StarCraft II: Legacy of the Void Reviews
StarCraft II: Legacy of the Void is both a fantastic conclusion to Blizzard's five-year saga and a great entry point into one of the most complex, but satisfying, strategy games ever. It's a towering achievement.
Legacy of the Void is a grandiose Space Opera of the highest order, a stunning conclusion to not only StarCraft II but the entire StarCraft epic that began a decade and a half ago. That's only part of the story though: Blizzard has also managed to embrace new players with a more forgiving entry point, while also providing more depth and increased skill ceiling for the long time devotee. That might be the real legacy of this game.
Legacy of the Void is an unmatched RTS, and helps to ensure that StarCraft II is easily the best RTS to be released for nearly a decade. If you are even remotely interested in StarCraft, buy it.
Legacy of the Void bietet den perfekten Abschluss für die Starcraft 2 Geschichte und schließt das Ganze noch mal mit großartigen Erweiterungen für den Multiplayer und Singleplayer ab. Die Zwischensequenzen wirken teilweise zwar etwas lieblos und auch die Herausforderung in der Kampagne fehlt etwas für Veteranen, aber ansonsten macht Blizzard mit Legacy of the Void absolut alles richtig.
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Its mere existence proves that the RTS genre, despite the flood of MOBAs in recent years, is very much alive and well. It's clear that Blizzard have poured every resource at their disposal into making the definitive StarCraft II experience. The result is something truly special. Legacy of the Void should not be missed.
A brilliant strategy game that manages to be both broad and deep, challenging and accessible.
Its campaign is a joy to play, only hampered by a story that doesn't do the franchise justice. However, it's easy to look past that as this is the first time that veterans can not only become engrossed in the rich strategy of StarCraft, but have a good reason to invite even their most RTS-reluctant friends to come and see why the franchise is one of the industry's greatest.
If you're invested in StarCraft II's story already, you likely won't be disappointed by Legacy of the Void's tale. If you haven't played any form of StarCraft II yet and are intrigued by the prospect of another RTS, this is probably the strongest the game has ever been. It's a perfect time to jump in.
Legacy of the Void has been a long time coming - so long that in some ways it feels like a bit of a throwback. But Blizzard has packed plenty of value into their final expansion, piling co-op missions on top of their solo campaign while tinkering with the multiplayer's pacing and mechanics. The story is ultimately disappointing, but on a mission-to-mission basis, StarCraft II represents the apex of old-school real-time strategy design. Mostly, I'm relieved that it's finished. As Tychus once said, "Hell, it's about time."
A powerful standalone expansion that feels like a last hurrah for Blizzard's seminal RTS franchise.
StarCraft II Legacy of the Void is the culmination of years of improvements. Archon and co-op modes provide a stair step for new players and veterans alike to rejoin the multiplayer ranks, whereas the incredibly strong single player ties up the story arc nicely. While most sequels don't feel the freedom to innovate, Blizzard has done exactly that, making the venerable series feel fresh and new.
Whether you're a casual marine-medivac dropper or the most hardcore, Idra-level max APM player in the world, Legacy of the Void offers a rich, varied experience. With an amazing campaign, phenomenal multiplayer, numerous gameplay options, satisfying story, nigh-infinite unlockables, and tons of nooks and crannies to explore, Legacy of the Void stands as one of the proudest entries in the Starcraft legacy.
A cracking climax to the StarCraft 2 saga, Legacy of the Void combines the best ever StarCraft multiplayer experience with what's arguably the strongest of the three campaigns. If you played and loved Wings of Liberty and Heart of the Storm then you've probably bought this already and loving every minute. If you haven't, Legacy of the Void gives you all the more reason to give StarCraft 2 a try.
In the end, Legacy of the Void will be remembered for a number of reasons. First, as the final chapter in the StarCraft story that began 17 years ago. Second, as a satisfying conclusion to the StarCraft II trilogy. One that includes some of the best single-player missions in the series. And third, with the focus on the Protoss race it proves that shifting perspective and changing tone can result in some truly entertaining story-telling. Plus, it's still one of the most intricately designed, fast-paced, and skill-centric multiplayer games ever created. One that can be enjoyed by players of all skill level.
StarCraft II Legacy of the Void is a fitting way to end the trilogy that boasts some exceptional RTS gameplay with some beautiful storytelling thrown into the mix. If you're a fan of the series, then I'm sure you'll be purchasing this StarCraft game but for newcomers, Blizzard have also welcomed them and will give you enough support to draw you into the world competitive RTS.
[T]his game is the ultimate product of a bygone era made for the faithful fans it has gathered over almost two decades. It's a damn good real-time strategy game and a damn good StarCraft game.
Starcraft II shows that even in the modern era there's still a place for an isometric RTS.
Legacy of the Void is an excellent conclusion to Blizzard's trilogy. While one can get impatient with the familiar mission structure, it's impossible to argue with the excellent faction balance and action. As a genre, real time strategy games have lost a bit of appeal and the StarCraft 2 trilogy doesn't move them into new territory. Let's leave that for the next generation. Right now, there's Legacy of the Void. It's all good.
StarCraft 2: Legacy of the Void lives up to Blizzard's reputation as a leading RTS developer and offers plenty for both series and RTS fans to enjoy.
I can safely say that Legacy of the Void definitely delivers in terms of its story and is a fitting end to almost two decades of storytelling