King's Quest - Chapter 1: A Knight to Remember Reviews
A warm, witty adventure game that focuses on giving you control, while telling a good story. The return of King's Quest is only let down by some bizarre technical issues.
Good performances, some very nice animation (albeit embarrassingly similar to Telltale's look), and a couple of passable puzzles, just aren't enough to compete with some astonishingly dreadful design decisions, the monstrously slow pace, agonising traipsing, unskippable repeated dialogue and laborious cutscenes, violently pisspoor platforming and action sequences, complete lack of introduction or explanation of who anyone is for people new to the long-dead series, ghastly controls, cheap and tacky on-screen prompts, obviously designed for tablet interaction, and god-awful instant deaths.
A Knight to Remember might not have the emotive power and narrative sophistication of The Walking Dead or Game of Thrones, nor quite the wit and humour of Double Fine's Broken Age, but it's given me the most enjoyable time I've had playing an adventure game in years. If subsequent chapters can maintain this level of quality, this series could give the King's Quest name a whole new lease of life.
A great first chapter and despite a few minor issues easily the most authentic interpretation of the graphic adventure in the modern era.
King's Quest: A Knight to Remember is a very promising start to a worthy revival of the classic adventure franchise.
The fetch quests and backtracking grate, but A Knight to Remember is still a fairly strong start to King's Quest. Even though it's a self-contained story that leaves few loose threads, I'm keen to return and see Graham grow into the famous Knight he's meant to be. So much has changed in 21 years, but it's good to be back in Daventry.
King's Quest Chapter I: A Knight to Remember manages to deliver a pretty good entry in the series. Not only does it respect the huge legacy but it also brings the franchise to the present day. It offers a lot of content, and while it's generally enjoyable, there are some sequences that might leave players frustrated.
I wish King's Quest: A Knight to Remember was a bit more taxing, but I loved everything about it. If this series does well I hope we get to see the adventures of other family members like Alexander, and additional areas like the Land of the Green Isles. Right now though, I'm going through withdraws for the second episode already. Move over Telltale, there's a new adventure king in town.
One of the best examples of an aging formula done right by modern standards. The engaging characters, challenging puzzles, and entertaining story arcs make it easy to recommend
Old-school adventure game mechanics make a great return to form in King's Quest: A Knight to Remember. This tale is funny, beautiful, and challenging enough to make up for a few plodding quests and frequent load screens, and it maintains its personality from start to finish, sprinkling the first episode of its story with happy highs and tragic lows.
From exploration to puzzle-solving to the charming story and lovely graphics, King's Quest: A Knight To Remember is a delightful game. It takes some of the Telltale formula, then adds in a lot more action and problem-solving and combines that with a story that isn't grim or terrible, but instead remains fun, funny and engaging. Old fans and new will find something to enjoy here, in a genre that's all but disappeared from gaming. As the saying goes, "The really don't make games like this anymore." But they should. I can't wait for Episode 2.
'A Knight to Remember' is hampered by some significant issues, but shows promise
I have a few quibbles . . . but in general this is a grand start to what I hope is a grand adventure. Long live the King.