances, like Tomoe being lost in the action, or the stiff movement or auto-game that are frustrating to a lesser degree. Regardless, if you are up for the challenge and want a different type of experience, Bloodless might just offer you that, should you be able to look past its noticeable blemishes.
Bloodless might just be an indie game, but it was enjoyable most of the time and thought out nicely. The game has a great design and well-thought-out mechanics to entice players who miss the retro era of beat ’em ups. With a few kinks ironed out, it can definitely become a certified banger for the atmosphere alone. Some work is needed on some settings and optimization, but that can be overlooked.
Bloodless provides an engaging experience with challenging and fun combat, a badass elderly protagonist, an interesting premise that I enjoyed where her determination to keep a vow is at odds with all the violence around her, and some interesting and eccentric characters who provide a bit of comic relief to the otherwise tense atmosphere.