StarCraft II: Legacy of the Void Reviews
Legacy of the Void is the most fun I've had with StarCraft 2, perhaps because it's more mellow, and more generous with players who don't want to focus entirely on the elite competitive experience. It's a challenging RTS when you want one, but it also lets you have fun stomping AI with friends and trying out new toys. Legacy remembers that it's a game as much as it is an esport.
A brilliant strategy game that manages to be both broad and deep, challenging and accessible.
A solid end to StarCraft II's five year journey, although beyond the co-op missions it offers no real clue as to the genre's future.
The campaign fails to deliver compelling storytelling, but varying faction unit styles and custom call-in abilities add a jolt of life. Multiplayer is better than ever, featuring new units, daily and weekly tournaments for all skill levels, and co-op action
Starcraft II: Legacy of the Void is an excellent follow-up to 2013's Heart of The Swarm, even if it doesn't quite match the brilliance of Wings of Liberty.
Both the campaign and multiplayer are as great as they've ever been.
As always, multiplayer remains the lifeblood of StarCraft; but with competitive multiplayer having become so insular, it's nice to know that more casual fans have options outside of the campaign. As for the campaign itself, I'm going to have some more thoughts on that next week when I wrap up this review-in-progress and offer some thoughts on StarCraft II as a whole. En Taro Tassadar.
Its campaign is a joy to play, only hampered by a story that doesn't do the franchise justice. However, it's easy to look past that as this is the first time that veterans can not only become engrossed in the rich strategy of StarCraft, but have a good reason to invite even their most RTS-reluctant friends to come and see why the franchise is one of the industry's greatest.
If you're invested in StarCraft II's story already, you likely won't be disappointed by Legacy of the Void's tale. If you haven't played any form of StarCraft II yet and are intrigued by the prospect of another RTS, this is probably the strongest the game has ever been. It's a perfect time to jump in.
A powerful standalone expansion that feels like a last hurrah for Blizzard's seminal RTS franchise.
Legacy of the Void has something for everyone with changes to multiplayer that shake up the formula, cooperative play, and a satisfying conclusion on the story front.
With a visible and oft-recited commitment to further balancing efforts and post-release content, Legacy is shaping up to be among the best games in the genre, and a fitting final performance for South Korea's would-be national sport. [OpenCritic note: GamesBeat separately reviewed the single player (73) and multiplayer (92). Their scores have been averaged.]
It doesn't have the cleanness or the slow-burn escalation of your old-school C&Cs or the first Warcrafts and StarCraft, so certainly don't approach it as a return to the old ways, but if you want a giant sci-fi army bashing buildings and monsters to death while a crazy lightshow rages, Legacy of the Void is hard to argue with on that basis.
StarCraft II Legacy of the Void is the culmination of years of improvements. Archon and co-op modes provide a stair step for new players and veterans alike to rejoin the multiplayer ranks, whereas the incredibly strong single player ties up the story arc nicely. While most sequels don't feel the freedom to innovate, Blizzard has done exactly that, making the venerable series feel fresh and new.
Legacy of the Void is a good release for those already fans of the series. Priced too high for my liking, but the game still offers a decent length campaign marred by a bad and poorly wrote story. The changes and new features made to the online portion of the game should reinvigorate the community and potentially bring people back to it.
Legacy of the Void offers a stellar single-player RTS experience, which is nothing new for Blizzard. But the story provides a strong emotional pull that hasn't been achieved in previous installments, making it an exceptional framework for the overall RTS experience. The new co-op campaign most definitely falls flat, but Archon mode and Automated Tournaments make up for it by providing something new and exciting for both beginner and advanced players. [OpenCritic note: Single player was rated 4.5 / 5 stars. Multiplayer was rated 4 / 5 stars.]
Legacy of the Void is a grandiose Space Opera of the highest order, a stunning conclusion to not only StarCraft II but the entire StarCraft epic that began a decade and a half ago. That's only part of the story though: Blizzard has also managed to embrace new players with a more forgiving entry point, while also providing more depth and increased skill ceiling for the long time devotee. That might be the real legacy of this game.
Its mere existence proves that the RTS genre, despite the flood of MOBAs in recent years, is very much alive and well. It's clear that Blizzard have poured every resource at their disposal into making the definitive StarCraft II experience. The result is something truly special. Legacy of the Void should not be missed.
It isn't perfect, but StarCraft II: Legacy of the Void allows the series to end on a high note, offering a comprehensive experience which should make every type of RTS player happy.
Legacy of the Void, in true Blizzard fashion, doesn't break astounding new ground but does build expertly on what's come before. With an ending so ridiculous I couldn't help but love it, including three of the finest levels ever put in a strategy game, and a plot that never lets up on twists and went brilliantly unspoiled in marketing materials thus far, I don't know how else I would have put the series to rest. No matter your experience with the RTS, StarCraft 2's campaigns are only matched for value and fun by one another.