StarCraft II: Legacy of the Void Reviews
Legacy of the Void bietet den perfekten Abschluss für die Starcraft 2 Geschichte und schließt das Ganze noch mal mit großartigen Erweiterungen für den Multiplayer und Singleplayer ab. Die Zwischensequenzen wirken teilweise zwar etwas lieblos und auch die Herausforderung in der Kampagne fehlt etwas für Veteranen, aber ansonsten macht Blizzard mit Legacy of the Void absolut alles richtig.
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A cracking climax to the StarCraft 2 saga, Legacy of the Void combines the best ever StarCraft multiplayer experience with what's arguably the strongest of the three campaigns. If you played and loved Wings of Liberty and Heart of the Storm then you've probably bought this already and loving every minute. If you haven't, Legacy of the Void gives you all the more reason to give StarCraft 2 a try.
Legacy of the Void offers a stellar single-player RTS experience, which is nothing new for Blizzard. But the story provides a strong emotional pull that hasn't been achieved in previous installments, making it an exceptional framework for the overall RTS experience. The new co-op campaign most definitely falls flat, but Archon mode and Automated Tournaments make up for it by providing something new and exciting for both beginner and advanced players. [OpenCritic note: Single player was rated 4.5 / 5 stars. Multiplayer was rated 4 / 5 stars.]
If you're invested in StarCraft II's story already, you likely won't be disappointed by Legacy of the Void's tale. If you haven't played any form of StarCraft II yet and are intrigued by the prospect of another RTS, this is probably the strongest the game has ever been. It's a perfect time to jump in.
The campaign fails to deliver compelling storytelling, but varying faction unit styles and custom call-in abilities add a jolt of life. Multiplayer is better than ever, featuring new units, daily and weekly tournaments for all skill levels, and co-op action
As always, multiplayer remains the lifeblood of StarCraft; but with competitive multiplayer having become so insular, it's nice to know that more casual fans have options outside of the campaign. As for the campaign itself, I'm going to have some more thoughts on that next week when I wrap up this review-in-progress and offer some thoughts on StarCraft II as a whole. En Taro Tassadar.
Although the series is beginning to feel dated and will likely need to be revamped for its next release, StarCraft II does well in catering to its niche audience while accommodating newcomers in a way that allows everyone a gaming experience that, overall, is very enjoyable.
Starcraft 2 - Legacy of the Void is best described using the words that Blizzard makes a character utter relatively early in the campaign: "It's technology is ancient, yet highly advanced." The phrase manages to capture the way the developers at Blizzard have kept the series fresh, by mining the classic ideas of the real-time strategy genre while seeking to mix them with innovative approaches. For Legacy of the Void the words also nicely encapsulate its relationship with the game engine and the structure of the campaign and multiplayer modes, both of which are as old as the franchise itself but still offer gamers plenty of surprises. Starcraft II deserves its place as one of the most influential releases of the past five years, and this Protoss-focused chapter manages to deliver a fitting end to its core narrative while opening up the multiplayer in some interesting ways.
Legacy of the Void, in true Blizzard fashion, doesn't break astounding new ground but does build expertly on what's come before. With an ending so ridiculous I couldn't help but love it, including three of the finest levels ever put in a strategy game, and a plot that never lets up on twists and went brilliantly unspoiled in marketing materials thus far, I don't know how else I would have put the series to rest. No matter your experience with the RTS, StarCraft 2's campaigns are only matched for value and fun by one another.