StarCraft II: Legacy of the Void Reviews
Blizzard promises that this isn't the end of StarCraft, and there are already plans for more balance updates and story campaigns. And I'll probably end up playing more of it, just to see how those plans play out. I still think I like the series' characters and world enough to check in with them from time to time. I might even go back and play through the whole series in the future. But at this point, StarCraft will have to find a newer, weirder place to be in if it really wants me back.
Legacy of the Void is a good release for those already fans of the series. Priced too high for my liking, but the game still offers a decent length campaign marred by a bad and poorly wrote story. The changes and new features made to the online portion of the game should reinvigorate the community and potentially bring people back to it.
Blizzard's third, and final, expansion for StarCraft II adds new units and game modes, and ties up loose plot threads in the galactic saga of this storied real-time-strategy franchise.
'Starcraft II' remains a household name in the RTS genre, and 'Legacy of the Void' joins an already great pair of games to make a compelling trilogy. The replay value is high and strategy gamers can enjoy many hours of play after finishing the decent campaign, especially those interested in the robust multiplayer options.
What looks like pure chaos and confusion from the outset, becomes something that feels great to play.
A beautifully crafted end to StarCraft II's reign
Legacy of the Void has something for everyone with changes to multiplayer that shake up the formula, cooperative play, and a satisfying conclusion on the story front.
Starcraft II: Legacy of the Void is an excellent follow-up to 2013's Heart of The Swarm, even if it doesn't quite match the brilliance of Wings of Liberty.
A solid end to StarCraft II's five year journey, although beyond the co-op missions it offers no real clue as to the genre's future.
Legacy of the Void is a StarCraft game, which means it is quality by default. Indeed, this is a game that upholds expectations.
With a visible and oft-recited commitment to further balancing efforts and post-release content, Legacy is shaping up to be among the best games in the genre, and a fitting final performance for South Korea's would-be national sport. [OpenCritic note: GamesBeat separately reviewed the single player (73) and multiplayer (92). Their scores have been averaged.]
Although the series is beginning to feel dated and will likely need to be revamped for its next release, StarCraft II does well in catering to its niche audience while accommodating newcomers in a way that allows everyone a gaming experience that, overall, is very enjoyable.
Starcraft 2 - Legacy of the Void is best described using the words that Blizzard makes a character utter relatively early in the campaign: "It's technology is ancient, yet highly advanced." The phrase manages to capture the way the developers at Blizzard have kept the series fresh, by mining the classic ideas of the real-time strategy genre while seeking to mix them with innovative approaches. For Legacy of the Void the words also nicely encapsulate its relationship with the game engine and the structure of the campaign and multiplayer modes, both of which are as old as the franchise itself but still offer gamers plenty of surprises. Starcraft II deserves its place as one of the most influential releases of the past five years, and this Protoss-focused chapter manages to deliver a fitting end to its core narrative while opening up the multiplayer in some interesting ways.
I had far more fun with Legacy of the Void than I was expecting to. The campaign is excellent, and even as a newcomer, transitioning from the single-player to dabbling in multiplayer was surprisingly smooth. RTS fans past and present should take this opportunity to return to StarCraft, or - even better - join the action for the first time.
I like Legacy of the Void—genuinely, I do. It's just that I don't really want to play it now that I've finished the campaign. The focus on unlocking and swapping between different units in the same slot makes for a highly customizable and highly "for your tastes" kind of experience in the campaign—I just wish that had carried over to the multiplayer to really shake things up.
It isn't perfect, but StarCraft II: Legacy of the Void allows the series to end on a high note, offering a comprehensive experience which should make every type of RTS player happy.
Legacy of the Void offers a stellar single-player RTS experience, which is nothing new for Blizzard. But the story provides a strong emotional pull that hasn't been achieved in previous installments, making it an exceptional framework for the overall RTS experience. The new co-op campaign most definitely falls flat, but Archon mode and Automated Tournaments make up for it by providing something new and exciting for both beginner and advanced players. [OpenCritic note: Single player was rated 4.5 / 5 stars. Multiplayer was rated 4 / 5 stars.]
Professional gaming aside, StarCraft 2: Legacy of the Void offers a pretty solid amount. While I'm still not entirely behind the idea of splitting Terran, Zerg and Protoss campaigns into three separate releases, I must admit that Legacy of the Void won me over. It has everything I expected it to have: addictive gameplay, solid plot, great characters, Blizzard's trademark kick-ass cinematics, exciting campaign missions and a rich multiplayer package.
The campaign fails to deliver compelling storytelling, but varying faction unit styles and custom call-in abilities add a jolt of life. Multiplayer is better than ever, featuring new units, daily and weekly tournaments for all skill levels, and co-op action
Legacy of the Void is the most fun I've had with StarCraft 2, perhaps because it's more mellow, and more generous with players who don't want to focus entirely on the elite competitive experience. It's a challenging RTS when you want one, but it also lets you have fun stomping AI with friends and trying out new toys. Legacy remembers that it's a game as much as it is an esport.